Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
ALLTURNUPFON
Sylvanus
Level 158
God Stats
2W - 2L
1,521 SR
Queue Stats
123W - 108L
1,524 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GlIock
Tsukuyomi
Level 157
God Stats
1W - 0L
1,548 SR
Queue Stats
18W - 17L
1,584 Elo+
Party 3
King Arthur
King Arthur
PackageHandler
King Arthur
Level 148
God Stats
8W - 10L
1,501 SR
Queue Stats
74W - 72L
1,461 Elo+
Solo
Anhur
Anhur
PraYYYY
Anhur
Level 149
God Stats
8W - 5L
1,464 SR
Queue Stats
299W - 268L
1,501 Elo+
Party 2
Team Averages
Level 148
1,507 SR
1,514 Elo+

VS

Team Averages
Level 145
1,458 SR
1,527 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
TheTexasTerrorr
Medusa
Level 159
God Stats
0W - 5L
1,073 SR
Queue Stats
336W - 336L
1,459 Elo+
Party 1
Baron Samedi
Baron Samedi
ZeeGotZucchini
Baron Samedi
Level 128
God Stats
130W - 98L
1,605 SR
Queue Stats
556W - 475L
1,620 Elo+
Solo
Janus
Janus
mohodo
Janus
Level 164
God Stats
8W - 5L
1,613 SR
Queue Stats
375W - 361L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 2 / 2
9,401
940
7,639
7,058
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
ALLTURNUPFON
Sylvanus
14
1 / 4 / 2
8,333
833
3,377
9,929
7,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
GlIock
Tsukuyomi
14
2 / 0 / 2
7,991
799
9,564
5,557
3,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
PackageHandler
King Arthur
13
1 / 2 / 4
7,759
776
5,534
11,299
8,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
PraYYYY
Anhur
15
0 / 0 / 5
8,488
849
6,400
5,287
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 2 / 3
8,453
845
5,572
8,597
5,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
 
Ganesha
13
0 / 0 / 5
7,819
782
5,003
9,732
8,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 2 / 3
8,153
815
5,282
7,613
2,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ZeeGotZucchini
Baron Samedi
13
1 / 1 / 6
7,501
750
7,811
6,642
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
mohodo
Janus
14
1 / 2 / 3
7,912
791
6,843
4,139
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
7
Kills
8
8
Deaths
7
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
2
2
L
Sun Wukong
 
Sun Wukong
3
2
3
2.25
L
Ganesha
 
Ganesha
0
0
5
2.5
W
Sylvanus
ALLTURNUPFON
Sylvanus
1
4
2
0.5
W
Tsukuyomi
GlIock
Tsukuyomi
2
0
2
3
W
King Arthur
PackageHandler
King Arthur
1
2
4
1.5
W
Anhur
PraYYYY
Anhur
0
0
5
2.5
L
3
2
3
2.25
L
Baron Samedi
ZeeGotZucchini
Baron Samedi
1
1
6
4
L
Janus
mohodo
Janus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,514
Damage
30,511
39,130
Taken
36,723
24,436
Mitigated
22,543
12,320
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,639
2,300
0
2,158
7,058
2,762
3,419
3,330
3,567
40,589
2,293
L
Sun Wukong
 
Sun Wukong
5,572
815
0
330
8,597
5,936
12
4,116
4,395
0
21,982
L
Ganesha
 
Ganesha
5,003
269
0
3,196
9,732
8,753
0
2,676
6,502
13,297
0
W
Sylvanus
ALLTURNUPFON
Sylvanus
3,377
519
2,351
2,889
9,929
7,916
73
4,902
4,943
12,386
0
W
Tsukuyomi
GlIock
Tsukuyomi
9,564
2,019
0
2,228
5,557
3,322
406
3,361
2,056
0
21,529
W
King Arthur
PackageHandler
King Arthur
5,534
339
0
564
11,299
8,156
0
6,169
5,024
0
17,128
W
Anhur
PraYYYY
Anhur
6,400
3,241
0
2,130
5,287
2,280
1,417
1,390
3,883
0
36,167
L
5,282
2,154
0
1,317
7,613
2,867
0
2,368
5,116
0
21,558
L
Baron Samedi
ZeeGotZucchini
Baron Samedi
7,811
328
1,108
1,949
6,642
3,645
0
1,200
5,282
20,784
0
L
Janus
mohodo
Janus
6,843
156
0
0
4,139
1,342
0
570
3,480
26,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,972
Gold Earned
39,838
244
Minions Killed
211
0
Camps Cleared
0
1,035,783
Distance Traveled
1,072,002
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,401
940
89
9
0
194,469
0
L
Sun Wukong
8,453
845
56
6
0
210,366
0
L
Ganesha
7,819
782
0
0
0
223,723
0
W
Sylvanus
8,333
833
21
2
0
179,393
0
W
Tsukuyomi
7,991
799
30
3
0
235,665
0
W
King Arthur
7,759
776
25
3
0
218,947
3
W
Anhur
8,488
849
79
8
0
207,309
0
L
Medusa
8,153
815
56
6
0
223,615
0
L
Baron Samedi
7,501
750
36
4
0
202,710
0
L
Janus
7,912
791
63
6
0
211,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role