Player Matchup

Cthulhu
Cthulhu
DoubleDigletts
Cthulhu
Level 121
God Stats
8W - 13L
1,516 SR
Queue Stats
96W - 99L
1,486 Elo+
Party 1
Zhong Kui
Zhong Kui
XRhyth
Zhong Kui
Level 120
God Stats
3W - 4L
1,240 SR
Queue Stats
83W - 84L
1,509 Elo+
Party 1
Shiva
Shiva
cal48
Shiva
Level 127
God Stats
1W - 1L
1,254 SR
Queue Stats
66W - 56L
1,534 Elo+
Party 1
Team Averages
Level 123
1,337 SR
1,510 Elo+

VS

Team Averages
Level 131
1,584 SR
1,523 Elo+
Ne Zha
Ne Zha
Arek13
Ne Zha
Level 132
God Stats
6W - 6L
1,550 SR
Queue Stats
91W - 81L
1,579 Elo+
Party 2
Janus
Janus
RusherStyle852
Janus
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 46L
1,546 Elo+
Party 2
Thoth
Thoth
mycdt2
Thoth
Level 157
God Stats
0W - 1L
1,700 SR
Queue Stats
70W - 77L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 8
12,538
836
10,240
17,996
18,080
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
XRhyth
Zhong Kui
13
6 / 3 / 3
11,843
790
10,436
13,725
9,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
cal48
Shiva
14
2 / 2 / 5
11,231
749
9,589
16,133
16,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arek13
Ne Zha
13
3 / 6 / 3
11,273
752
8,026
22,401
26,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 3
10,950
730
16,544
8,384
3,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
mycdt2
Thoth
9
1 / 3 / 1
9,491
633
2,321
4,350
1,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
6
6
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Arek13
Ne Zha
3
6
3
0.75
W
2
1
8
6
L
2
1
3
3.5
W
Zhong Kui
XRhyth
Zhong Kui
6
3
3
2.5
W
Shiva
cal48
Shiva
2
2
5
2.25
L
Thoth
mycdt2
Thoth
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,265
Damage
26,891
47,854
Taken
35,135
44,080
Mitigated
31,169
11,452
Healing
3,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Arek13
Ne Zha
8,026
2,059
0
3,336
22,401
26,044
0
12,783
8,928
0
29,528
W
10,240
460
512
3,406
17,996
18,080
526
7,981
9,868
53,374
0
L
16,544
959
0
70
8,384
3,698
0
5,391
2,875
63,249
0
W
Zhong Kui
XRhyth
Zhong Kui
10,436
907
0
3,800
13,725
9,482
1,853
6,072
7,653
42,928
0
W
Shiva
cal48
Shiva
9,589
1,332
870
2,864
16,133
16,518
451
5,566
10,567
0
32,667
L
Thoth
mycdt2
Thoth
2,321
32
0
250
4,350
1,427
0
2,077
2,207
19,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,612
Gold Earned
31,714
159
Minions Killed
128
0
Camps Cleared
0
887,008
Distance Traveled
699,709
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,273
752
30
2
0
288,233
0
W
Cthulhu
12,538
836
63
4
0
311,781
3
L
Janus
10,950
730
67
4
0
289,801
0
W
Zhong Kui
11,843
790
61
4
0
267,681
0
W
Shiva
11,231
749
35
2
0
307,546
0
L
Thoth
9,491
633
31
2
0
121,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role