Player Matchup

Achilles
Achilles
 
Achilles
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
NewmusDorkus7
Chang'e
Level 128
God Stats
77W - 53L
1,582 SR
Queue Stats
259W - 249L
1,468 Elo+
Solo
Set
Set
ProneTurtle215
Set
Level 69
God Stats
4W - 5L
1,561 SR
Queue Stats
287W - 261L
1,535 Elo+
Solo
He Bo
He Bo
Quietman2713
He Bo
Level 143
God Stats
1W - 1L
1,541 SR
Queue Stats
234W - 248L
1,509 Elo+
Solo
Chiron
Chiron
xreaperxx831
Chiron
Level 37
God Stats
6W - 16L
1,354 SR
Queue Stats
134W - 182L
1,414 Elo+
Solo
Team Averages
Level 93
1,508 SR
1,485 Elo+

VS

Team Averages
Level 99
1,578 SR
1,524 Elo+
Vulcan
Vulcan
Baccstab
Vulcan
Level 148
God Stats
78W - 53L
1,619 SR
Queue Stats
688W - 680L
1,508 Elo+
Solo
Apollo
Apollo
Eljaÿ
Apollo
Level 107
God Stats
5W - 12L
1,436 SR
Queue Stats
240W - 242L
1,480 Elo+
Solo
Baba Yaga
Baba Yaga
Meowbomb
Baba Yaga
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 9L
1,410 Elo+
Party 1
Chaac
Chaac
blackfurry2000
Chaac
Level 64
God Stats
4W - 0L
1,848 SR
Queue Stats
6W - 9L
1,744 Elo+
Party 1
Atlas
Atlas
ndub666
Atlas
Level 88
God Stats
4W - 2L
1,488 SR
Queue Stats
47W - 49L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 2 / 2
5,155
1,031
1,713
3,337
1,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
10
0 / 3 / 2
5,988
1,198
4,475
5,943
2,805
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 0
5,568
1,114
2,552
3,845
1,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,473
1,095
1,914
5,558
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
10
1 / 2 / 0
5,539
1,108
2,443
5,572
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

344

VS

Team 2 Tickets

393

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Baccstab
Vulcan
11
1 / 0 / 7
6,255
1,251
5,346
1,281
491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Eljaÿ
Apollo
10
2 / 1 / 3
5,808
1,162
2,074
1,528
544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Meowbomb
Baba Yaga
11
3 / 1 / 4
6,538
1,308
5,501
4,344
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 0 / 4
6,231
1,246
4,016
2,929
2,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
ndub666
Atlas
11
1 / 0 / 6
6,579
1,316
3,701
4,528
4,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
10
10
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
2
0.5
W
Vulcan
Baccstab
Vulcan
1
0
7
4.5
W
Apollo
Eljaÿ
Apollo
2
1
3
3.5
W
Baba Yaga
Meowbomb
Baba Yaga
3
1
4
5
L
Chang'e
0
3
2
0.33
L
1
1
0
1
L
0
2
0
0
W
3
0
4
5
W
Atlas
ndub666
Atlas
1
0
6
4
L
Chiron
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,097
Damage
20,638
24,255
Taken
14,610
10,000
Mitigated
9,691
3,875
Healing
3,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,713
204
0
89
3,337
1,709
0
1,552
1,687
0
3,342
W
Vulcan
Baccstab
Vulcan
5,346
2,557
0
0
1,281
491
0
401
880
17,395
0
W
Apollo
Eljaÿ
Apollo
2,074
1,117
0
0
1,528
544
0
578
950
0
4,246
W
Baba Yaga
Meowbomb
Baba Yaga
5,501
317
190
1,109
4,344
1,742
0
1,396
2,948
17,278
0
L
Chang'e
4,475
0
1,701
1,501
5,943
2,805
0
3,482
2,340
14,758
0
L
2,552
1,073
0
25
3,845
1,618
0
2,051
1,671
0
13,569
L
1,914
117
0
0
5,558
1,776
0
3,018
2,238
17,483
0
W
4,016
391
0
1,228
2,929
2,582
0
1,330
1,599
0
8,050
W
Atlas
ndub666
Atlas
3,701
1,717
0
660
4,528
4,332
0
2,684
1,844
11,008
0
L
Chiron
2,443
636
115
444
5,572
2,092
0
4,010
1,407
0
8,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,723
Gold Earned
31,411
100
Minions Killed
92
3
Camps Cleared
3
430,467
Distance Traveled
470,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,155
1,031
2
0
0
42,084
0
W
Vulcan
6,255
1,251
33
7
1
105,913
0
W
Apollo
5,808
1,162
3
1
1
60,318
0
W
Baba Yaga
6,538
1,308
33
7
1
102,952
0
L
Chang'e
5,988
1,198
26
5
1
106,113
0
L
Set
5,568
1,114
14
3
1
104,232
0
L
He Bo
5,473
1,095
38
8
0
95,460
0
W
Chaac
6,231
1,246
9
2
0
98,995
0
W
Atlas
6,579
1,316
14
3
0
102,204
0
L
Chiron
5,539
1,108
20
4
1
82,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role