Player Matchup

Cerberus
Cerberus
Atheist69666420
Cerberus
Level 37
God Stats
0W - 2L
1,308 SR
Queue Stats
78W - 97L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
MaiThaiABG
Nu Wa
Level 109
God Stats
15W - 19L
1,151 SR
Queue Stats
140W - 158L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
PinKyAndDaBrain7
Danzaburou
Level 145
God Stats
21W - 38L
1,336 SR
Queue Stats
197W - 210L
1,497 Elo+
Party 1
Surtr
Surtr
VEGGIES247
Surtr
Level 17
God Stats
2W - 3L
1,529 SR
Queue Stats
24W - 38L
1,360 Elo+
Party 1
Arachne
Arachne
godziiira
Arachne
Level 46
God Stats
51W - 31L
1,651 SR
Queue Stats
146W - 151L
1,491 Elo+
Party 1
Team Averages
Level 71
1,395 SR
1,443 Elo+

VS

Team Averages
Level 121
1,468 SR
1,486 Elo+
Sylvanus
Sylvanus
AlwaysStoolie
Sylvanus
Level 109
God Stats
2W - 1L
1,310 SR
Queue Stats
87W - 93L
1,452 Elo+
Party 2
Anubis
Anubis
CanadianLaddie
Anubis
Level 104
God Stats
13W - 8L
1,462 SR
Queue Stats
317W - 306L
1,492 Elo+
Solo
Chernobog
Chernobog
HoIdOnTillMay
Chernobog
Level 129
God Stats
13W - 5L
1,716 SR
Queue Stats
304W - 271L
1,589 Elo+
Solo
Surtr
Surtr
The King68162
Surtr
Level 154
God Stats
55W - 54L
1,530 SR
Queue Stats
120W - 112L
1,491 Elo+
Solo
Bacchus
Bacchus
Yung1rice
Bacchus
Level 109
God Stats
3W - 1L
1,322 SR
Queue Stats
50W - 52L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 5
8,883
468
5,075
22,020
16,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
15
1 / 4 / 5
9,361
493
12,551
12,631
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
PinKyAndDaBrain7
Danzaburou
15
1 / 5 / 2
9,913
522
4,678
14,292
5,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
14
0 / 9 / 0
8,727
459
6,014
19,603
10,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
godziiira
Arachne
16
7 / 9 / 1
10,359
545
16,185
23,904
8,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlwaysStoolie
Sylvanus
16
1 / 4 / 12
10,062
530
11,643
17,454
10,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
9 / 4 / 3
12,253
645
22,734
15,758
8,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
HoIdOnTillMay
Chernobog
19
8 / 0 / 4
12,076
636
13,257
7,596
3,382
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 1 / 7
12,729
670
14,548
15,800
13,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Yung1rice
Bacchus
15
4 / 3 / 6
10,405
548
9,406
16,504
15,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
11
Kills
29
29
Deaths
12
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AlwaysStoolie
Sylvanus
1
4
12
1.75
L
Cerberus
2
2
5
2.25
W
9
4
3
2.63
W
Chernobog
HoIdOnTillMay
Chernobog
8
0
4
10
L
Nu Wa
1
4
5
0.88
L
Danzaburou
PinKyAndDaBrain7
Danzaburou
1
5
2
0.4
W
7
1
7
10.5
L
Surtr
0
9
0
0
W
Bacchus
Yung1rice
Bacchus
4
3
6
2.33
L
Arachne
godziiira
Arachne
7
9
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,503
Damage
71,588
92,450
Taken
73,112
45,439
Mitigated
51,162
16,878
Healing
24,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AlwaysStoolie
Sylvanus
11,643
3,208
1,782
5,480
17,454
10,155
634
5,308
12,146
46,198
13,714
L
Cerberus
5,075
287
1,846
5,092
22,020
16,850
0
11,446
10,574
34,812
0
W
22,734
781
0
6,938
15,758
8,684
225
4,009
11,749
133,627
0
W
Chernobog
HoIdOnTillMay
Chernobog
13,257
8,299
0
4,659
7,596
3,382
4,523
2,254
5,342
0
113,825
L
Nu Wa
12,551
2,007
0
1,154
12,631
4,001
0
9,134
3,497
81,607
0
L
Danzaburou
PinKyAndDaBrain7
Danzaburou
4,678
1,434
0
3,205
14,292
5,821
0
5,796
8,496
0
86,383
W
14,548
5,450
0
2,255
15,800
13,795
1,559
3,074
12,726
4,027
105,872
L
Surtr
6,014
2,735
0
1,992
19,603
10,607
733
4,836
14,767
543
62,503
W
Bacchus
Yung1rice
Bacchus
9,406
1,163
0
3,148
16,504
15,146
350
3,843
12,661
55,464
0
L
Arachne
godziiira
Arachne
16,185
12,477
0
3,589
23,904
8,160
0
13,390
10,514
0
73,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,243
Gold Earned
57,525
548
Minions Killed
714
0
Camps Cleared
0
1,800,381
Distance Traveled
1,819,970
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,062
530
87
5
0
343,779
0
L
Cerberus
8,883
468
76
4
0
375,355
0
W
Anubis
12,253
645
176
9
0
342,458
0
W
Chernobog
12,076
636
181
10
0
369,440
8
L
Nu Wa
9,361
493
127
7
0
339,941
0
L
Danzaburou
9,913
522
156
8
0
351,044
0
W
Surtr
12,729
670
199
10
0
380,550
4
L
Surtr
8,727
459
95
5
0
339,082
0
W
Bacchus
10,405
548
71
4
0
383,743
0
L
Arachne
10,359
545
94
5
0
394,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role