Player Matchup

Cthulhu
Cthulhu
AdolfPainter878
Cthulhu
Level 39
God Stats
11W - 8L
1,599 SR
Queue Stats
95W - 111L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Comet1
Morgan Le Fay
Level 126
God Stats
1W - 2L
1,207 SR
Queue Stats
196W - 201L
1,446 Elo+
Solo
Hachiman
Hachiman
DarkHeartsKing
Hachiman
Level 158
God Stats
9W - 4L
1,640 SR
Queue Stats
273W - 283L
1,465 Elo+
Solo
Medusa
Medusa
Leones_2015
Medusa
Level 165
God Stats
1W - 2L
1,246 SR
Queue Stats
565W - 530L
1,467 Elo+
Solo
Bakasura
Bakasura
NIRUCHI7
Bakasura
Level 65
God Stats
4W - 4L
1,197 SR
Queue Stats
186W - 189L
1,496 Elo+
Solo
Team Averages
Level 111
1,378 SR
1,474 Elo+

VS

Team Averages
Level 97
1,514 SR
1,501 Elo+
Hun Batz
Hun Batz
JimmyRecard4
Hun Batz
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,552 Elo+
Solo
Poseidon
Poseidon
MIWEL-JP
Poseidon
Level 124
God Stats
6W - 12L
1,412 SR
Queue Stats
231W - 209L
1,469 Elo+
Solo
Artio
Artio
Mottermos
Artio
Level 69
God Stats
14W - 12L
1,594 SR
Queue Stats
115W - 118L
1,490 Elo+
Solo
Medusa
Medusa
SmellyGas1
Medusa
Level 124
God Stats
4W - 3L
1,559 SR
Queue Stats
47W - 42L
1,502 Elo+
Party 1
Loki
Loki
sniperJack01
Loki
Level 124
God Stats
43W - 30L
1,506 SR
Queue Stats
56W - 43L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,997
600
4,423
7,372
5,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Comet1
Morgan Le Fay
11
2 / 3 / 4
6,180
618
5,272
5,982
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
10
0 / 1 / 1
6,147
615
2,047
4,275
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
9
1 / 2 / 0
5,299
530
3,561
5,278
1,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
NIRUCHI7
Bakasura
12
3 / 2 / 1
6,408
641
4,076
10,590
4,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JimmyRecard4
Hun Batz
2
0 / 0 / 0
3,538
354
403
1,703
404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
MIWEL-JP
Poseidon
10
3 / 4 / 2
6,249
625
4,856
6,736
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Mottermos
Artio
7
0 / 0 / 1
4,564
456
1,935
8,034
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
SmellyGas1
Medusa
9
0 / 2 / 2
4,809
481
4,839
5,823
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
5 / 2 / 0
6,357
636
5,573
7,521
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
8
8
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Morgan Le Fay
Comet1
Morgan Le Fay
2
3
4
1.33
W
Hachiman
0
1
1
0.5
L
Hun Batz
JimmyRecard4
Hun Batz
0
0
0
0
W
Medusa
1
2
0
0.5
L
Poseidon
MIWEL-JP
Poseidon
3
4
2
1
L
Artio
Mottermos
Artio
0
0
1
0.5
W
Bakasura
NIRUCHI7
Bakasura
3
2
1
1.75
L
Medusa
SmellyGas1
Medusa
0
2
2
0.5
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,379
Damage
17,606
33,497
Taken
29,817
14,164
Mitigated
12,809
10,137
Healing
10,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,423
532
0
2,030
7,372
5,120
0
1,330
6,042
25,613
0
W
Morgan Le Fay
Comet1
Morgan Le Fay
5,272
827
0
608
5,982
1,997
0
3,356
2,626
33,117
0
W
Hachiman
2,047
1,120
0
2,024
4,275
1,332
0
0
4,275
0
41,377
L
Hun Batz
JimmyRecard4
Hun Batz
403
161
0
587
1,703
404
0
0
1,703
0
4,170
W
Medusa
3,561
925
0
1,024
5,278
1,584
423
309
4,969
0
32,922
L
Poseidon
MIWEL-JP
Poseidon
4,856
1,095
0
678
6,736
2,407
0
3,829
2,742
46,342
0
L
Artio
Mottermos
Artio
1,935
266
496
3,895
8,034
5,424
0
2,283
5,556
8,993
0
W
Bakasura
NIRUCHI7
Bakasura
4,076
3,161
0
4,451
10,590
4,131
0
1,796
8,794
0
39,613
L
Medusa
SmellyGas1
Medusa
4,839
1,454
0
1,166
5,823
1,933
0
2,019
3,804
0
36,587
L
5,573
1,290
0
3,216
7,521
2,641
0
1,564
5,849
0
45,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,031
Gold Earned
25,517
291
Minions Killed
245
0
Camps Cleared
0
1,002,913
Distance Traveled
844,130
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,997
600
44
4
0
212,392
2
W
Morgan Le Fay
6,180
618
57
6
0
204,436
4
W
Hachiman
6,147
615
63
6
0
166,694
2
L
Hun Batz
3,538
354
9
1
0
49,404
0
W
Medusa
5,299
530
41
4
0
187,692
0
L
Poseidon
6,249
625
91
9
0
191,497
0
L
Artio
4,564
456
11
1
0
206,530
4
W
Bakasura
6,408
641
86
9
0
231,699
0
L
Medusa
4,809
481
66
7
0
185,414
0
L
Loki
6,357
636
68
7
0
211,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role