Player Matchup

Sol
Sol
Silver IV
JFlanagan19
Sol
Silver IV
Level 142
God Stats
1W - 1L
1,189 SR
Queue Stats
25W - 43L
869 MMR
Solo
Cupid
Cupid
Silver III
Malosy26
Cupid
Silver III
Level 145
God Stats
2W - 0L
1,212 SR
Queue Stats
25W - 34L
931 MMR
Party 1
Chaac
Chaac
Silver IV
Moisito-_-
Chaac
Silver IV
Level 125
God Stats
6W - 6L
1,494 SR
Queue Stats
25W - 35L
822 MMR
Party 1
Arachne
Arachne
Silver III
Terial_Alba
Arachne
Silver III
Level 57
God Stats
35W - 27L
1,563 SR
Queue Stats
212W - 221L
912 MMR
Solo
Surtr
Surtr
Silver III
nestman255
Surtr
Silver III
Level 107
God Stats
8W - 8L
1,428 SR
Queue Stats
231W - 257L
886 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,377 SR
884 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,316 SR
1,004 MMR
Raijin
Raijin
Silver III
 
Raijin
Silver III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
ABU-SARl
Hercules
Silver III
Level 149
God Stats
19W - 20L
1,400 SR
Queue Stats
146W - 166L
911 MMR
Solo
Fenrir
Fenrir
Silver III
ArdubaESP
Fenrir
Silver III
Level 112
God Stats
0W - 5L
1,078 SR
Queue Stats
114W - 138L
894 MMR
Solo
Ares
Ares
Silver II
FatheredRelic56
Ares
Silver II
Level 145
God Stats
55W - 60L
1,493 SR
Queue Stats
794W - 866L
839 MMR
Solo
Ullr
Ullr
Silver III
iS0tox
Ullr
Silver III
Level 155
God Stats
0W - 4L
1,108 SR
Queue Stats
224W - 234L
878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
8,571
659
8,824
9,666
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
Malosy26
Cupid
10
0 / 3 / 2
6,449
496
4,800
9,462
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
12
3 / 1 / 6
7,792
599
6,033
9,524
8,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Terial_Alba
Arachne
15
14 / 0 / 3
9,462
728
13,693
12,610
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
14
1 / 2 / 2
8,213
632
8,436
12,263
8,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ao KuangSusanoAthenaAchilles

VS

Bans
Maman BrigitteThanatosAh PuchAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 6 / 0
6,006
462
3,902
8,995
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
ABU-SARl
Hercules
12
2 / 4 / 0
6,840
526
8,609
16,063
15,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
ArdubaESP
Fenrir
11
1 / 3 / 0
6,206
477
2,966
9,924
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 4 / 1
5,599
431
4,625
12,437
9,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ullr
iS0tox
Ullr
12
2 / 3 / 1
6,772
521
7,784
10,292
4,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
20
Kills
6
6
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
0
0
L
Hercules
ABU-SARl
Hercules
2
4
0
0.5
L
Fenrir
ArdubaESP
Fenrir
1
3
0
0.33
L
1
4
1
0.38
W
2
0
8
6
W
Cupid
Malosy26
Cupid
0
3
2
0.33
W
Chaac
3
1
6
6
W
Arachne
Terial_Alba
Arachne
14
0
3
15.5
L
Ullr
iS0tox
Ullr
2
3
1
0.83
W
Surtr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,786
Damage
27,886
53,525
Taken
57,711
29,681
Mitigated
37,070
22,866
Healing
10,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,902
449
0
678
8,995
3,434
0
3,639
5,356
38,055
0
L
Hercules
ABU-SARl
Hercules
8,609
3,699
0
4,733
16,063
15,108
0
2,220
13,843
0
45,696
L
Fenrir
ArdubaESP
Fenrir
2,966
312
0
1,344
9,924
4,176
0
1,444
8,480
0
47,019
L
4,625
546
136
1,792
12,437
9,979
0
1,861
10,576
14,632
0
W
8,824
3,085
0
7,074
9,666
3,712
979
3,721
5,898
76,204
0
W
Cupid
Malosy26
Cupid
4,800
3,354
340
3,694
9,462
3,617
0
1,096
8,366
0
44,419
W
Chaac
6,033
426
113
2,980
9,524
8,321
204
2,580
6,944
0
27,354
W
Arachne
Terial_Alba
Arachne
13,693
8,962
0
4,452
12,610
5,475
1,116
1,130
11,438
0
76,351
L
Ullr
iS0tox
Ullr
7,784
3,052
0
1,553
10,292
4,373
0
0
10,292
0
46,966
W
Surtr
8,436
4,567
0
4,213
12,263
8,556
103
0
11,401
984
62,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,487
Gold Earned
31,423
445
Minions Killed
354
0
Camps Cleared
0
1,293,209
Distance Traveled
1,105,185
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,006
462
84
6
0
181,010
1
L
Hercules
6,840
526
87
7
0
235,566
0
L
Fenrir
6,206
477
83
6
0
260,400
8
L
Ares
5,599
431
8
1
0
188,044
2
W
Sol
8,571
659
114
9
0
240,036
0
W
Cupid
6,449
496
75
6
0
241,769
6
W
Chaac
7,792
599
40
3
0
278,421
6
W
Arachne
9,462
728
108
8
0
290,518
0
L
Ullr
6,772
521
92
7
0
240,165
0
W
Surtr
8,213
632
108
8
0
242,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role