Player Matchup

Osiris
Osiris
 
Osiris
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Dakonis
Sol
Level 154
God Stats
8W - 10L
1,642 SR
Queue Stats
159W - 167L
1,472 Elo+
Solo
Kuzenbo
Kuzenbo
EnriquQ-7
Kuzenbo
Level 148
God Stats
1W - 1L
1,531 SR
Queue Stats
9W - 18L
1,412 Elo+
Party 2
Nu Wa
Nu Wa
INMARTAL-KAILINA
Nu Wa
Level 116
God Stats
1W - 3L
1,531 SR
Queue Stats
53W - 76L
1,456 Elo+
Party 2
Thanatos
Thanatos
Not-_-Elpaisa
Thanatos
Level 106
God Stats
7W - 12L
1,430 SR
Queue Stats
117W - 128L
1,401 Elo+
Party 2
Team Averages
Level 158
1,527 SR
1,448 Elo+

VS

Team Averages
Level 153
1,620 SR
1,446 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
JuStIcE160493
Charon
Level 156
God Stats
1W - 1L
1,630 SR
Queue Stats
105W - 164L
1,377 Elo+
Solo
Danzaburou
Danzaburou
UlyssEs13
Danzaburou
Level 156
God Stats
8W - 4L
1,645 SR
Queue Stats
50W - 29L
1,469 Elo+
Party 1
Anubis
Anubis
Vaultdweller101
Anubis
Level 158
God Stats
20W - 14L
1,662 SR
Queue Stats
59W - 47L
1,428 Elo+
Party 1
Thoth
Thoth
WiskyTF
Thoth
Level 145
God Stats
3W - 1L
1,664 SR
Queue Stats
88W - 103L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 2 / 1
6,664
606
7,544
10,397
8,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sol
6
0 / 1 / 0
4,708
428
2,208
2,999
1,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
EnriquQ-7
Kuzenbo
8
0 / 2 / 1
5,065
460
2,773
9,912
7,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 0
6,079
553
3,837
7,183
2,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Not-_-Elpaisa
Thanatos
10
1 / 3 / 3
5,759
524
3,406
9,652
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 0 / 2
7,158
651
4,402
10,942
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 1 / 5
6,448
586
2,244
10,632
6,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
UlyssEs13
Danzaburou
13
2 / 0 / 2
7,610
692
4,996
5,988
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 3
7,310
665
7,763
8,017
3,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
WiskyTF
Thoth
13
3 / 1 / 1
7,621
693
5,566
3,571
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
10
10
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
2
1
1.75
W
Ne Zha
 
Ne Zha
4
0
2
5
L
Sol
0
1
0
0
L
Kuzenbo
EnriquQ-7
Kuzenbo
0
2
1
0.25
L
1
2
0
0.5
W
0
1
5
2.5
L
Thanatos
Not-_-Elpaisa
Thanatos
1
3
3
0.83
W
Danzaburou
UlyssEs13
Danzaburou
2
0
2
3
W
1
3
3
0.83
W
Thoth
WiskyTF
Thoth
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,768
Damage
24,971
40,143
Taken
39,150
23,554
Mitigated
17,507
13,756
Healing
18,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,544
1,216
0
4,228
10,397
8,430
0
5,539
4,858
0
35,031
W
Ne Zha
 
Ne Zha
4,402
2,194
0
6,736
10,942
4,006
0
1,302
9,598
0
45,333
L
Sol
2,208
347
0
1,182
2,999
1,005
0
243
2,756
23,631
3,371
L
Kuzenbo
EnriquQ-7
Kuzenbo
2,773
1,255
0
1,151
9,912
7,929
0
4,125
5,787
9,073
0
L
3,837
887
0
1,082
7,183
2,966
34
2,944
4,239
44,923
0
W
2,244
407
1,400
1,969
10,632
6,219
0
3,352
6,973
18,876
0
L
Thanatos
Not-_-Elpaisa
Thanatos
3,406
507
0
6,113
9,652
3,224
0
2,722
6,930
0
42,172
W
Danzaburou
UlyssEs13
Danzaburou
4,996
1,942
0
3,695
5,988
2,390
3,237
1,519
4,469
0
64,618
W
7,763
513
0
4,009
8,017
3,595
280
885
6,529
51,044
0
W
Thoth
WiskyTF
Thoth
5,566
494
0
1,040
3,571
1,297
451
1,711
1,860
63,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,275
Gold Earned
36,147
260
Minions Killed
414
0
Camps Cleared
0
963,182
Distance Traveled
1,074,314
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,664
606
59
5
0
205,766
2
W
Ne Zha
7,158
651
75
7
0
266,521
2
L
Sol
4,708
428
58
5
0
115,414
0
L
Kuzenbo
5,065
460
12
1
0
201,374
0
L
Nu Wa
6,079
553
63
6
0
182,067
2
W
Charon
6,448
586
23
2
0
218,388
0
L
Thanatos
5,759
524
68
6
0
258,561
0
W
Danzaburou
7,610
692
122
11
0
207,134
2
W
Anubis
7,310
665
81
7
0
195,316
2
W
Thoth
7,621
693
113
10
0
186,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role