Player Matchup

Danzaburou
Danzaburou
Dogtengu
Danzaburou
Level 58
God Stats
4W - 9L
1,222 SR
Queue Stats
4W - 14L
1,087 Elo+
Party 1
Cthulhu
Cthulhu
DropinLikeCosby
Cthulhu
Level 24
God Stats
0W - 4L
1,185 SR
Queue Stats
4W - 19L
1,161 Elo+
Party 1
Surtr
Surtr
ITzFR0STY69
Surtr
Level 4
God Stats
3W - 7L
1,204 SR
Queue Stats
3W - 13L
1,087 Elo+
Party 1
Fenrir
Fenrir
LiftedDrake7108
Fenrir
Level 57
God Stats
1W - 2L
1,310 SR
Queue Stats
13W - 26L
1,278 Elo+
Party 1
Janus
Janus
Zer0Po1ntz
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 42L
1,182 Elo+
Party 1
Team Averages
Level 50
1,284 SR
1,159 Elo+

VS

Team Averages
Level 110
1,532 SR
1,472 Elo+
Fenrir
Fenrir
BadBoy23779677
Fenrir
Level 65
God Stats
7W - 15L
1,199 SR
Queue Stats
59W - 84L
1,484 Elo+
Solo
Khepri
Khepri
NicoleLF
Khepri
Level 109
God Stats
2W - 2L
1,820 SR
Queue Stats
48W - 37L
1,420 Elo+
Solo
Surtr
Surtr
SoulfulPlace375
Surtr
Level 123
God Stats
20W - 11L
1,642 SR
Queue Stats
432W - 429L
1,484 Elo+
Solo
Artemis
Artemis
ThundaClappa639
Artemis
Level 148
God Stats
18W - 14L
1,347 SR
Queue Stats
498W - 490L
1,443 Elo+
Solo
Ix Chel
Ix Chel
entropyslays
Ix Chel
Level 107
God Stats
7W - 3L
1,652 SR
Queue Stats
133W - 116L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dogtengu
Danzaburou
9
0 / 3 / 0
5,440
453
2,562
8,144
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
5,341
445
2,712
7,253
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 0
5,701
475
2,101
8,608
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
5,150
429
2,257
8,486
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Janus
11
0 / 1 / 0
5,882
490
3,431
4,951
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
6,014
501
1,971
8,134
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Khepri
NicoleLF
Khepri
11
0 / 0 / 5
6,726
561
2,953
4,063
3,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 1 / 0
7,966
664
6,226
8,089
4,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 0
6,553
546
7,346
7,881
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
entropyslays
Ix Chel
11
2 / 0 / 2
6,701
558
7,427
5,886
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
14
14
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Danzaburou
Dogtengu
Danzaburou
0
3
0
0
L
0
2
0
0
L
1
5
0
0.2
L
0
3
1
0.17
W
Khepri
NicoleLF
Khepri
0
0
5
2.5
W
4
1
0
4
W
5
1
0
5
L
Janus
0
1
0
0
W
Ix Chel
entropyslays
Ix Chel
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,063
Damage
25,923
37,442
Taken
34,053
17,467
Mitigated
15,631
4,890
Healing
9,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,971
135
0
1,062
8,134
2,963
0
1,499
6,635
0
40,582
L
Danzaburou
Dogtengu
Danzaburou
2,562
1,269
0
1,458
8,144
2,838
32
1,824
6,276
0
34,262
L
2,712
168
0
600
7,253
6,366
12
1,844
5,405
15,101
0
L
2,101
1,024
0
957
8,608
3,770
0
561
8,005
259
23,453
L
2,257
514
131
348
8,486
2,911
0
2,738
5,520
0
27,109
W
Khepri
NicoleLF
Khepri
2,953
202
0
1,221
4,063
3,315
0
1,032
3,031
26,143
0
W
6,226
2,994
0
2,581
8,089
4,085
368
57
8,032
1,038
62,426
W
7,346
3,515
0
3,387
7,881
3,165
0
1,680
6,201
0
49,783
L
Janus
3,431
0
62
1,334
4,951
1,582
0
2,838
1,785
41,261
0
W
Ix Chel
entropyslays
Ix Chel
7,427
382
8
967
5,886
2,103
0
1,932
3,954
42,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,514
Gold Earned
33,960
239
Minions Killed
338
0
Camps Cleared
0
1,110,303
Distance Traveled
1,147,344
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,014
501
60
5
0
277,464
0
L
Danzaburou
5,440
453
65
5
0
220,150
0
L
Cthulhu
5,341
445
23
2
0
216,854
0
L
Surtr
5,701
475
43
4
0
204,611
0
L
Fenrir
5,150
429
36
3
0
253,637
1
W
Khepri
6,726
561
29
2
0
231,627
3
W
Surtr
7,966
664
96
8
0
215,574
0
W
Artemis
6,553
546
86
7
0
184,936
0
L
Janus
5,882
490
72
6
0
215,051
0
W
Ix Chel
6,701
558
67
6
0
237,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role