Player Matchup

Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BaldHeadedKeem
Vulcan
Level 156
God Stats
133W - 147L
1,501 SR
Queue Stats
222W - 245L
1,543 Elo+
Party 1
Atlas
Atlas
Gatica_M
Atlas
Level 143
God Stats
12W - 3L
1,861 SR
Queue Stats
502W - 491L
1,566 Elo+
Solo
Agni
Agni
Meriodasu87
Agni
Level 104
God Stats
4W - 7L
1,454 SR
Queue Stats
46W - 54L
1,487 Elo+
Party 1
Ullr
Ullr
Resin4057
Ullr
Level 53
God Stats
2W - 3L
1,436 SR
Queue Stats
58W - 39L
1,539 Elo+
Solo
Team Averages
Level 123
1,550 SR
1,527 Elo+

VS

Team Averages
Level 106
1,673 SR
1,650 Elo+
Eset
Eset
CarbonCopy05
Eset
Level 56
God Stats
21W - 18L
1,554 SR
Queue Stats
226W - 220L
1,590 Elo+
Solo
Horus
Horus
Daeige
Horus
Level 177
God Stats
14W - 3L
1,710 SR
Queue Stats
121W - 63L
1,764 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DuckHorse
Morgan Le Fay
Level 129
God Stats
12W - 5L
1,685 SR
Queue Stats
156W - 107L
1,580 Elo+
Solo
Geb
Geb
ProfessorZoloft
Geb
Level 88
God Stats
7W - 5L
1,685 SR
Queue Stats
127W - 77L
1,538 Elo+
Party 2
Cupid
Cupid
moxjupiter
Cupid
Level 80
God Stats
2W - 0L
1,731 SR
Queue Stats
10W - 3L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 2 / 0
7,515
1,074
1,433
9,009
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 2
7,314
1,045
10,795
3,083
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Atlas
Gatica_M
Atlas
12
0 / 2 / 2
7,809
1,116
5,740
12,165
11,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 0 / 1
6,809
973
6,402
3,431
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
12
0 / 5 / 0
6,578
940
1,561
6,935
2,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

290

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
8,279
1,183
6,453
4,087
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
Daeige
Horus
13
1 / 1 / 7
7,558
1,080
8,091
8,584
6,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morgan Le Fay
DuckHorse
Morgan Le Fay
13
4 / 0 / 5
8,061
1,152
8,997
5,188
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 7
8,220
1,174
5,425
6,732
4,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
13
0 / 0 / 5
7,012
1,002
2,417
3,907
1,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
2
Kills
9
9
Deaths
2
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
0
1
L
0
0
2
1
W
2
0
4
4
W
Horus
Daeige
Horus
1
1
7
4.5
W
Morgan Le Fay
DuckHorse
Morgan Le Fay
4
0
5
6.5
L
Atlas
Gatica_M
Atlas
0
2
2
0.5
L
0
0
1
0.5
W
2
1
7
5.5
L
Ullr
0
5
0
0
W
Cupid
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,931
Damage
31,383
34,623
Taken
28,498
19,921
Mitigated
15,800
1,879
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,433
424
0
370
9,009
4,093
0
5,255
3,417
0
11,131
L
10,795
3,215
0
534
3,083
1,025
0
1,862
1,123
33,321
0
W
6,453
275
249
716
4,087
1,538
0
3,106
981
35,321
0
W
Horus
Daeige
Horus
8,091
2,806
1,563
3,273
8,584
6,146
0
7,122
1,462
0
14,944
W
Morgan Le Fay
DuckHorse
Morgan Le Fay
8,997
747
0
137
5,188
2,152
0
3,989
1,199
24,356
0
L
Atlas
Gatica_M
Atlas
5,740
2,403
0
949
12,165
11,541
0
6,305
5,426
12,927
0
L
6,402
275
0
0
3,431
1,137
0
2,463
826
13,983
0
W
5,425
840
1,650
1,592
6,732
4,577
0
5,204
1,287
8,728
0
L
Ullr
1,561
271
0
26
6,935
2,125
0
4,546
2,135
0
7,572
W
Cupid
2,417
1,513
335
367
3,907
1,387
0
3,353
554
0
11,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,025
Gold Earned
39,130
134
Minions Killed
178
5
Camps Cleared
6
599,716
Distance Traveled
741,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,515
1,074
31
4
3
127,233
0
L
Vulcan
7,314
1,045
58
8
2
155,759
0
W
Eset
8,279
1,183
79
11
3
151,064
0
W
Horus
7,558
1,080
29
4
1
146,249
0
W
Morgan Le Fay
8,061
1,152
33
5
1
161,619
0
L
Atlas
7,809
1,116
16
2
0
132,459
0
L
Agni
6,809
973
24
3
0
118,170
0
W
Geb
8,220
1,174
4
1
0
152,280
0
L
Ullr
6,578
940
5
1
0
66,095
0
W
Cupid
7,012
1,002
33
5
1
130,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role