Player Matchup

Tyr
Tyr
Aint Judas
Tyr
Level 151
God Stats
5W - 6L
1,652 SR
Queue Stats
162W - 159L
1,532 Elo+
Party 1
Jing Wei
Jing Wei
Hoosegow
Jing Wei
Level 161
God Stats
2W - 2L
1,182 SR
Queue Stats
263W - 254L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Iroh1452
Cthulhu
Level 154
God Stats
18W - 9L
1,645 SR
Queue Stats
204W - 191L
1,585 Elo+
Party 1
Nemesis
Nemesis
RagingRussell69
Nemesis
Level 127
God Stats
2W - 1L
1,529 SR
Queue Stats
528W - 491L
1,573 Elo+
Solo
Merlin
Merlin
racso23_23
Merlin
Level 89
God Stats
3W - 3L
1,479 SR
Queue Stats
5W - 11L
1,316 Elo+
Solo
Team Averages
Level 136
1,497 SR
1,501 Elo+

VS

Team Averages
Level 133
1,669 SR
1,519 Elo+
Loki
Loki
BloomingSeraph
Loki
Level 146
God Stats
2W - 4L
1,831 SR
Queue Stats
165W - 160L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Cocoa1378
Danzaburou
Level 142
God Stats
4W - 5L
1,737 SR
Queue Stats
159W - 156L
1,512 Elo+
Party 2
Zhong Kui
Zhong Kui
DayronxD
Zhong Kui
Level 124
God Stats
2W - 5L
1,290 SR
Queue Stats
103W - 91L
1,475 Elo+
Solo
Chronos
Chronos
PositivePhil-_-
Chronos
Level 139
God Stats
19W - 11L
1,692 SR
Queue Stats
158W - 143L
1,520 Elo+
Party 2
Bacchus
Bacchus
Shepwes
Bacchus
Level 112
God Stats
7W - 3L
1,798 SR
Queue Stats
215W - 163L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,665
733
1,816
5,768
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Hoosegow
Jing Wei
6
0 / 0 / 0
3,413
683
2,207
1,258
309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Iroh1452
Cthulhu
6
0 / 1 / 0
3,397
679
1,816
4,212
2,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 1
4,148
830
1,174
3,221
974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
racso23_23
Merlin
6
0 / 0 / 1
3,780
756
1,560
2,369
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,684
537
221
1,436
330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Cocoa1378
Danzaburou
5
0 / 0 / 1
3,343
669
1,953
2,384
695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
DayronxD
Zhong Kui
7
0 / 1 / 1
3,923
785
2,444
3,994
2,536
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

7
0 / 0 / 0
3,742
748
856
2,515
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Shepwes
Bacchus
6
1 / 0 / 0
3,497
699
731
3,966
2,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
1
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
0
1
0
0
L
Danzaburou
Cocoa1378
Danzaburou
0
0
1
0.5
L
Zhong Kui
DayronxD
Zhong Kui
0
1
1
0.5
W
Jing Wei
Hoosegow
Jing Wei
0
0
0
0
W
Cthulhu
Iroh1452
Cthulhu
0
1
0
0
L
0
0
0
0
W
1
0
1
1.5
L
Bacchus
Shepwes
Bacchus
1
0
0
1
W
Merlin
racso23_23
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,573
Damage
6,205
16,828
Taken
14,295
7,216
Mitigated
7,142
7,253
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,816
408
0
2,576
5,768
3,166
0
2,444
3,324
0
18,681
L
221
53
0
562
1,436
330
0
387
1,033
0
1,964
L
Danzaburou
Cocoa1378
Danzaburou
1,953
813
0
1,369
2,384
695
0
807
1,577
0
16,468
L
Zhong Kui
DayronxD
Zhong Kui
2,444
624
0
2,480
3,994
2,536
0
0
3,994
23,821
0
W
Jing Wei
Hoosegow
Jing Wei
2,207
1,761
0
686
1,258
309
0
120
1,138
0
23,219
W
Cthulhu
Iroh1452
Cthulhu
1,816
72
335
1,716
4,212
2,120
0
611
3,601
10,252
0
L
856
194
0
878
2,515
698
0
1,013
1,358
25,508
0
W
1,174
391
0
690
3,221
974
0
100
3,121
0
27,149
L
Bacchus
Shepwes
Bacchus
731
92
0
1,730
3,966
2,883
0
1,009
2,957
8,240
0
W
Merlin
racso23_23
Merlin
1,560
174
0
1,250
2,369
647
68
756
1,613
19,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,403
Gold Earned
17,189
164
Minions Killed
154
0
Camps Cleared
0
533,246
Distance Traveled
429,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,665
733
21
4
0
120,675
0
L
Loki
2,684
537
6
1
0
47,780
0
L
Danzaburou
3,343
669
31
6
0
87,960
0
L
Zhong Kui
3,923
785
48
10
0
87,601
0
W
Jing Wei
3,413
683
46
9
0
82,533
0
W
Cthulhu
3,397
679
9
2
0
122,592
0
L
Chronos
3,742
748
53
11
0
96,020
0
W
Nemesis
4,148
830
43
9
0
114,591
0
L
Bacchus
3,497
699
16
3
0
110,229
0
W
Merlin
3,780
756
45
9
0
92,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role