Player Matchup

Hel
Hel
Bunklerr
Hel
Level 135
God Stats
16W - 15L
1,541 SR
Queue Stats
323W - 316L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
FeastGodMack
Nu Wa
Level 102
God Stats
0W - 1L
1,693 SR
Queue Stats
52W - 52L
1,441 Elo+
Party 3
Jing Wei
Jing Wei
Noodood
Jing Wei
Level 40
God Stats
7W - 14L
1,646 SR
Queue Stats
158W - 179L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
Ulterror222
Cthulhu
Level 43
God Stats
6W - 3L
1,720 SR
Queue Stats
94W - 96L
1,501 Elo+
Solo
Ymir
Ymir
xvstz
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,236 Elo+
Party 3
Team Averages
Level 65
1,620 SR
1,422 Elo+

VS

Team Averages
Level 46
1,591 SR
1,472 Elo+
Yemoja
Yemoja
KendraPizza1738
Yemoja
Level 46
God Stats
4W - 3L
1,665 SR
Queue Stats
20W - 29L
1,371 Elo+
Solo
Nemesis
Nemesis
faartii
Nemesis
Level 28
God Stats
4W - 4L
1,311 SR
Queue Stats
69W - 62L
1,568 Elo+
Party 2
Khepri
Khepri
goobernoober
Khepri
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 61L
1,662 Elo+
Party 2
Chang'e
Chang'e
kiidcrayolaa
Chang'e
Level 67
God Stats
6W - 3L
1,659 SR
Queue Stats
25W - 31L
1,422 Elo+
Party 4
Xbalanque
Xbalanque
llKute
Xbalanque
Level 23
God Stats
3W - 0L
1,822 SR
Queue Stats
12W - 22L
1,338 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 0
9,072
605
9,703
14,105
5,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 3 / 6
7,106
474
6,256
9,497
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Noodood
Jing Wei
11
2 / 2 / 0
6,618
441
4,571
11,336
3,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Ulterror222
Cthulhu
14
1 / 4 / 0
8,335
556
7,834
17,497
10,650
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
xvstz
Ymir
8
0 / 5 / 2
5,784
386
2,803
13,798
10,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
7,620
508
4,989
8,043
4,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
faartii
Nemesis
16
7 / 2 / 5
9,863
658
14,397
13,395
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
15
1 / 1 / 3
8,499
567
7,829
11,162
7,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
kiidcrayolaa
Chang'e
12
2 / 2 / 7
7,503
500
7,717
10,092
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
llKute
Xbalanque
12
6 / 2 / 3
7,662
511
7,848
12,779
4,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
17
18
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
L
0
3
6
1
W
1
1
4
3
L
Jing Wei
Noodood
Jing Wei
2
2
0
1
L
Cthulhu
Ulterror222
Cthulhu
1
4
0
0.25
W
Nemesis
faartii
Nemesis
7
2
5
4.75
W
Khepri
1
1
3
2.5
W
Chang'e
kiidcrayolaa
Chang'e
2
2
7
2.75
W
Xbalanque
llKute
Xbalanque
6
2
3
3.75
L
Ymir
xvstz
Ymir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,167
Damage
42,780
66,233
Taken
55,471
34,333
Mitigated
27,321
17,432
Healing
21,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,703
374
681
6,144
14,105
5,900
564
3,456
10,649
84,962
0
L
6,256
1,773
0
1,798
9,497
3,074
0
1,345
8,152
46,862
0
W
4,989
933
2,554
2,149
8,043
4,995
638
2,142
5,901
24,178
0
L
Jing Wei
Noodood
Jing Wei
4,571
3,784
0
2,392
11,336
3,954
0
4,662
6,674
0
41,013
L
Cthulhu
Ulterror222
Cthulhu
7,834
2,082
0
5,901
17,497
10,650
0
7,166
9,668
65,922
0
W
Nemesis
faartii
Nemesis
14,397
7,082
0
2,269
13,395
6,064
0
6,510
6,885
0
90,355
W
Khepri
7,829
949
0
3,526
11,162
7,976
0
7,449
3,713
56,222
0
W
Chang'e
kiidcrayolaa
Chang'e
7,717
162
920
3,860
10,092
3,664
89
6,775
3,317
43,206
0
W
Xbalanque
llKute
Xbalanque
7,848
4,701
0
5,838
12,779
4,622
378
3,720
9,059
0
48,937
L
Ymir
xvstz
Ymir
2,803
751
0
516
13,798
10,755
18
3,243
10,555
9,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,915
Gold Earned
41,147
413
Minions Killed
387
0
Camps Cleared
0
1,350,127
Distance Traveled
1,493,229
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,072
605
140
9
0
284,680
2
L
Nu Wa
7,106
474
77
5
0
277,416
0
W
Yemoja
7,620
508
29
2
0
269,020
0
L
Jing Wei
6,618
441
63
4
0
277,989
0
L
Cthulhu
8,335
556
129
9
0
258,916
0
W
Nemesis
9,863
658
123
8
0
351,801
0
W
Khepri
8,499
567
96
6
0
332,223
0
W
Chang'e
7,503
500
61
4
0
291,365
2
W
Xbalanque
7,662
511
78
5
0
248,820
0
L
Ymir
5,784
386
4
0
0
251,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role