Player Matchup

Arachne
Arachne
Howdy11
Arachne
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,462 Elo+
Party 1
Ishtar
Ishtar
MysticalWarlock
Ishtar
Level 142
God Stats
9W - 5L
1,724 SR
Queue Stats
834W - 831L
1,658 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
Level 137
God Stats
17W - 12L
1,564 SR
Queue Stats
575W - 599L
1,482 Elo+
Party 1
Cerberus
Cerberus
jdaze32
Cerberus
Level 124
God Stats
1W - 2L
1,443 SR
Queue Stats
20W - 38L
1,479 Elo+
Solo
Chronos
Chronos
kcabyats15
Chronos
Level 152
God Stats
7W - 11L
1,395 SR
Queue Stats
438W - 491L
1,501 Elo+
Party 1
Team Averages
Level 136
1,525 SR
1,516 Elo+

VS

Team Averages
Level 123
1,571 SR
1,559 Elo+
Shiva
Shiva
Dangerslinky212
Shiva
Level 89
God Stats
3W - 3L
1,675 SR
Queue Stats
400W - 379L
1,608 Elo+
Solo
Danzaburou
Danzaburou
GanJiko
Danzaburou
Level 178
God Stats
9W - 16L
1,452 SR
Queue Stats
961W - 947L
1,526 Elo+
Solo
Amaterasu
Amaterasu
JManuplok
Amaterasu
Level 89
God Stats
4W - 2L
1,627 SR
Queue Stats
279W - 306L
1,485 Elo+
Solo
Charon
Charon
Lawd Tachank
Charon
Level 138
God Stats
9W - 3L
1,601 SR
Queue Stats
220W - 178L
1,548 Elo+
Solo
Freya
Freya
yoitsFerno
Freya
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Howdy11
Arachne
14
1 / 8 / 8
8,757
626
8,602
19,223
17,978
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 5 / 3
10,816
773
24,608
14,348
7,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
16
3 / 6 / 5
9,508
679
18,429
16,553
8,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
jdaze32
Cerberus
17
1 / 5 / 7
10,165
726
12,030
24,178
28,878
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
kcabyats15
Chronos
16
2 / 5 / 6
9,136
653
13,440
14,790
7,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 22
10,071
719
13,376
20,396
21,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
GanJiko
Danzaburou
19
13 / 4 / 12
12,908
922
23,440
18,771
10,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
JManuplok
Amaterasu
18
5 / 2 / 19
10,840
774
11,265
28,192
24,607
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Charon
19
4 / 2 / 25
11,389
814
17,090
18,026
27,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
18
5 / 3 / 19
10,941
782
17,163
16,041
9,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
126
11
Kills
29
29
Deaths
15
29
Assists
97
Player
Kills
Deaths
Assists
KDA
W
2
4
22
3.25
W
Danzaburou
GanJiko
Danzaburou
13
4
12
4.75
L
Arachne
Howdy11
Arachne
1
8
8
0.63
W
Amaterasu
JManuplok
Amaterasu
5
2
19
7.25
W
Charon
4
2
25
8.25
L
4
5
3
1.1
L
Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
3
6
5
0.92
L
Cerberus
jdaze32
Cerberus
1
5
7
0.9
L
Chronos
kcabyats15
Chronos
2
5
6
1
W
Freya
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,109
Damage
82,334
89,092
Taken
101,426
69,866
Mitigated
93,640
16,203
Healing
42,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,376
1,134
5,789
4,376
20,396
21,625
0
5,742
14,654
0
19,704
W
Danzaburou
GanJiko
Danzaburou
23,440
7,196
2,811
3,301
18,771
10,513
4,020
3,793
14,978
0
55,087
L
Arachne
Howdy11
Arachne
8,602
5,738
715
2,031
19,223
17,978
307
6,123
12,362
0
10,492
W
Amaterasu
JManuplok
Amaterasu
11,265
3,185
3,143
9,227
28,192
24,607
1,470
9,098
19,094
0
18,753
W
Charon
17,090
2,313
4,032
4,211
18,026
27,821
329
2,373
15,653
37,493
0
L
24,608
14,032
47
967
14,348
7,495
794
4,894
9,128
0
49,120
L
Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
18,429
4,005
703
683
16,553
8,133
0
7,483
8,557
0
33,958
L
Cerberus
jdaze32
Cerberus
12,030
281
2,101
6,784
24,178
28,878
0
10,396
12,924
19,532
0
L
Chronos
kcabyats15
Chronos
13,440
4,929
841
1,331
14,790
7,382
1,282
4,858
9,606
26,448
0
W
Freya
17,163
4,227
1,371
4,372
16,041
9,074
1,939
4,464
11,577
27,295
909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,382
Gold Earned
56,149
165
Minions Killed
243
0
Camps Cleared
0
1,225,954
Distance Traveled
1,424,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,071
719
25
2
0
285,696
0
W
Danzaburou
12,908
922
72
5
0
243,726
0
L
Arachne
8,757
626
6
0
0
265,530
0
W
Amaterasu
10,840
774
36
3
0
335,141
0
W
Charon
11,389
814
62
4
0
288,744
0
L
Ishtar
10,816
773
65
5
0
203,148
0
L
Ah Muzen Cab
9,508
679
35
3
0
240,329
0
L
Cerberus
10,165
726
34
2
0
254,308
0
L
Chronos
9,136
653
25
2
0
262,639
0
W
Freya
10,941
782
48
3
0
271,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role