Player Matchup

Serqet
Serqet
DreamArtic2007
Serqet
Level 63
God Stats
3W - 6L
1,491 SR
Queue Stats
279W - 301L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
Musician0069
Sun Wukong
Level 64
God Stats
5W - 4L
1,861 SR
Queue Stats
216W - 219L
1,458 Elo+
Party 1
Poseidon
Poseidon
Sebitas352
Poseidon
Level 42
God Stats
1W - 8L
1,299 SR
Queue Stats
86W - 113L
1,387 Elo+
Solo
Neith
Neith
valeria_barao
Neith
Level 81
God Stats
59W - 60L
1,421 SR
Queue Stats
88W - 92L
1,373 Elo+
Solo
Bacchus
Bacchus
zpm2006
Bacchus
Level 41
God Stats
0W - 2L
1,276 SR
Queue Stats
116W - 96L
1,421 Elo+
Party 1
Team Averages
Level 58
1,470 SR
1,408 Elo+

VS

Team Averages
Level 61
1,483 SR
1,374 Elo+
Thor
Thor
BleakCactus5254
Thor
Level 56
God Stats
4W - 4L
1,492 SR
Queue Stats
27W - 33L
1,359 Elo+
Solo
Thanatos
Thanatos
LIC FERCHO3538
Thanatos
Level 65
God Stats
15W - 20L
1,437 SR
Queue Stats
65W - 77L
1,294 Elo+
Solo
Hachiman
Hachiman
RampageRafa
Hachiman
Level 48
God Stats
6W - 5L
1,517 SR
Queue Stats
101W - 145L
1,307 Elo+
Solo
Anubis
Anubis
SlR TYR
Anubis
Level 61
God Stats
20W - 12L
1,518 SR
Queue Stats
147W - 147L
1,496 Elo+
Solo
Yemoja
Yemoja
scrap908
Yemoja
Level 75
God Stats
18W - 19L
1,453 SR
Queue Stats
150W - 166L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,590
390
6,306
14,056
5,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Musician0069
Sun Wukong
16
6 / 5 / 0
10,307
469
13,943
21,663
18,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Sebitas352
Poseidon
16
1 / 6 / 1
10,742
488
15,300
11,607
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 2 / 0
9,721
442
6,958
13,135
5,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
zpm2006
Bacchus
13
1 / 3 / 4
9,390
427
8,650
21,374
31,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,923
406
5,317
20,717
12,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
19
10 / 5 / 4
12,182
554
16,661
24,689
13,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
RampageRafa
Hachiman
16
2 / 1 / 4
9,686
440
7,351
15,687
6,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
SlR TYR
Anubis
19
8 / 0 / 3
11,875
540
15,091
15,066
8,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
scrap908
Yemoja
15
1 / 0 / 3
9,086
413
6,129
12,153
5,879
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
11
Kills
21
21
Deaths
11
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
5
4
0.4
L
1
5
3
0.5
W
Thanatos
10
5
4
2.4
L
Sun Wukong
Musician0069
Sun Wukong
6
5
0
1.2
W
Hachiman
RampageRafa
Hachiman
2
1
4
4
L
Poseidon
Sebitas352
Poseidon
1
6
1
0.25
W
Anubis
SlR TYR
Anubis
8
0
3
9.5
W
Yemoja
scrap908
Yemoja
1
0
3
2.5
L
2
2
0
1
L
Bacchus
zpm2006
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,157
Damage
50,549
81,835
Taken
88,312
62,776
Mitigated
46,361
14,043
Healing
40,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,317
458
0
160
20,717
12,214
300
2,853
17,560
0
51,107
L
6,306
1,007
0
2,666
14,056
5,482
0
4,149
9,907
0
34,047
W
Thanatos
16,661
6,699
0
20,434
24,689
13,343
0
4,527
19,994
0
128,413
L
Sun Wukong
Musician0069
Sun Wukong
13,943
1,850
0
2,175
21,663
18,007
261
3,325
18,338
0
56,602
W
Hachiman
RampageRafa
Hachiman
7,351
4,450
0
4,671
15,687
6,910
33
4,326
11,127
0
80,671
L
Poseidon
Sebitas352
Poseidon
15,300
3,095
0
1,753
11,607
2,742
375
5,132
6,475
83,714
0
W
Anubis
SlR TYR
Anubis
15,091
406
0
11,217
15,066
8,015
873
9,114
5,486
107,509
0
W
Yemoja
scrap908
Yemoja
6,129
1,831
607
3,312
12,153
5,879
342
3,662
8,065
48,720
0
L
6,958
1,853
0
5,167
13,135
5,096
1,716
2,399
10,736
0
74,161
L
Bacchus
zpm2006
Bacchus
8,650
929
0
2,282
21,374
31,449
217
6,215
15,159
36,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,750
Gold Earned
51,752
410
Minions Killed
578
0
Camps Cleared
0
1,921,289
Distance Traveled
2,011,260
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,923
406
79
4
0
413,639
0
L
Serqet
8,590
390
50
2
0
421,513
0
W
Thanatos
12,182
554
132
6
0
440,510
1
L
Sun Wukong
10,307
469
72
3
0
380,663
0
W
Hachiman
9,686
440
105
5
0
390,759
0
L
Poseidon
10,742
488
143
7
0
366,405
0
W
Anubis
11,875
540
180
8
0
404,676
0
W
Yemoja
9,086
413
82
4
0
361,676
3
L
Neith
9,721
442
112
5
0
308,592
10
L
Bacchus
9,390
427
33
2
0
444,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role