Player Matchup

Merlin
Merlin
GRUDGENUTTZ28
Merlin
Level 107
God Stats
4W - 10L
1,442 SR
Queue Stats
155W - 155L
1,477 Elo+
Party 1
Kuzenbo
Kuzenbo
JosephTheDad
Kuzenbo
Level 147
God Stats
11W - 16L
1,478 SR
Queue Stats
236W - 245L
1,529 Elo+
Party 1
Surtr
Surtr
Wolf6482
Surtr
Level 27
God Stats
0W - 1L
1,557 SR
Queue Stats
7W - 6L
1,255 Elo+
Party 1
Team Averages
Level 94
1,492 SR
1,420 Elo+

VS

Team Averages
Level 50
1,459 SR
1,519 Elo+
Artemis
Artemis
HippoPottyMouth_
Artemis
Level 49
God Stats
5W - 1L
1,119 SR
Queue Stats
27W - 11L
1,652 Elo+
Solo
Vulcan
Vulcan
PumpkinMoss9350
Vulcan
Level 68
God Stats
27W - 38L
1,402 SR
Queue Stats
238W - 238L
1,454 Elo+
Solo
Xing Tian
Xing Tian
RomanBIGDOGGG
Xing Tian
Level 34
God Stats
2W - 1L
1,855 SR
Queue Stats
110W - 117L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
9,868
658
13,030
12,699
5,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
JosephTheDad
Kuzenbo
11
0 / 6 / 0
9,200
613
9,845
23,835
33,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Wolf6482
Surtr
11
0 / 8 / 0
9,219
615
4,468
17,885
15,560
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 8
13,430
895
16,589
9,158
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 0 / 11
12,072
805
17,546
8,179
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
RomanBIGDOGGG
Xing Tian
15
7 / 0 / 11
12,397
826
14,602
20,430
24,974
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
19
19
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
7
0
8
11
L
Kuzenbo
JosephTheDad
Kuzenbo
0
6
0
0
W
5
0
11
10.5
W
Xing Tian
RomanBIGDOGGG
Xing Tian
7
0
11
12.5
L
Surtr
Wolf6482
Surtr
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,343
Damage
48,737
54,419
Taken
37,767
54,193
Mitigated
32,908
4,441
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,030
629
0
1,144
12,699
5,205
0
7,177
5,203
68,304
0
W
16,589
8,058
0
4,705
9,158
4,298
1,495
7,652
1,506
0
72,463
L
Kuzenbo
JosephTheDad
Kuzenbo
9,845
2,999
175
1,689
23,835
33,428
0
12,909
10,236
28,830
0
W
17,546
10,126
0
2,349
8,179
3,636
1,532
7,445
734
61,313
0
W
Xing Tian
RomanBIGDOGGG
Xing Tian
14,602
709
0
4,748
20,430
24,974
187
9,116
11,314
43,823
1,809
L
Surtr
Wolf6482
Surtr
4,468
1,719
0
1,433
17,885
15,560
0
9,084
8,265
325
15,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,287
Gold Earned
37,899
141
Minions Killed
239
0
Camps Cleared
0
738,709
Distance Traveled
856,601
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,868
658
99
7
0
245,824
4
W
Artemis
13,430
895
114
8
0
263,958
0
L
Kuzenbo
9,200
613
21
1
0
271,771
0
W
Vulcan
12,072
805
91
6
0
314,068
0
W
Xing Tian
12,397
826
34
2
0
278,575
0
L
Surtr
9,219
615
21
1
0
221,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role