Player Matchup

King Arthur
King Arthur
I AmGigachad
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,418 Elo+
Party 2
Anubis
Anubis
SuperTochi
Anubis
Level 138
God Stats
2W - 3L
1,383 SR
Queue Stats
16W - 35L
1,370 Elo+
Solo
Lancelot
Lancelot
UrK9ine
Lancelot
Level 101
God Stats
0W - 5L
1,234 SR
Queue Stats
131W - 137L
1,424 Elo+
Party 2
Team Averages
Level 88
1,372 SR
1,404 Elo+

VS

Team Averages
Level 122
1,487 SR
1,468 Elo+
Kukulkan
Kukulkan
AdPortas618
Kukulkan
Level 148
God Stats
32W - 33L
1,549 SR
Queue Stats
111W - 118L
1,472 Elo+
Party 1
Mulan
Mulan
Chaoskampfer
Mulan
Level 155
God Stats
15W - 10L
1,596 SR
Queue Stats
87W - 85L
1,486 Elo+
Party 1
Awilix
Awilix
TooDangGood
Awilix
Level 62
God Stats
4W - 7L
1,316 SR
Queue Stats
21W - 21L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
I AmGigachad
King Arthur
13
2 / 4 / 2
9,878
706
6,074
13,584
12,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
SuperTochi
Anubis
13
0 / 6 / 3
9,780
699
9,250
11,425
6,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
UrK9ine
Lancelot
11
1 / 6 / 3
9,354
668
6,585
14,059
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AdPortas618
Kukulkan
16
9 / 0 / 7
12,946
925
13,666
6,855
3,356
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 3 / 13
10,922
780
10,891
17,273
17,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
14
4 / 1 / 9
11,126
795
7,827
10,485
3,933
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
3
Kills
16
16
Deaths
4
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AdPortas618
Kukulkan
9
0
7
12.5
W
3
3
13
3.17
L
King Arthur
I AmGigachad
King Arthur
2
4
2
0.75
L
Anubis
SuperTochi
Anubis
0
6
3
0.25
W
Awilix
4
1
9
8.5
L
Lancelot
UrK9ine
Lancelot
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,909
Damage
32,384
39,068
Taken
34,613
24,242
Mitigated
24,507
2,109
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AdPortas618
Kukulkan
13,666
816
605
1,066
6,855
3,356
665
1,279
5,535
68,675
0
W
10,891
895
317
3,910
17,273
17,218
275
5,864
11,106
841
25,056
L
King Arthur
I AmGigachad
King Arthur
6,074
434
0
479
13,584
12,320
215
6,500
7,084
1,400
23,079
L
Anubis
SuperTochi
Anubis
9,250
278
0
1,630
11,425
6,240
464
3,773
7,652
47,494
0
W
Awilix
7,827
2,769
702
3,122
10,485
3,933
1,828
3,295
6,917
0
30,253
L
Lancelot
UrK9ine
Lancelot
6,585
1,028
0
0
14,059
5,682
0
4,655
9,404
0
31,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,012
Gold Earned
34,994
142
Minions Killed
159
0
Camps Cleared
0
727,536
Distance Traveled
776,472
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,946
925
108
8
0
247,320
6
W
Mulan
10,922
780
20
1
0
240,366
5
L
King Arthur
9,878
706
34
2
0
237,207
0
L
Anubis
9,780
699
78
6
0
224,355
0
W
Awilix
11,126
795
31
2
0
288,786
3
L
Lancelot
9,354
668
30
2
0
265,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role