Player Matchup

Gilgamesh
Gilgamesh
ADMlN
Gilgamesh
Level 226
God Stats
44W - 39L
1,460 SR
Queue Stats
220W - 227L
1,497 Elo+
Solo
Skadi
Skadi
GeraltofMexico
Skadi
Level 69
God Stats
12W - 13L
1,423 SR
Queue Stats
322W - 306L
1,469 Elo+
Party 2
Anubis
Anubis
OldManWest410
Anubis
Level 135
God Stats
323W - 231L
1,543 SR
Queue Stats
478W - 475L
1,409 Elo+
Party 1
Awilix
Awilix
PizzaBabe94
Awilix
Level 128
God Stats
31W - 29L
1,516 SR
Queue Stats
442W - 443L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
bigpanda91
Baron Samedi
Level 107
God Stats
4W - 4L
1,745 SR
Queue Stats
503W - 459L
1,535 Elo+
Party 2
Team Averages
Level 133
1,538 SR
1,464 Elo+

VS

Team Averages
Level 112
1,675 SR
1,468 Elo+
Sol
Sol
 
Sol
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CoaI
Nu Wa
Level 92
God Stats
3W - 1L
1,781 SR
Queue Stats
27W - 30L
1,402 Elo+
Solo
Bellona
Bellona
JSQUAD91522
Bellona
Level 60
God Stats
2W - 2L
1,743 SR
Queue Stats
78W - 83L
1,464 Elo+
Solo
Arachne
Arachne
W3ST19
Arachne
Level 66
God Stats
13W - 12L
1,882 SR
Queue Stats
221W - 210L
1,508 Elo+
Solo
Athena
Athena
crucial_crumb7
Athena
Level 123
God Stats
17W - 20L
1,469 SR
Queue Stats
646W - 671L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ADMlN
Gilgamesh
13
4 / 0 / 2
7,296
521
4,567
10,707
8,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 2
7,079
506
7,088
9,952
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
4 / 2 / 6
8,972
641
11,889
13,445
6,208
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
15
8 / 0 / 4
9,452
675
6,891
11,477
4,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
bigpanda91
Baron Samedi
15
2 / 1 / 2
8,771
627
12,036
7,592
4,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 1
7,683
549
6,564
9,756
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
CoaI
Nu Wa
12
2 / 6 / 1
7,059
504
8,706
9,980
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
JSQUAD91522
Bellona
12
0 / 2 / 1
7,211
515
3,318
14,108
11,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Arachne
W3ST19
Arachne
13
1 / 6 / 1
7,526
538
5,379
14,582
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
6,790
485
4,722
11,297
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
18
Kills
7
7
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
1
1.75
W
Gilgamesh
ADMlN
Gilgamesh
4
0
2
5
L
Nu Wa
CoaI
Nu Wa
2
6
1
0.42
W
0
4
2
0.25
L
Bellona
JSQUAD91522
Bellona
0
2
1
0.25
W
4
2
6
3.5
W
Awilix
8
0
4
10
L
Arachne
W3ST19
Arachne
1
6
1
0.25
W
Baron Samedi
bigpanda91
Baron Samedi
2
1
2
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,471
Damage
28,689
53,173
Taken
59,723
27,541
Mitigated
31,780
20,109
Healing
12,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,564
1,875
0
2,953
9,756
3,637
0
0
9,610
59,624
6,588
W
Gilgamesh
ADMlN
Gilgamesh
4,567
1,048
0
3,432
10,707
8,396
0
3,222
7,441
0
29,751
L
Nu Wa
CoaI
Nu Wa
8,706
1,970
0
1,537
9,980
2,585
52
6,642
3,338
45,988
0
W
7,088
3,057
74
1,053
9,952
4,073
269
7,481
2,461
0
51,615
L
Bellona
JSQUAD91522
Bellona
3,318
871
0
4,593
14,108
11,213
0
7,644
6,424
0
55,225
W
11,889
504
0
8,031
13,445
6,208
311
4,931
8,032
82,667
0
W
Awilix
6,891
2,350
218
2,600
11,477
4,780
1,744
2,590
8,675
0
77,993
L
Arachne
W3ST19
Arachne
5,379
3,966
0
1,949
14,582
4,467
563
6,472
8,065
0
59,890
W
Baron Samedi
bigpanda91
Baron Samedi
12,036
1,229
209
4,492
7,592
4,084
710
735
6,799
76,881
0
L
4,722
1,226
0
1,819
11,297
9,878
0
3,167
7,816
19,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,570
Gold Earned
36,269
512
Minions Killed
409
0
Camps Cleared
0
1,332,435
Distance Traveled
1,426,863
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,683
549
127
9
0
271,115
0
W
Gilgamesh
7,296
521
41
3
0
296,600
6
L
Nu Wa
7,059
504
82
6
0
262,128
3
W
Skadi
7,079
506
82
6
0
233,592
0
L
Bellona
7,211
515
84
6
0
307,689
0
W
Anubis
8,972
641
132
9
0
263,823
7
W
Awilix
9,452
675
129
9
0
313,258
2
L
Arachne
7,526
538
90
6
0
307,072
0
W
Baron Samedi
8,771
627
128
9
0
225,162
0
L
Athena
6,790
485
26
2
0
278,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role