Player Matchup

Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Banditsfan9
Agni
Level 88
God Stats
0W - 1L
1,269 SR
Queue Stats
5W - 6L
1,510 Elo+
Party 1
Ullr
Ullr
LYNX1421
Ullr
Level 124
God Stats
0W - 1L
1,169 SR
Queue Stats
13W - 4L
1,752 Elo+
Party 1
Artemis
Artemis
PizBathe
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,603 Elo+
Solo
Surtr
Surtr
Romeo_7116
Surtr
Level 126
God Stats
1W - 6L
1,293 SR
Queue Stats
440W - 415L
1,535 Elo+
Party 1
Team Averages
Level 96
1,346 SR
1,580 Elo+

VS

Team Averages
Level 104
1,771 SR
1,559 Elo+
Cerberus
Cerberus
BaconBeats
Cerberus
Level 128
God Stats
8W - 3L
1,715 SR
Queue Stats
425W - 402L
1,533 Elo+
Party 2
Nu Wa
Nu Wa
DeckerWrecker
Nu Wa
Level 54
God Stats
2W - 1L
1,691 SR
Queue Stats
155W - 138L
1,600 Elo+
Solo
Ra
Ra
bigdaddysenpaii
Ra
Level 129
God Stats
2W - 1L
1,757 SR
Queue Stats
101W - 97L
1,580 Elo+
Party 2
Jing Wei
Jing Wei
forbiddenS12
Jing Wei
Level 81
God Stats
7W - 0L
1,990 SR
Queue Stats
361W - 260L
1,595 Elo+
Party 2
Cernunnos
Cernunnos
ramb0z0
Cernunnos
Level 126
God Stats
5W - 3L
1,700 SR
Queue Stats
244W - 234L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 9 / 4
8,880
807
7,065
15,457
8,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 5 / 3
8,454
769
8,421
12,159
4,722
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ullr
16
2 / 6 / 4
8,971
816
11,622
14,176
7,497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
PizBathe
Artemis
15
4 / 6 / 2
9,437
858
15,119
12,525
6,526
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
13
3 / 4 / 1
8,229
748
4,526
10,177
11,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BaconBeats
Cerberus
15
2 / 4 / 17
8,970
815
8,308
16,460
16,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 2 / 23
10,166
924
12,126
8,105
3,272
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 2 / 21
10,617
965
12,626
11,760
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jing Wei
forbiddenS12
Jing Wei
17
8 / 2 / 14
10,157
923
8,615
12,143
5,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
ramb0z0
Cernunnos
18
8 / 2 / 20
10,731
976
17,260
11,768
5,249
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
125
11
Kills
30
30
Deaths
12
14
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
9
4
0.44
W
Cerberus
BaconBeats
Cerberus
2
4
17
2.63
L
0
5
3
0.3
W
5
2
23
8.25
L
Ullr
2
6
4
0.67
L
Artemis
PizBathe
Artemis
4
6
2
0.83
L
Surtr
3
4
1
0.88
W
7
2
21
8.75
W
Jing Wei
forbiddenS12
Jing Wei
8
2
14
7.5
W
Cernunnos
ramb0z0
Cernunnos
8
2
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,753
Damage
58,935
64,494
Taken
60,236
38,628
Mitigated
37,196
11,800
Healing
31,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,065
3,230
1,620
997
15,457
8,774
0
8,274
6,830
0
10,650
W
Cerberus
BaconBeats
Cerberus
8,308
146
1,145
2,527
16,460
16,920
10
2,264
14,196
14,923
0
L
8,421
0
241
3,849
12,159
4,722
0
6,255
5,615
27,395
0
W
12,126
3,554
1,382
413
8,105
3,272
1,942
1,186
6,919
25,291
0
L
Ullr
11,622
3,876
0
2,087
14,176
7,497
104
6,784
7,042
0
37,783
L
Artemis
PizBathe
Artemis
15,119
4,250
270
1,903
12,525
6,526
242
5,311
6,997
0
29,358
L
Surtr
4,526
693
186
647
10,177
11,109
4
4,995
4,950
93
11,316
W
12,626
1,263
15,519
5,742
11,760
5,945
1,498
2,027
9,733
38,926
0
W
Jing Wei
forbiddenS12
Jing Wei
8,615
6,505
515
1,525
12,143
5,810
1,815
1,598
10,545
0
24,401
W
Cernunnos
ramb0z0
Cernunnos
17,260
10,260
685
2,379
11,768
5,249
2,964
1,439
10,329
0
31,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,971
Gold Earned
50,641
135
Minions Killed
169
0
Camps Cleared
0
919,702
Distance Traveled
1,075,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,880
807
4
0
0
179,966
0
W
Cerberus
8,970
815
15
1
0
228,931
0
L
Agni
8,454
769
49
4
0
190,692
0
W
Nu Wa
10,166
924
25
2
0
219,399
0
L
Ullr
8,971
816
44
4
0
179,688
0
L
Artemis
9,437
858
22
2
0
166,493
0
L
Surtr
8,229
748
16
1
0
202,863
0
W
Ra
10,617
965
70
6
0
207,116
0
W
Jing Wei
10,157
923
31
3
0
198,927
0
W
Cernunnos
10,731
976
28
3
0
221,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role