Player Matchup

Pele
Pele
Glytchd
Pele
Level 153
God Stats
1W - 1L
1,207 SR
Queue Stats
64W - 61L
1,543 Elo+
Party 2
Hachiman
Hachiman
GypsyWhiskey
Hachiman
Level 129
God Stats
1W - 0L
1,490 SR
Queue Stats
45W - 33L
1,572 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ImHIVpos
Kumbhakarna
Level 149
God Stats
4W - 0L
1,615 SR
Queue Stats
41W - 36L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
Melithice
Nu Wa
Level 106
God Stats
28W - 16L
1,703 SR
Queue Stats
183W - 181L
1,556 Elo+
Solo
Athena
Athena
mrbignblack
Athena
Level 64
God Stats
5W - 8L
1,597 SR
Queue Stats
121W - 129L
1,465 Elo+
Party 2
Team Averages
Level 120
1,522 SR
1,531 Elo+

VS

Team Averages
Level 120
1,711 SR
1,536 Elo+
Horus
Horus
CrudeCloud6378
Horus
Level 125
God Stats
18W - 10L
1,640 SR
Queue Stats
49W - 33L
1,601 Elo+
Party 1
Neith
Neith
FearlessKillah
Neith
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,374 Elo+
Solo
Zhong Kui
Zhong Kui
JUMBOFISHER
Zhong Kui
Level 140
God Stats
0W - 1L
1,766 SR
Queue Stats
45W - 39L
1,548 Elo+
Party 1
Ah Puch
Ah Puch
LordRustus
Ah Puch
Level 113
God Stats
9W - 5L
1,986 SR
Queue Stats
29W - 22L
1,570 Elo+
Party 1
Vamana
Vamana
Uncle Palp
Vamana
Level 124
God Stats
6W - 5L
1,663 SR
Queue Stats
25W - 28L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Glytchd
Pele
15
5 / 2 / 5
10,361
1,151
14,514
13,053
7,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
GypsyWhiskey
Hachiman
15
4 / 2 / 9
10,080
1,120
12,888
7,716
3,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
ImHIVpos
Kumbhakarna
15
3 / 1 / 10
10,415
1,157
8,099
7,805
7,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Melithice
Nu Wa
15
3 / 2 / 9
10,173
1,130
16,488
5,050
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
15
1 / 1 / 12
10,225
1,136
6,633
14,686
18,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

314

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
9,775
1,086
8,497
15,565
16,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 0 / 0
6,061
673
0
781
241
Zhong Kui
JUMBOFISHER
Zhong Kui
13
1 / 5 / 7
8,758
973
13,944
17,472
16,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
LordRustus
Ah Puch
14
1 / 5 / 6
9,382
1,042
14,180
11,007
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Uncle Palp
Vamana
14
1 / 4 / 6
8,847
983
8,497
16,939
11,182
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
16
Kills
8
8
Deaths
16
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
5
2
3
3.25
L
0
0
0
0
W
Pele
Glytchd
Pele
5
2
5
3.75
W
Hachiman
GypsyWhiskey
Hachiman
4
2
9
4.25
W
Kumbhakarna
ImHIVpos
Kumbhakarna
3
1
10
8
L
Zhong Kui
JUMBOFISHER
Zhong Kui
1
5
7
0.9
L
Ah Puch
LordRustus
Ah Puch
1
5
6
0.8
W
Nu Wa
Melithice
Nu Wa
3
2
9
3.75
L
Vamana
Uncle Palp
Vamana
1
4
6
1
W
Athena
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,622
Damage
45,118
48,310
Taken
61,764
40,235
Mitigated
49,142
4,253
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,497
3,412
2,664
4,273
15,565
16,986
0
6,122
9,131
0
13,306
L
0
0
0
0
781
241
0
781
0
0
0
W
Pele
Glytchd
Pele
14,514
4,255
0
1,435
13,053
7,526
0
4,868
7,745
0
35,926
W
Hachiman
GypsyWhiskey
Hachiman
12,888
7,388
0
264
7,716
3,921
0
5,855
1,817
0
25,044
W
Kumbhakarna
ImHIVpos
Kumbhakarna
8,099
573
0
1,367
7,805
7,666
0
4,901
2,736
19,164
0
L
Zhong Kui
JUMBOFISHER
Zhong Kui
13,944
1,274
0
1,890
17,472
16,867
0
9,458
7,841
23,562
0
L
Ah Puch
LordRustus
Ah Puch
14,180
597
0
465
11,007
3,866
0
4,448
6,358
52,518
0
W
Nu Wa
Melithice
Nu Wa
16,488
4,583
0
0
5,050
2,481
0
2,219
2,757
33,718
0
L
Vamana
Uncle Palp
Vamana
8,497
4,094
0
254
16,939
11,182
0
10,411
6,385
0
23,949
W
Athena
6,633
1,136
0
1,187
14,686
18,641
0
10,281
4,137
11,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,254
Gold Earned
42,823
182
Minions Killed
145
9
Camps Cleared
1
921,849
Distance Traveled
626,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,775
1,086
6
1
0
151,428
0
L
Neith
6,061
673
0
0
0
0
0
W
Pele
10,361
1,151
54
6
6
187,450
0
W
Hachiman
10,080
1,120
50
6
2
168,318
0
W
Kumbhakarna
10,415
1,157
17
2
0
219,376
0
L
Zhong Kui
8,758
973
26
3
0
137,141
0
L
Ah Puch
9,382
1,042
84
9
1
164,767
0
W
Nu Wa
10,173
1,130
52
6
1
159,775
0
L
Vamana
8,847
983
29
3
0
173,392
0
W
Athena
10,225
1,136
9
1
0
186,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role