Player Matchup

Ullr
Ullr
Silver I
Felixoo
Ullr
Silver I
Level 123
God Stats
20W - 16L
1,583 SR
Queue Stats
20W - 17L
1,352 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
Stenborste
Zhong Kui
Gold III
Level 117
God Stats
3W - 4L
1,543 SR
Queue Stats
25W - 20L
1,430 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Vattenmugg
Cthulhu
Gold III
Level 88
God Stats
10W - 10L
1,496 SR
Queue Stats
25W - 20L
1,430 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,541 SR
1,404 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,500 SR
1,399 MMR
Baron Samedi
Baron Samedi
Gold V
GEHDYC
Baron Samedi
Gold V
Level 164
God Stats
70W - 93L
1,452 SR
Queue Stats
368W - 432L
1,387 MMR
Solo
Thor
Thor
Gold III
Issaaac
Thor
Gold III
Level 127
God Stats
5W - 1L
1,536 SR
Queue Stats
41W - 41L
1,429 MMR
Solo
Hachiman
Hachiman
Silver I
JGuix365
Hachiman
Silver I
Level 158
God Stats
13W - 6L
1,512 SR
Queue Stats
97W - 107L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Felixoo
Ullr
11
0 / 7 / 2
9,238
660
7,280
13,798
5,209
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Stenborste
Zhong Kui
12
2 / 6 / 0
9,797
700
10,084
13,140
10,514
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Vattenmugg
Cthulhu
11
0 / 5 / 2
8,990
642
8,030
19,345
19,477
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ThothPersephoneNoxAchilles

VS

Bans
DiscordiaBacchusAh PuchMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GEHDYC
Baron Samedi
14
5 / 1 / 10
11,793
842
11,032
13,130
6,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
Issaaac
Thor
15
7 / 1 / 11
12,015
858
13,232
13,804
12,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
JGuix365
Hachiman
16
6 / 0 / 12
12,484
892
18,386
11,161
5,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
2
Kills
18
18
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ullr
Felixoo
Ullr
0
7
2
0.14
W
Baron Samedi
GEHDYC
Baron Samedi
5
1
10
10
W
Thor
Issaaac
Thor
7
1
11
12.5
W
Hachiman
JGuix365
Hachiman
6
0
12
12
L
Zhong Kui
Stenborste
Zhong Kui
2
6
0
0.33
L
Cthulhu
Vattenmugg
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,394
Damage
42,650
46,283
Taken
38,095
35,200
Mitigated
25,404
4,786
Healing
19,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Felixoo
Ullr
7,280
1,894
0
898
13,798
5,209
0
3,326
10,213
0
26,865
W
Baron Samedi
GEHDYC
Baron Samedi
11,032
369
2,634
7,811
13,130
6,835
398
7,168
5,962
58,313
0
W
Thor
Issaaac
Thor
13,232
1,465
0
3,266
13,804
12,716
228
6,310
7,494
0
32,656
W
Hachiman
JGuix365
Hachiman
18,386
8,583
0
5,358
11,161
5,853
1,327
6,025
5,136
0
73,022
L
Zhong Kui
Stenborste
Zhong Kui
10,084
1,034
0
2,954
13,140
10,514
0
2,422
10,347
32,986
0
L
Cthulhu
Vattenmugg
Cthulhu
8,030
91
76
858
19,345
19,477
0
5,326
13,346
28,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,025
Gold Earned
36,292
114
Minions Killed
188
0
Camps Cleared
0
750,581
Distance Traveled
760,765
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,238
660
42
3
0
250,602
0
W
Baron Samedi
11,793
842
79
6
0
259,066
6
W
Thor
12,015
858
20
1
0
268,209
2
W
Hachiman
12,484
892
89
6
0
233,490
5
L
Zhong Kui
9,797
700
44
3
0
226,067
2
L
Cthulhu
8,990
642
28
2
0
273,912
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role