Player Matchup

Sol
Sol
BncFkt
Sol
Level 108
God Stats
2W - 0L
1,286 SR
Queue Stats
100W - 116L
1,373 Elo+
Solo
Hachiman
Hachiman
Maxikill3r_84
Hachiman
Level 156
God Stats
34W - 45L
1,433 SR
Queue Stats
226W - 240L
1,424 Elo+
Party 2
Shiva
Shiva
maxtiger76
Shiva
Level 138
God Stats
23W - 16L
1,624 SR
Queue Stats
273W - 306L
1,410 Elo+
Party 2
Team Averages
Level 134
1,448 SR
1,402 Elo+

VS

Team Averages
Level 86
1,500 SR
1,389 Elo+
Pele
Pele
SlayedBy_aGirl
Pele
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
766W - 788L
1,374 Elo+
Solo
Ra
Ra
Thefridgeunited
Ra
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 81L
1,374 Elo+
Party 1
Athena
Athena
X Graham HD
Athena
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 63L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BncFkt
Sol
16
1 / 1 / 1
12,660
703
10,486
11,101
4,367
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Maxikill3r_84
Hachiman
16
2 / 4 / 1
13,054
725
21,113
15,439
6,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
14
0 / 1 / 1
11,450
636
8,790
17,448
17,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
9,927
552
4,014
5,890
2,128
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 2 / 2
13,544
752
16,187
15,261
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
16
2 / 1 / 4
11,969
665
8,923
24,396
34,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
6
6
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
BncFkt
Sol
1
1
1
1.5
W
Hachiman
Maxikill3r_84
Hachiman
2
4
1
0.63
L
0
0
2
1
L
4
2
2
2.5
L
Athena
2
1
4
4
W
Shiva
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,389
Damage
29,124
43,988
Taken
45,547
28,664
Mitigated
45,120
11,851
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BncFkt
Sol
10,486
1,494
0
4,681
11,101
4,367
1,291
5,400
5,701
68,692
150
W
Hachiman
Maxikill3r_84
Hachiman
21,113
14,679
0
3,986
15,439
6,544
1,247
9,096
6,274
0
71,525
L
4,014
427
0
1,855
5,890
2,128
0
1,519
4,371
0
10,946
L
16,187
819
5,015
4,505
15,261
8,650
466
4,638
10,623
85,917
0
L
Athena
8,923
2,052
0
1,437
24,396
34,342
213
4,329
20,067
18,927
0
W
Shiva
8,790
2,141
659
2,525
17,448
17,753
439
11,440
5,862
0
34,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,164
Gold Earned
35,440
216
Minions Killed
153
0
Camps Cleared
0
972,003
Distance Traveled
830,261
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,660
703
106
6
0
321,527
2
W
Hachiman
13,054
725
71
4
0
294,801
0
L
Pele
9,927
552
22
1
0
144,807
0
L
Ra
13,544
752
116
6
0
350,232
2
L
Athena
11,969
665
15
1
0
335,222
2
W
Shiva
11,450
636
39
2
0
355,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role