Player Matchup

Chernobog
Chernobog
GChazO FN
Chernobog
Level 65
God Stats
2W - 0L
1,911 SR
Queue Stats
7W - 3L
1,640 Elo+
Solo
Surtr
Surtr
Lovely_Deadman
Surtr
Level 67
God Stats
9W - 8L
1,544 SR
Queue Stats
240W - 252L
1,495 Elo+
Party 1
Da Ji
Da Ji
SuperDudePTown
Da Ji
Level 88
God Stats
1W - 3L
1,156 SR
Queue Stats
332W - 318L
1,441 Elo+
Party 1
Merlin
Merlin
iitsDready
Merlin
Level 90
God Stats
11W - 17L
1,413 SR
Queue Stats
155W - 173L
1,442 Elo+
Party 1
Hel
Hel
xDylanOC12x
Hel
Level 56
God Stats
2W - 2L
1,504 SR
Queue Stats
3W - 4L
1,137 Elo+
Solo
Team Averages
Level 73
1,506 SR
1,431 Elo+

VS

Team Averages
Level 80
1,496 SR
1,446 Elo+
Athena
Athena
GwydionApDon717
Athena
Level 87
God Stats
12W - 10L
1,530 SR
Queue Stats
562W - 567L
1,414 Elo+
Solo
Bellona
Bellona
JKxalltheway88
Bellona
Level 46
God Stats
3W - 6L
1,425 SR
Queue Stats
131W - 147L
1,415 Elo+
Solo
Hercules
Hercules
LUKITASTIAGO
Hercules
Level 101
God Stats
21W - 37L
1,404 SR
Queue Stats
684W - 672L
1,512 Elo+
Solo
Cupid
Cupid
xXeCkOXx Al3XB
Cupid
Level 86
God Stats
6W - 6L
1,503 SR
Queue Stats
435W - 436L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
zungetsu_24
Baron Samedi
Level 79
God Stats
23W - 13L
1,620 SR
Queue Stats
485W - 483L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GChazO FN
Chernobog
12
0 / 0 / 2
6,986
499
4,694
4,014
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 2
8,804
629
13,225
15,700
11,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 2 / 4
9,088
649
9,766
11,688
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
iitsDready
Merlin
14
5 / 3 / 3
8,915
637
6,233
7,645
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 2
6,997
500
2,448
5,761
2,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 5
6,486
463
3,720
11,595
5,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 1
7,818
558
8,518
17,356
18,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
LUKITASTIAGO
Hercules
9
0 / 0 / 0
5,409
386
2,549
5,784
4,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 0
6,555
468
2,853
8,275
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
zungetsu_24
Baron Samedi
13
6 / 4 / 0
7,982
570
7,832
11,640
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
15
Kills
8
8
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chernobog
GChazO FN
Chernobog
0
0
2
1
L
0
5
5
0.5
L
2
4
1
0.63
L
Hercules
LUKITASTIAGO
Hercules
0
0
0
0
W
3
3
2
1.33
W
7
2
4
4.5
W
Merlin
iitsDready
Merlin
5
3
3
2.17
W
0
0
2
1
L
0
2
0
0
L
Baron Samedi
zungetsu_24
Baron Samedi
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,366
Damage
25,472
44,808
Taken
54,650
24,125
Mitigated
35,768
15,897
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
GChazO FN
Chernobog
4,694
1,854
0
1,148
4,014
1,345
236
226
3,788
0
52,943
L
3,720
953
0
793
11,595
5,819
0
3,432
7,915
25,107
5,415
L
8,518
2,393
0
4,832
17,356
18,634
0
1,724
15,628
0
65,294
L
Hercules
LUKITASTIAGO
Hercules
2,549
773
0
2,178
5,784
4,006
0
956
4,828
0
21,457
W
13,225
5,398
0
6,631
15,700
11,849
309
753
14,947
2,030
66,413
W
9,766
2,136
0
500
11,688
5,156
177
4,436
7,252
0
59,559
W
Merlin
iitsDready
Merlin
6,233
334
0
750
7,645
3,313
585
5,316
2,329
44,122
0
W
2,448
213
2,141
4,727
5,761
2,462
463
549
5,212
15,785
0
L
2,853
1,018
143
3,372
8,275
2,587
0
1,176
7,099
0
47,789
L
Baron Samedi
zungetsu_24
Baron Samedi
7,832
589
377
2,609
11,640
4,722
0
2,304
9,070
43,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,790
Gold Earned
34,250
375
Minions Killed
336
0
Camps Cleared
0
1,404,772
Distance Traveled
1,295,503
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,986
499
95
7
0
275,419
1
L
Athena
6,486
463
57
4
0
314,926
0
L
Bellona
7,818
558
95
7
0
256,756
2
L
Hercules
5,409
386
35
3
0
210,794
0
W
Surtr
8,804
629
102
7
0
290,139
0
W
Da Ji
9,088
649
83
6
0
308,095
0
W
Merlin
8,915
637
82
6
0
254,908
0
W
Hel
6,997
500
13
1
0
276,211
2
L
Cupid
6,555
468
83
6
0
249,428
0
L
Baron Samedi
7,982
570
66
5
0
263,599
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role