Player Matchup

King Arthur
King Arthur
AriellaDemor
King Arthur
Level 67
God Stats
1W - 1L
1,265 SR
Queue Stats
44W - 52L
1,398 Elo+
Solo
Chaac
Chaac
BatMiga
Chaac
Level 55
God Stats
3W - 3L
1,378 SR
Queue Stats
149W - 151L
1,449 Elo+
Party 2
Scylla
Scylla
VeramDK
Scylla
Level 86
God Stats
1W - 6L
1,082 SR
Queue Stats
97W - 75L
1,534 Elo+
Solo
Pele
Pele
maroonsl
Pele
Level 127
God Stats
1W - 1L
1,262 SR
Queue Stats
23W - 34L
1,394 Elo+
Party 2
Arachne
Arachne
xW33nt
Arachne
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 98L
1,471 Elo+
Solo
Team Averages
Level 75
1,297 SR
1,449 Elo+

VS

Team Averages
Level 41
1,499 SR
1,330 Elo+
Nike
Nike
DuxiCzech
Nike
Level 44
God Stats
1W - 2L
1,496 SR
Queue Stats
105W - 108L
1,340 Elo+
Party 1
Ganesha
Ganesha
RiMiX5
Ganesha
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 62L
1,263 Elo+
Party 1
Hun Batz
Hun Batz
Stram1
Hun Batz
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,382 Elo+
Party 1
Ullr
Ullr
lucy941
Ullr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 110L
1,294 Elo+
Party 1
Sol
Sol
zmrdlife
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AriellaDemor
King Arthur
17
3 / 2 / 13
9,509
731
6,100
12,813
12,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
BatMiga
Chaac
18
7 / 2 / 15
10,690
822
19,748
17,817
15,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
VeramDK
Scylla
18
7 / 3 / 9
11,099
854
18,520
9,977
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
15
2 / 5 / 14
9,245
711
9,076
13,258
5,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
xW33nt
Arachne
15
7 / 3 / 13
9,813
755
9,935
13,971
12,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
6 / 5 / 6
9,772
752
12,040
12,852
7,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ganesha
RiMiX5
Ganesha
17
0 / 4 / 11
9,121
702
10,938
14,052
17,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Stram1
Hun Batz
16
4 / 5 / 6
9,835
757
10,458
13,008
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
lucy941
Ullr
15
3 / 6 / 6
8,569
659
6,717
15,062
7,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 6 / 10
9,022
694
16,629
13,886
5,887
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
54
26
Kills
15
15
Deaths
26
64
Assists
39
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AriellaDemor
King Arthur
3
2
13
4.75
W
Chaac
BatMiga
Chaac
7
2
15
7.25
L
Nike
6
5
6
1.8
L
Ganesha
RiMiX5
Ganesha
0
4
11
1.38
L
Hun Batz
Stram1
Hun Batz
4
5
6
1.4
W
Scylla
VeramDK
Scylla
7
3
9
3.83
L
Ullr
lucy941
Ullr
3
6
6
1
W
Pele
2
5
14
1.8
W
Arachne
xW33nt
Arachne
7
3
13
4.5
L
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,379
Damage
56,782
67,836
Taken
68,860
50,707
Mitigated
45,821
26,052
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AriellaDemor
King Arthur
6,100
633
4,333
4,630
12,813
12,628
115
5,787
7,026
0
14,045
W
Chaac
BatMiga
Chaac
19,748
1,982
1,962
5,463
17,817
15,993
836
7,039
10,778
0
28,943
L
Nike
12,040
914
1,882
2,994
12,852
7,348
0
2,670
9,997
0
16,186
L
Ganesha
RiMiX5
Ganesha
10,938
693
723
1,406
14,052
17,579
0
5,308
8,607
25,121
0
L
Hun Batz
Stram1
Hun Batz
10,458
1,651
738
2,563
13,008
7,403
0
3,184
9,709
0
20,418
W
Scylla
VeramDK
Scylla
18,520
1,114
1,015
1,085
9,977
3,918
1,586
4,416
5,561
44,625
0
L
Ullr
lucy941
Ullr
6,717
4,238
396
2,247
15,062
7,604
0
3,607
11,355
0
21,193
W
Pele
9,076
839
762
3,083
13,258
5,429
0
2,887
10,371
0
17,477
W
Arachne
xW33nt
Arachne
9,935
6,492
870
2,849
13,971
12,739
1,246
7,438
6,533
0
13,786
L
16,629
6,814
1,113
3,952
13,886
5,887
0
3,751
10,086
29,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,356
Gold Earned
46,319
137
Minions Killed
138
0
Camps Cleared
0
1,317,255
Distance Traveled
1,153,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,509
731
14
1
0
280,175
0
W
Chaac
10,690
822
23
2
0
289,962
0
L
Nike
9,772
752
19
1
0
235,761
0
L
Ganesha
9,121
702
3
0
0
245,156
0
L
Hun Batz
9,835
757
34
3
0
255,331
0
W
Scylla
11,099
854
67
5
0
250,891
0
L
Ullr
8,569
659
46
4
0
190,399
0
W
Pele
9,245
711
20
2
0
245,589
0
W
Arachne
9,813
755
13
1
0
250,638
0
L
Sol
9,022
694
36
3
0
227,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role