Player Matchup

Chaac
Chaac
LiL_Sapo__
Chaac
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 13L
1,500 Elo+
Party 2
Hachiman
Hachiman
LynxBIDIBULLE
Hachiman
Level 44
God Stats
1W - 2L
1,780 SR
Queue Stats
6W - 16L
1,364 Elo+
Solo
Arachne
Arachne
Mr_RUBINO_vG
Arachne
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 48L
1,464 Elo+
Party 2
Artio
Artio
PandaRUS004
Artio
Level 109
God Stats
29W - 29L
1,514 SR
Queue Stats
296W - 296L
1,476 Elo+
Solo
Hades
Hades
p_bl0
Hades
Level 47
God Stats
38W - 33L
1,569 SR
Queue Stats
164W - 171L
1,364 Elo+
Solo
Team Averages
Level 61
1,573 SR
1,434 Elo+

VS

Team Averages
Level 78
1,603 SR
1,454 Elo+
Zhong Kui
Zhong Kui
DanSladeDan
Zhong Kui
Level 125
God Stats
8W - 3L
1,604 SR
Queue Stats
125W - 108L
1,502 Elo+
Solo
Artio
Artio
GstormToast
Artio
Level 85
God Stats
2W - 0L
1,798 SR
Queue Stats
119W - 108L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
aminoglico
Nu Wa
Level 95
God Stats
24W - 23L
1,438 SR
Queue Stats
516W - 547L
1,397 Elo+
Solo
Merlin
Merlin
haterandoms
Merlin
Level 43
God Stats
5W - 1L
1,750 SR
Queue Stats
55W - 44L
1,514 Elo+
Party 1
Mercury
Mercury
kavla_96
Mercury
Level 44
God Stats
8W - 6L
1,428 SR
Queue Stats
136W - 157L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 5 / 1
6,274
418
1,513
11,110
7,564
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
LynxBIDIBULLE
Hachiman
10
0 / 6 / 1
6,465
431
5,434
13,274
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Mr_RUBINO_vG
Arachne
14
5 / 3 / 0
8,192
546
8,979
16,684
6,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 1 / 3
7,411
494
3,553
11,477
8,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
p_bl0
Hades
12
1 / 4 / 1
7,053
470
8,668
11,849
5,937
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DanSladeDan
Zhong Kui
17
9 / 2 / 1
11,355
757
13,183
10,511
9,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 1 / 4
8,127
542
4,122
13,066
9,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
12
2 / 2 / 2
8,079
539
9,196
5,870
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
15
4 / 1 / 1
9,376
625
9,965
7,953
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
kavla_96
Mercury
16
3 / 1 / 5
9,426
628
7,668
12,016
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
19
19
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DanSladeDan
Zhong Kui
9
2
1
4.75
W
1
1
4
3
L
Chaac
0
5
1
0.1
L
Hachiman
LynxBIDIBULLE
Hachiman
0
6
1
0.08
L
Arachne
Mr_RUBINO_vG
Arachne
5
3
0
1.67
L
1
1
3
2.5
W
Nu Wa
2
2
2
1.5
W
Merlin
4
1
1
4.5
W
Mercury
kavla_96
Mercury
3
1
5
5.5
L
Hades
p_bl0
Hades
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,147
Damage
44,134
64,394
Taken
49,416
33,078
Mitigated
29,508
15,258
Healing
13,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DanSladeDan
Zhong Kui
13,183
2,867
0
4,126
10,511
9,211
2,965
412
10,099
78,680
15,934
W
4,122
836
1,954
3,704
13,066
9,389
297
5,214
7,852
16,590
0
L
Chaac
1,513
180
0
1,266
11,110
7,564
0
6,443
4,625
0
29,402
L
Hachiman
LynxBIDIBULLE
Hachiman
5,434
2,936
0
1,418
13,274
3,900
0
9,147
4,077
0
38,193
L
Arachne
Mr_RUBINO_vG
Arachne
8,979
5,689
0
2,214
16,684
6,786
8
8,341
8,121
0
46,867
L
3,553
539
292
4,314
11,477
8,891
0
6,249
5,082
25,287
0
W
Nu Wa
9,196
2,755
0
1,361
5,870
2,511
167
4,614
1,256
46,181
0
W
Merlin
9,965
1,565
0
1,679
7,953
3,310
2,770
667
7,286
75,782
0
W
Mercury
kavla_96
Mercury
7,668
5,195
0
990
12,016
5,087
0
1,314
10,702
0
96,480
L
Hades
p_bl0
Hades
8,668
631
596
5,158
11,849
5,937
272
4,877
6,746
56,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,395
Gold Earned
46,363
304
Minions Killed
523
0
Camps Cleared
0
1,443,556
Distance Traveled
1,439,722
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,355
757
156
10
0
217,654
0
W
Artio
8,127
542
32
2
0
331,550
9
L
Chaac
6,274
418
45
3
0
262,406
0
L
Hachiman
6,465
431
60
4
0
292,923
0
L
Arachne
8,192
546
72
5
0
312,527
0
L
Artio
7,411
494
32
2
0
323,706
0
W
Nu Wa
8,079
539
80
5
0
285,201
2
W
Merlin
9,376
625
123
8
0
274,151
0
W
Mercury
9,426
628
132
9
0
331,166
0
L
Hades
7,053
470
95
6
0
251,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role