Player Matchup

Kuzenbo
Kuzenbo
KuKlKan
Kuzenbo
Level 116
God Stats
173W - 103L
1,786 SR
Queue Stats
281W - 189L
1,679 Elo+
Party 1
Kukulkan
Kukulkan
LittleTea
Kukulkan
Level 79
God Stats
11W - 1L
1,751 SR
Queue Stats
121W - 37L
1,739 Elo+
Party 1
Odin
Odin
PeppaDog
Odin
Level 86
God Stats
3W - 1L
1,715 SR
Queue Stats
57W - 53L
1,532 Elo+
Solo
Neith
Neith
TinyBoxTea
Neith
Level 69
God Stats
72W - 19L
1,828 SR
Queue Stats
134W - 49L
1,716 Elo+
Party 1
Surtr
Surtr
albamean
Surtr
Level 66
God Stats
32W - 22L
1,569 SR
Queue Stats
257W - 259L
1,475 Elo+
Solo
Team Averages
Level 83
1,730 SR
1,628 Elo+

VS

Team Averages
Level 116
1,560 SR
1,456 Elo+
Susano
Susano
 
Susano
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Subarist07
Zeus
Level 109
God Stats
83W - 90L
1,455 SR
Queue Stats
127W - 132L
1,411 Elo+
Solo
Artemis
Artemis
ermakk
Artemis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
mad-dealer123
Nox
Level 148
God Stats
5W - 5L
1,606 SR
Queue Stats
131W - 142L
1,465 Elo+
Solo
Cerberus
Cerberus
minorel42
Cerberus
Level 108
God Stats
3W - 2L
1,740 SR
Queue Stats
61W - 73L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KuKlKan
Kuzenbo
12
6 / 0 / 5
8,163
1,633
5,373
5,719
7,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
LittleTea
Kukulkan
12
2 / 0 / 7
7,089
1,418
6,357
2,649
1,047
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Odin
12
1 / 2 / 9
6,430
1,286
4,006
6,062
4,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
12
2 / 0 / 7
6,732
1,346
4,856
2,961
1,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
albamean
Surtr
12
0 / 2 / 10
6,162
1,232
3,318
4,839
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

379

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
2 / 2 / 1
6,108
1,222
2,760
5,066
2,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 0 / 3
6,271
1,254
7,387
2,385
995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ermakk
Artemis
10
0 / 3 / 2
5,470
1,094
856
3,682
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 3 / 3
6,236
1,247
4,600
6,320
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
minorel42
Cerberus
11
1 / 3 / 2
6,245
1,249
3,389
8,477
7,351
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
11
Kills
4
4
Deaths
11
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
2
1
1.25
W
Kuzenbo
KuKlKan
Kuzenbo
6
0
5
8.5
W
Kukulkan
LittleTea
Kukulkan
2
0
7
5.5
W
Odin
1
2
9
2.75
L
0
0
3
1.5
W
Neith
2
0
7
5.5
W
Surtr
albamean
Surtr
0
2
10
2.5
L
Artemis
ermakk
Artemis
0
3
2
0.33
L
1
3
3
0.83
L
Cerberus
minorel42
Cerberus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,910
Damage
18,992
22,230
Taken
25,930
17,953
Mitigated
14,689
3,509
Healing
1,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
2,760
592
0
304
5,066
2,024
0
2,602
2,381
0
9,051
W
Kuzenbo
KuKlKan
Kuzenbo
5,373
2,447
0
1,665
5,719
7,183
0
3,315
2,404
7,702
0
W
Kukulkan
LittleTea
Kukulkan
6,357
702
0
0
2,649
1,047
0
2,309
340
28,927
0
W
Odin
4,006
648
0
501
6,062
4,585
0
4,085
1,977
0
10,767
L
7,387
397
0
0
2,385
995
0
1,104
1,281
24,610
0
W
Neith
4,856
2,863
0
595
2,961
1,112
0
2,019
942
0
14,844
W
Surtr
albamean
Surtr
3,318
1,442
177
571
4,839
4,026
0
3,409
1,430
436
7,714
L
Artemis
ermakk
Artemis
856
330
84
215
3,682
1,335
0
1,590
2,062
0
2,050
L
4,600
190
0
190
6,320
2,984
0
2,195
3,913
13,851
0
L
Cerberus
minorel42
Cerberus
3,389
224
20
811
8,477
7,351
0
4,436
3,908
11,078
239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,576
Gold Earned
30,330
112
Minions Killed
121
7
Camps Cleared
3
590,711
Distance Traveled
401,233
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,108
1,222
13
3
0
83,043
0
W
Kuzenbo
8,163
1,633
5
1
1
126,083
0
W
Kukulkan
7,089
1,418
54
11
2
117,771
0
W
Odin
6,430
1,286
15
3
0
125,891
0
L
Zeus
6,271
1,254
47
9
2
106,679
1
W
Neith
6,732
1,346
20
4
2
116,726
0
W
Surtr
6,162
1,232
18
4
2
104,240
0
L
Artemis
5,470
1,094
3
1
0
30,847
0
L
Nox
6,236
1,247
36
7
0
86,961
0
L
Cerberus
6,245
1,249
22
4
1
93,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role