Player Matchup

Anhur
Anhur
Amastar123
Anhur
Level 80
God Stats
13W - 13L
1,583 SR
Queue Stats
139W - 144L
1,500 Elo+
Solo
Anubis
Anubis
Bats39
Anubis
Level 123
God Stats
3W - 5L
1,476 SR
Queue Stats
152W - 196L
1,422 Elo+
Party 2
Ah Puch
Ah Puch
FourRanger
Ah Puch
Level 148
God Stats
8W - 2L
1,890 SR
Queue Stats
138W - 192L
1,443 Elo+
Party 2
Horus
Horus
ReachLuxy
Horus
Level 116
God Stats
1W - 0L
1,978 SR
Queue Stats
3W - 0L
1,737 Elo+
Solo
Arachne
Arachne
Somalian Jamal
Arachne
Level 109
God Stats
2W - 0L
1,743 SR
Queue Stats
40W - 38L
1,525 Elo+
Solo
Team Averages
Level 115
1,734 SR
1,525 Elo+

VS

Team Averages
Level 113
1,440 SR
1,365 Elo+
Baron Samedi
Baron Samedi
Golden3t
Baron Samedi
Level 79
God Stats
3W - 3L
1,468 SR
Queue Stats
31W - 35L
1,351 Elo+
Party 1
Nemesis
Nemesis
MAD Elessar
Nemesis
Level 128
God Stats
1W - 3L
1,509 SR
Queue Stats
155W - 149L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MemeLordMcGee97
Ah Muzen Cab
Level 129
God Stats
5W - 8L
1,274 SR
Queue Stats
337W - 339L
1,408 Elo+
Party 1
Bacchus
Bacchus
RenegadeMichi
Bacchus
Level 105
God Stats
34W - 38L
1,451 SR
Queue Stats
119W - 128L
1,329 Elo+
Party 1
Bellona
Bellona
Vorcios
Bellona
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
1 / 2 / 3
9,261
515
11,059
15,401
7,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Bats39
Anubis
17
3 / 2 / 5
10,711
595
7,004
11,910
6,103
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
FourRanger
Ah Puch
16
4 / 3 / 6
10,142
563
17,085
20,721
12,669
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
ReachLuxy
Horus
13
1 / 2 / 5
8,679
482
5,414
14,042
13,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 3 / 5
10,286
571
10,467
20,075
8,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Golden3t
Baron Samedi
15
4 / 2 / 0
9,203
511
12,444
7,888
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
MAD Elessar
Nemesis
17
4 / 3 / 3
10,018
557
13,126
16,743
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
MemeLordMcGee97
Ah Muzen Cab
13
1 / 1 / 1
7,970
443
11,128
10,760
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
10
1 / 4 / 5
6,896
383
6,446
14,525
11,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Vorcios
Bellona
11
0 / 5 / 0
7,364
409
8,596
19,242
14,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
15
Kills
10
12
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
1
2
3
1.25
W
Anubis
Bats39
Anubis
3
2
5
2.75
W
Ah Puch
FourRanger
Ah Puch
4
3
6
2.33
L
Baron Samedi
Golden3t
Baron Samedi
4
2
0
2
L
Nemesis
MAD Elessar
Nemesis
4
3
3
1.83
L
Ah Muzen Cab
MemeLordMcGee97
Ah Muzen Cab
1
1
1
1.5
W
Horus
ReachLuxy
Horus
1
2
5
1.75
L
Bacchus
1
4
5
0.88
W
6
3
5
2.83
L
Bellona
Vorcios
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,029
Damage
51,740
82,149
Taken
69,158
49,011
Mitigated
39,135
43,770
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
11,059
6,357
0
5,797
15,401
7,484
574
1,484
13,917
0
93,273
W
Anubis
Bats39
Anubis
7,004
684
0
7,395
11,910
6,103
533
6,976
4,934
90,452
0
W
Ah Puch
FourRanger
Ah Puch
17,085
830
185
13,696
20,721
12,669
552
4,445
16,276
74,623
0
L
Baron Samedi
Golden3t
Baron Samedi
12,444
554
225
1,812
7,888
3,465
68
4,732
3,156
70,608
0
L
Nemesis
MAD Elessar
Nemesis
13,126
7,139
0
2,974
16,743
7,250
0
3,766
12,977
0
110,011
L
Ah Muzen Cab
MemeLordMcGee97
Ah Muzen Cab
11,128
3,539
0
2,899
10,760
2,990
162
123
10,637
0
64,223
W
Horus
ReachLuxy
Horus
5,414
2,274
1,274
4,196
14,042
13,771
0
2,427
11,615
0
27,286
L
Bacchus
6,446
156
0
1,000
14,525
11,227
68
2,451
12,074
17,706
0
W
10,467
6,367
0
11,227
20,075
8,984
0
4,289
15,786
0
77,645
L
Bellona
Vorcios
Bellona
8,596
2,642
0
1,553
19,242
14,203
138
13,017
6,225
0
38,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,079
Gold Earned
41,451
573
Minions Killed
470
0
Camps Cleared
0
1,773,003
Distance Traveled
1,797,935
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,261
515
172
10
0
331,777
5
W
Anubis
10,711
595
157
9
0
303,768
3
W
Ah Puch
10,142
563
106
6
0
351,621
0
L
Baron Samedi
9,203
511
114
6
0
335,137
0
L
Nemesis
10,018
557
165
9
0
423,454
2
L
Ah Muzen Cab
7,970
443
96
5
0
340,231
0
W
Horus
8,679
482
32
2
0
405,085
5
L
Bacchus
6,896
383
30
2
0
369,532
4
W
Arachne
10,286
571
106
6
0
380,752
0
L
Bellona
7,364
409
65
4
0
329,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role