Player Matchup

Mercury
Mercury
BAMbeno42
Mercury
Level 148
God Stats
2W - 2L
1,844 SR
Queue Stats
38W - 48L
1,461 Elo+
Party 2
Heimdallr
Heimdallr
CuddlyLyric4562
Heimdallr
Level 128
God Stats
1W - 3L
1,375 SR
Queue Stats
25W - 33L
1,468 Elo+
Party 2
Ymir
Ymir
LawlessEagle73
Ymir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
Robo Inferno
Baron Samedi
Level 18
God Stats
0W - 3L
1,313 SR
Queue Stats
3W - 11L
1,279 Elo+
Party 2
Amaterasu
Amaterasu
hi im flip
Amaterasu
Level 146
God Stats
0W - 2L
1,822 SR
Queue Stats
45W - 48L
1,501 Elo+
Party 2
Team Averages
Level 112
1,571 SR
1,438 Elo+

VS

Team Averages
Level 111
1,661 SR
1,488 Elo+
Athena
Athena
ElSinPapel
Athena
Level 154
God Stats
8W - 2L
1,593 SR
Queue Stats
125W - 127L
1,490 Elo+
Party 1
Nike
Nike
I_Miss_N64
Nike
Level 139
God Stats
9W - 10L
1,527 SR
Queue Stats
100W - 97L
1,496 Elo+
Solo
Merlin
Merlin
MagicKila
Merlin
Level 41
God Stats
4W - 1L
1,893 SR
Queue Stats
131W - 124L
1,498 Elo+
Party 1
Hou Yi
Hou Yi
donsanc
Hou Yi
Level 64
God Stats
2W - 1L
1,724 SR
Queue Stats
126W - 112L
1,493 Elo+
Party 1
Nemesis
Nemesis
italiensenfeu
Nemesis
Level 156
God Stats
15W - 8L
1,566 SR
Queue Stats
93W - 99L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BAMbeno42
Mercury
15
2 / 6 / 1
9,858
429
11,564
21,941
8,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
CuddlyLyric4562
Heimdallr
15
4 / 8 / 3
10,280
447
18,787
26,492
12,135
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
1 / 4 / 2
10,178
443
11,117
24,411
21,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Robo Inferno
Baron Samedi
15
1 / 8 / 2
9,787
426
6,751
13,775
9,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
hi im flip
Amaterasu
13
2 / 6 / 6
10,032
436
6,779
29,690
37,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ElSinPapel
Athena
16
2 / 1 / 18
11,894
517
8,743
24,242
30,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
7 / 1 / 8
13,362
581
19,326
24,007
18,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
MagicKila
Merlin
19
13 / 2 / 7
13,863
603
33,060
13,510
7,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
donsanc
Hou Yi
18
7 / 6 / 6
12,907
561
21,414
20,873
9,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
19
3 / 0 / 17
12,622
549
10,249
17,062
8,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
88
10
Kills
32
32
Deaths
10
14
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Mercury
BAMbeno42
Mercury
2
6
1
0.42
L
Heimdallr
CuddlyLyric4562
Heimdallr
4
8
3
0.69
W
Athena
ElSinPapel
Athena
2
1
18
11
W
7
1
8
11
L
1
4
2
0.5
W
Merlin
MagicKila
Merlin
13
2
7
8.25
L
Baron Samedi
Robo Inferno
Baron Samedi
1
8
2
0.25
W
Hou Yi
donsanc
Hou Yi
7
6
6
1.67
L
Amaterasu
hi im flip
Amaterasu
2
6
6
0.83
W
Nemesis
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,998
Damage
92,792
116,309
Taken
99,694
89,055
Mitigated
74,721
17,469
Healing
23,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BAMbeno42
Mercury
11,564
4,543
0
1,860
21,941
8,974
1
6,512
15,429
0
88,469
L
Heimdallr
CuddlyLyric4562
Heimdallr
18,787
7,659
0
4,847
26,492
12,135
167
8,394
18,098
0
81,301
W
Athena
ElSinPapel
Athena
8,743
2,564
0
6,245
24,242
30,628
655
3,860
20,245
27,085
0
W
19,326
1,410
0
2,050
24,007
18,967
2,112
7,743
15,712
0
108,816
L
11,117
1,554
0
1,344
24,411
21,024
0
7,378
17,033
59,844
502
W
Merlin
MagicKila
Merlin
33,060
2,519
305
3,940
13,510
7,203
1,641
3,195
10,227
118,092
0
L
Baron Samedi
Robo Inferno
Baron Samedi
6,751
1,038
993
1,253
13,775
9,409
0
5,982
7,793
45,571
0
W
Hou Yi
donsanc
Hou Yi
21,414
12,803
0
7,502
20,873
9,075
4,170
2,054
18,751
0
105,920
L
Amaterasu
hi im flip
Amaterasu
6,779
2,437
0
7,172
29,690
37,513
10
13,594
16,096
0
29,880
W
Nemesis
10,249
4,571
0
3,770
17,062
8,848
2,656
2,651
14,379
0
103,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,135
Gold Earned
64,648
448
Minions Killed
613
0
Camps Cleared
0
2,105,485
Distance Traveled
2,427,435
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,858
429
111
5
0
532,246
0
L
Heimdallr
10,280
447
108
5
0
434,509
0
W
Athena
11,894
517
29
1
0
535,316
2
W
Nike
13,362
581
151
7
0
433,627
3
L
Ymir
10,178
443
106
5
0
327,981
0
W
Merlin
13,863
603
163
7
0
448,085
0
L
Baron Samedi
9,787
426
78
3
0
328,980
0
W
Hou Yi
12,907
561
138
6
0
443,907
7
L
Amaterasu
10,032
436
45
2
0
481,769
6
W
Nemesis
12,622
549
132
6
0
566,500
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role