Player Matchup

Horus
Horus
LambJacket
Horus
Level 63
God Stats
4W - 3L
1,560 SR
Queue Stats
261W - 333L
1,446 Elo+
Party 2
Anhur
Anhur
PizzaTime4526
Anhur
Level 61
God Stats
7W - 16L
1,339 SR
Queue Stats
49W - 53L
1,447 Elo+
Party 2
Serqet
Serqet
TAMEPANTERA09
Serqet
Level 67
God Stats
1W - 0L
1,337 SR
Queue Stats
57W - 67L
1,468 Elo+
Solo
Kukulkan
Kukulkan
Takemebacisa
Kukulkan
Level 18
God Stats
2W - 1L
1,465 SR
Queue Stats
13W - 20L
1,313 Elo+
Party 2
Ix Chel
Ix Chel
TiggaNamedJigga
Ix Chel
Level 143
God Stats
9W - 4L
1,674 SR
Queue Stats
308W - 298L
1,428 Elo+
Solo
Team Averages
Level 70
1,475 SR
1,421 Elo+

VS

Team Averages
Level 87
1,466 SR
1,448 Elo+
Thanatos
Thanatos
IrisElote
Thanatos
Level 15
God Stats
9W - 11L
1,293 SR
Queue Stats
63W - 65L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Pevsfreedom
Guan Yu
Level 105
God Stats
2W - 7L
1,506 SR
Queue Stats
53W - 61L
1,458 Elo+
Solo
Ullr
Ullr
ResidentTrack
Ullr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 165L
1,451 Elo+
Solo
Sol
Sol
UNIVERSAL FIRES
Sol
Level 123
God Stats
0W - 1L
1,531 SR
Queue Stats
16W - 25L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
angel 6lack
Gilgamesh
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 44L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 0 / 5
7,330
524
4,522
12,025
9,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 0 / 5
8,092
578
11,373
12,620
4,878
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 4
7,637
546
8,502
13,744
5,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Takemebacisa
Kukulkan
13
4 / 0 / 2
8,247
589
8,796
8,919
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 2
8,935
638
7,165
7,464
3,012
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IrisElote
Thanatos
11
1 / 3 / 1
6,745
482
4,396
13,563
4,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Pevsfreedom
Guan Yu
10
0 / 5 / 2
6,483
463
5,412
17,384
9,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 3 / 1
6,746
482
5,637
10,063
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 1
7,062
504
10,735
11,613
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
angel 6lack
Gilgamesh
11
2 / 0 / 1
7,165
512
5,885
8,430
5,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
5
5
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
IrisElote
Thanatos
1
3
1
0.5
W
Horus
0
0
5
2.5
L
Guan Yu
Pevsfreedom
Guan Yu
0
5
2
0.2
W
4
0
5
6.5
L
0
3
1
0.17
W
3
4
4
1.25
W
Kukulkan
Takemebacisa
Kukulkan
4
0
2
5
W
4
1
2
5
L
2
4
1
0.63
L
Gilgamesh
angel 6lack
Gilgamesh
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,358
Damage
32,065
54,772
Taken
61,053
27,382
Mitigated
25,848
21,431
Healing
17,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
IrisElote
Thanatos
4,396
819
0
6,668
13,563
4,695
0
2,155
10,828
0
51,590
W
Horus
4,522
2,595
3,028
5,602
12,025
9,613
0
3,841
8,184
0
18,067
L
Guan Yu
Pevsfreedom
Guan Yu
5,412
520
483
4,424
17,384
9,238
0
3,822
13,451
0
20,437
W
11,373
7,993
0
7,160
12,620
4,878
833
0
12,620
0
61,636
L
5,637
1,850
0
1,815
10,063
2,655
0
1,526
8,537
0
47,074
W
8,502
1,217
0
486
13,744
5,723
0
2,885
10,859
0
53,742
W
Kukulkan
Takemebacisa
Kukulkan
8,796
1,263
0
1,390
8,919
4,156
298
3,721
5,198
62,415
0
W
7,165
1,203
318
3,447
7,464
3,012
830
288
7,176
57,994
0
L
10,735
3,081
244
3,942
11,613
3,611
0
4,263
7,333
55,639
0
L
Gilgamesh
angel 6lack
Gilgamesh
5,885
892
0
215
8,430
5,649
0
4,156
4,267
0
33,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
34,201
382
Minions Killed
324
0
Camps Cleared
0
1,391,830
Distance Traveled
1,365,877
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,745
482
80
6
0
297,257
0
W
Horus
7,330
524
17
1
0
303,888
0
L
Guan Yu
6,483
463
31
2
0
290,776
0
W
Anhur
8,092
578
84
6
0
259,262
0
L
Ullr
6,746
482
71
5
0
227,163
3
W
Serqet
7,637
546
67
5
0
307,049
0
W
Kukulkan
8,247
589
112
8
0
258,236
4
W
Ix Chel
8,935
638
102
7
0
263,395
0
L
Sol
7,062
504
81
6
0
254,015
7
L
Gilgamesh
7,165
512
61
4
0
296,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role