Player Matchup

Thor
Thor
 
Thor
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Axphz
Janus
Level 128
God Stats
25W - 18L
1,614 SR
Queue Stats
130W - 117L
1,502 Elo+
Solo
Ares
Ares
DustG23
Ares
Level 148
God Stats
1W - 7L
1,138 SR
Queue Stats
270W - 243L
1,491 Elo+
Solo
Anhur
Anhur
Joeymacaroniii
Anhur
Level 106
God Stats
7W - 7L
1,566 SR
Queue Stats
256W - 218L
1,522 Elo+
Solo
Bellona
Bellona
astralfaerie
Bellona
Level 160
God Stats
12W - 6L
1,789 SR
Queue Stats
936W - 861L
1,553 Elo+
Solo
Team Averages
Level 135
1,522 SR
1,514 Elo+

VS

Team Averages
Level 129
1,481 SR
1,519 Elo+
Artemis
Artemis
Babalonnn
Artemis
Level 143
God Stats
1W - 5L
1,287 SR
Queue Stats
119W - 107L
1,477 Elo+
Solo
Fenrir
Fenrir
BoneyLizard
Fenrir
Level 86
God Stats
21W - 14L
1,614 SR
Queue Stats
138W - 106L
1,538 Elo+
Solo
Sol
Sol
FaYa_KuSh-_-
Sol
Level 158
God Stats
6W - 7L
1,413 SR
Queue Stats
347W - 307L
1,529 Elo+
Solo
Bellona
Bellona
Nickih_2009
Bellona
Level 109
God Stats
8W - 8L
1,586 SR
Queue Stats
52W - 57L
1,514 Elo+
Solo
Charon
Charon
O1d Greg007
Charon
Level 148
God Stats
9W - 16L
1,508 SR
Queue Stats
690W - 595L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 4 / 2
6,999
467
4,266
10,356
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Janus
Axphz
Janus
16
2 / 2 / 2
9,064
604
7,416
7,701
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
DustG23
Ares
12
1 / 2 / 4
7,918
528
5,439
14,402
11,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 1 / 1
8,597
573
6,164
11,005
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
astralfaerie
Bellona
15
3 / 2 / 0
9,142
609
14,789
13,152
12,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Babalonnn
Artemis
14
2 / 2 / 2
8,308
554
11,184
10,952
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
15
5 / 3 / 3
8,969
598
5,102
13,572
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 0 / 2
7,903
527
3,448
7,230
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Nickih_2009
Bellona
14
1 / 3 / 2
8,348
557
6,498
18,257
19,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charon
12
1 / 1 / 2
7,250
483
5,684
8,759
6,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
9
Kills
11
11
Deaths
9
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
4
2
0.5
W
Janus
Axphz
Janus
2
2
2
1.5
L
Artemis
Babalonnn
Artemis
2
2
2
1.5
L
Fenrir
5
3
3
2.17
W
Ares
DustG23
Ares
1
2
4
1.5
L
2
0
2
3
W
2
1
1
2.5
L
Bellona
Nickih_2009
Bellona
1
3
2
0.67
L
Charon
1
1
2
2
W
Bellona
astralfaerie
Bellona
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,074
Damage
31,916
56,616
Taken
58,770
36,276
Mitigated
39,494
19,590
Healing
19,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,266
1,389
0
3,720
10,356
3,847
0
1,647
8,709
0
37,011
W
Janus
Axphz
Janus
7,416
301
0
2,596
7,701
3,132
348
2,438
5,263
83,987
0
L
Artemis
Babalonnn
Artemis
11,184
4,834
0
3,426
10,952
3,925
709
3,091
7,781
0
64,115
L
Fenrir
5,102
1,355
0
3,111
13,572
6,484
0
4,786
8,528
0
65,729
W
Ares
DustG23
Ares
5,439
612
0
3,447
14,402
11,554
451
3,252
11,150
28,673
0
L
3,448
1,108
0
4,173
7,230
2,605
2,258
2,816
4,254
59,045
0
W
6,164
2,471
0
4,608
11,005
4,800
510
926
10,079
0
68,794
L
Bellona
Nickih_2009
Bellona
6,498
2,806
0
6,088
18,257
19,636
0
495
16,432
0
61,173
L
Charon
5,684
1,188
0
2,338
8,759
6,844
69
1,287
7,385
31,813
0
W
Bellona
astralfaerie
Bellona
14,789
6,576
0
5,219
13,152
12,943
552
869
12,283
0
74,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,720
Gold Earned
40,778
480
Minions Killed
436
0
Camps Cleared
0
1,489,161
Distance Traveled
1,403,052
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,999
467
63
4
0
273,733
0
W
Janus
9,064
604
152
10
0
309,294
1
L
Artemis
8,308
554
87
6
0
294,233
0
L
Fenrir
8,969
598
94
6
0
325,812
0
W
Ares
7,918
528
27
2
0
309,056
2
L
Sol
7,903
527
101
7
0
197,545
1
W
Anhur
8,597
573
120
8
0
293,241
0
L
Bellona
8,348
557
115
8
0
285,710
4
L
Charon
7,250
483
39
3
0
299,752
3
W
Bellona
9,142
609
118
8
0
303,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role