Player Matchup

Sobek
Sobek
Diamond III
COMMANDO55
Sobek
Diamond III
Level 125
God Stats
16W - 9L
1,709 SR
Queue Stats
250W - 220L
2,110 MMR
Party 1
Hachiman
Hachiman
Diamond I
DarkMagе
Hachiman
Diamond I
Level 158
God Stats
7W - 8L
1,595 SR
Queue Stats
753W - 616L
2,325 MMR
Party 1
Thor
Thor
Masters
Taƒƒ
Thor
Masters
Level 145
God Stats
6W - 4L
1,684 SR
Queue Stats
103W - 98L
2,064 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,662 SR
2,166 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,502 SR
1,683 MMR
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
SnKnR
Kumbhakarna
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 57L
1,671 MMR
Solo
Apollo
Apollo
Platinum II
iDrmS
Apollo
Platinum II
Level 127
God Stats
1W - 2L
1,507 SR
Queue Stats
94W - 107L
1,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 4 / 12
9,249
771
6,311
14,841
15,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
DarkMagе
Hachiman
13
8 / 2 / 6
10,994
916
20,375
11,236
5,630
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
Taƒƒ
Thor
12
6 / 2 / 5
10,259
855
13,399
11,131
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
CharonKuzenboRaijinThothMorgan Le Fay

VS

Bans
PersephoneBacchusHeraAresDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 6 / 4
8,778
732
7,843
12,170
4,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
SnKnR
Kumbhakarna
11
1 / 3 / 5
8,786
732
4,173
18,316
19,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
iDrmS
Apollo
13
5 / 5 / 3
10,456
871
10,017
15,910
9,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
14
Kills
6
8
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
4
0.33
W
Sobek
0
4
12
1.5
W
Hachiman
DarkMagе
Hachiman
8
2
6
5.5
L
Kumbhakarna
SnKnR
Kumbhakarna
1
3
5
1.17
W
Thor
Taƒƒ
Thor
6
2
5
4.25
L
Apollo
iDrmS
Apollo
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,085
Damage
22,033
37,208
Taken
46,396
30,754
Mitigated
33,332
14,104
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,843
702
1,379
2,415
12,170
4,876
0
2,026
9,693
29,132
0
W
Sobek
6,311
913
0
5,840
14,841
15,119
87
5,452
9,389
20,654
0
W
Hachiman
DarkMagе
Hachiman
20,375
16,018
0
6,174
11,236
5,630
2,552
3,142
8,094
0
68,999
L
Kumbhakarna
SnKnR
Kumbhakarna
4,173
583
0
458
18,316
19,174
105
2,556
15,281
15,214
0
W
Thor
Taƒƒ
Thor
13,399
1,626
0
2,090
11,131
10,005
293
3,521
7,610
262
33,867
L
Apollo
iDrmS
Apollo
10,017
5,413
0
224
15,910
9,282
1,594
2,158
13,301
0
34,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,502
Gold Earned
28,020
122
Minions Killed
90
0
Camps Cleared
0
658,385
Distance Traveled
650,925
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,778
732
47
4
0
204,824
3
W
Sobek
9,249
771
16
1
0
224,269
0
W
Hachiman
10,994
916
70
6
0
202,959
0
L
Kumbhakarna
8,786
732
6
1
0
219,723
1
W
Thor
10,259
855
36
3
0
231,157
4
L
Apollo
10,456
871
37
3
0
226,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role