Player Matchup

Charon
Charon
 
Charon
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Gabriel_Kyosuke
Mercury
Level 96
God Stats
7W - 9L
1,342 SR
Queue Stats
502W - 485L
1,443 Elo+
Solo
Loki
Loki
H_Jayne099
Loki
Level 64
God Stats
4W - 9L
1,301 SR
Queue Stats
328W - 346L
1,447 Elo+
Party 1
Sobek
Sobek
Handswet
Sobek
Level 118
God Stats
3W - 7L
1,434 SR
Queue Stats
472W - 495L
1,462 Elo+
Solo
Mulan
Mulan
drog_ks
Mulan
Level 85
God Stats
3W - 7L
1,400 SR
Queue Stats
413W - 456L
1,433 Elo+
Party 1
Team Averages
Level 103
1,396 SR
1,457 Elo+

VS

Team Averages
Level 81
1,513 SR
1,241 Elo+
Agni
Agni
Power78Dryshch9
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 25L
976 Elo+
Party 2
Cthulhu
Cthulhu
Softmarukes
Cthulhu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 88L
1,344 Elo+
Solo
Ymir
Ymir
XDigits
Ymir
Level 142
God Stats
1W - 1L
1,807 SR
Queue Stats
21W - 22L
1,480 Elo+
Party 3
Bakasura
Bakasura
darkeeter
Bakasura
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,430 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Говницо
Ah Muzen Cab
Level 87
God Stats
2W - 0L
1,256 SR
Queue Stats
20W - 31L
973 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
0 / 0 / 0
4,228
846
0
0
0
11
0 / 2 / 4
5,241
1,048
2,509
4,086
1,618
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 2 / 1
6,228
1,246
6,155
4,413
1,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sobek
Handswet
Sobek
11
0 / 1 / 5
5,790
1,158
2,937
5,914
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
drog_ks
Mulan
9
2 / 2 / 2
5,498
1,100
2,601
5,336
4,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 7
5,107
1,021
3,041
4,088
1,694
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Softmarukes
Cthulhu
9
0 / 1 / 6
5,067
1,013
2,410
5,616
4,719
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
XDigits
Ymir
9
2 / 2 / 5
5,729
1,146
2,033
6,095
6,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bakasura
darkeeter
Bakasura
11
5 / 2 / 1
6,136
1,227
5,836
6,198
3,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
Говницо
Ah Muzen Cab
10
0 / 0 / 6
5,318
1,064
4,637
248
103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
7
Kills
7
7
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
0
0
L
0
2
4
1
L
5
2
1
2.75
L
Sobek
Handswet
Sobek
0
1
5
2.5
W
0
2
7
1.75
W
Cthulhu
Softmarukes
Cthulhu
0
1
6
3
W
Ymir
XDigits
Ymir
2
2
5
2.25
W
Bakasura
darkeeter
Bakasura
5
2
1
2.75
L
Mulan
drog_ks
Mulan
2
2
2
1.5
W
Ah Muzen Cab
Говницо
Ah Muzen Cab
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,202
Damage
17,957
19,749
Taken
22,245
13,698
Mitigated
16,679
4,738
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
L
2,509
986
172
254
4,086
1,618
0
1,175
2,581
0
5,865
L
6,155
138
0
159
4,413
1,550
0
1,804
2,489
0
12,335
L
Sobek
Handswet
Sobek
2,937
204
81
3,275
5,914
5,803
0
2,927
2,848
8,472
50
W
3,041
459
287
614
4,088
1,694
0
220
3,868
9,427
0
W
Cthulhu
Softmarukes
Cthulhu
2,410
231
20
69
5,616
4,719
208
878
4,738
7,065
0
W
Ymir
XDigits
Ymir
2,033
295
207
868
6,095
6,396
0
535
5,560
2,576
0
W
Bakasura
darkeeter
Bakasura
5,836
4,426
773
2,282
6,198
3,767
21
1,254
4,944
0
5,841
L
Mulan
drog_ks
Mulan
2,601
466
161
636
5,336
4,727
0
1,578
3,295
0
3,556
W
Ah Muzen Cab
Говницо
Ah Muzen Cab
4,637
555
484
25
248
103
140
0
248
0
9,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,985
Gold Earned
27,357
40
Minions Killed
38
0
Camps Cleared
0
371,323
Distance Traveled
499,104
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,228
846
0
0
0
0
0
L
Mercury
5,241
1,048
9
2
0
127,258
0
L
Loki
6,228
1,246
9
2
0
88,326
0
L
Sobek
5,790
1,158
15
3
0
93,437
0
W
Agni
5,107
1,021
10
2
0
79,272
0
W
Cthulhu
5,067
1,013
8
2
0
103,343
0
W
Ymir
5,729
1,146
1
0
0
93,953
0
W
Bakasura
6,136
1,227
9
2
0
105,387
0
L
Mulan
5,498
1,100
7
1
0
62,302
0
W
Ah Muzen Cab
5,318
1,064
10
2
0
117,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role