Player Matchup

Achilles
Achilles
Merihiem
Achilles
Level 115
God Stats
8W - 7L
1,568 SR
Queue Stats
27W - 27L
1,503 Elo+
Party 1
Athena
Athena
Osamuu
Athena
Level 83
God Stats
5W - 4L
1,534 SR
Queue Stats
12W - 10L
1,555 Elo+
Party 1
Merlin
Merlin
Verhungern
Merlin
Level 22
God Stats
1W - 1L
1,671 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 73
1,591 SR
1,519 Elo+

VS

Team Averages
Level 80
1,522 SR
1,437 Elo+
Danzaburou
Danzaburou
AnimeKewchie
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,407 Elo+
Party 2
Hel
Hel
AnimeQueenShania
Hel
Level 24
God Stats
0W - 4L
1,417 SR
Queue Stats
6W - 11L
1,405 Elo+
Party 2
Loki
Loki
Patoharp
Loki
Level 87
God Stats
5W - 4L
1,650 SR
Queue Stats
65W - 68L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Merihiem
Achilles
13
7 / 0 / 2
9,646
804
11,289
9,776
8,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Athena
Osamuu
Athena
12
1 / 0 / 8
8,465
705
5,376
9,859
9,328
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Verhungern
Merlin
12
1 / 0 / 8
8,737
728
4,788
2,910
1,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnimeKewchie
Danzaburou
10
0 / 3 / 0
7,643
637
4,600
9,238
3,406
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
7,801
650
5,290
7,405
2,445
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
10
0 / 2 / 0
7,587
632
3,434
7,165
2,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AnimeKewchie
Danzaburou
0
3
0
0
L
0
4
0
0
W
Achilles
Merihiem
Achilles
7
0
2
8
W
Athena
Osamuu
Athena
1
0
8
5
L
Loki
0
2
0
0
W
Merlin
Verhungern
Merlin
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,453
Damage
13,324
22,545
Taken
23,808
19,222
Mitigated
8,431
1,933
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AnimeKewchie
Danzaburou
4,600
1,906
0
280
9,238
3,406
0
3,999
4,916
0
22,914
L
5,290
1,140
2,414
1,565
7,405
2,445
0
3,799
3,517
24,518
0
W
Achilles
Merihiem
Achilles
11,289
2,099
0
933
9,776
8,858
225
2,356
7,420
0
27,183
W
Athena
Osamuu
Athena
5,376
1,244
0
750
9,859
9,328
240
2,876
6,983
20,079
0
L
Loki
3,434
705
0
6
7,165
2,580
0
2,609
4,185
0
27,638
W
Merlin
Verhungern
Merlin
4,788
166
0
250
2,910
1,036
0
396
2,514
47,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,848
Gold Earned
23,031
123
Minions Killed
121
0
Camps Cleared
0
697,885
Distance Traveled
573,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,643
637
40
3
0
187,396
0
L
Hel
7,801
650
42
4
0
190,122
0
W
Achilles
9,646
804
33
3
0
261,639
0
W
Athena
8,465
705
18
2
0
231,511
0
L
Loki
7,587
632
39
3
0
196,108
0
W
Merlin
8,737
728
72
6
0
204,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role