Player Matchup

Artio
Artio
BuddhaandFerb
Artio
Level 106
God Stats
16W - 12L
1,610 SR
Queue Stats
260W - 240L
1,538 Elo+
Party 2
Chernobog
Chernobog
CaptianEggnog
Chernobog
Level 60
God Stats
5W - 7L
1,382 SR
Queue Stats
173W - 161L
1,507 Elo+
Party 2
Bakasura
Bakasura
DrDebra
Bakasura
Level 68
God Stats
8W - 6L
1,594 SR
Queue Stats
176W - 165L
1,541 Elo+
Party 2
Tyr
Tyr
GrimGlizzzzy
Tyr
Level 60
God Stats
1W - 1L
1,640 SR
Queue Stats
186W - 193L
1,471 Elo+
Party 2
Persephone
Persephone
JustSumWater
Persephone
Level 66
God Stats
17W - 10L
1,586 SR
Queue Stats
120W - 106L
1,537 Elo+
Party 2
Team Averages
Level 72
1,562 SR
1,519 Elo+

VS

Team Averages
Level 98
1,536 SR
1,510 Elo+
Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
ArtAndHugs
Ah Puch
Level 76
God Stats
3W - 9L
1,509 SR
Queue Stats
143W - 109L
1,539 Elo+
Solo
Khepri
Khepri
Derku
Khepri
Level 95
God Stats
3W - 2L
1,536 SR
Queue Stats
193W - 203L
1,495 Elo+
Party 1
Agni
Agni
J2H Jonny
Agni
Level 84
God Stats
20W - 9L
1,637 SR
Queue Stats
169W - 146L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
9,147
481
7,562
19,461
21,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
CaptianEggnog
Chernobog
15
3 / 8 / 4
9,795
516
10,061
17,959
7,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
DrDebra
Bakasura
17
7 / 6 / 4
10,304
542
16,376
21,264
11,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 3
8,660
456
3,770
16,576
15,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
JustSumWater
Persephone
15
1 / 5 / 1
9,596
505
14,513
12,882
6,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
12 / 4 / 6
12,525
659
22,617
19,279
8,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
 
Hachiman
18
10 / 2 / 2
11,702
616
14,473
12,877
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
ArtAndHugs
Ah Puch
18
1 / 4 / 4
11,185
589
13,425
16,035
8,614
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Khepri
Derku
Khepri
14
0 / 4 / 10
9,228
486
5,642
15,850
15,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
16
1 / 1 / 4
9,484
499
7,413
11,093
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
14
Kills
24
25
Deaths
15
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
4
6
3.75
W
Hachiman
 
Hachiman
10
2
2
5.5
W
Ah Puch
ArtAndHugs
Ah Puch
1
4
4
0.75
L
2
2
8
3
L
Chernobog
CaptianEggnog
Chernobog
3
8
4
0.63
W
Khepri
Derku
Khepri
0
4
10
1.25
L
Bakasura
DrDebra
Bakasura
7
6
4
1.5
L
1
4
3
0.63
W
Agni
1
1
4
3
L
Persephone
JustSumWater
Persephone
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,282
Damage
63,570
88,142
Taken
75,134
62,249
Mitigated
42,978
18,442
Healing
22,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
22,617
16,192
0
4,634
19,279
8,762
290
2,896
15,623
0
129,526
W
Hachiman
 
Hachiman
14,473
10,592
0
5,763
12,877
5,313
243
2,834
9,966
0
90,961
W
Ah Puch
ArtAndHugs
Ah Puch
13,425
922
0
7,357
16,035
8,614
1,905
1,208
13,553
102,313
0
L
7,562
624
557
3,985
19,461
21,947
0
5,150
14,311
17,472
1,512
L
Chernobog
CaptianEggnog
Chernobog
10,061
6,309
0
3,195
17,959
7,337
0
1,830
16,129
0
63,523
W
Khepri
Derku
Khepri
5,642
785
0
1,275
15,850
15,701
0
6,148
8,858
23,252
0
L
Bakasura
DrDebra
Bakasura
16,376
11,352
0
2,271
21,264
11,255
0
5,231
16,033
0
89,065
L
3,770
555
0
4,967
16,576
15,159
0
9,578
6,998
85
42,934
W
Agni
7,413
41
0
3,776
11,093
4,588
244
7,562
3,531
61,469
0
L
Persephone
JustSumWater
Persephone
14,513
458
0
3,467
12,882
6,551
110
4,688
8,176
87,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,502
Gold Earned
54,124
468
Minions Killed
581
0
Camps Cleared
0
1,848,989
Distance Traveled
1,932,842
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,525
659
150
8
0
490,034
6
W
Hachiman
11,702
616
130
7
0
338,123
4
W
Ah Puch
11,185
589
157
8
0
334,622
0
L
Artio
9,147
481
19
1
0
396,132
2
L
Chernobog
9,795
516
109
6
0
346,127
3
W
Khepri
9,228
486
28
1
0
378,610
5
L
Bakasura
10,304
542
140
7
0
421,674
0
L
Tyr
8,660
456
78
4
0
354,260
2
W
Agni
9,484
499
116
6
0
391,453
4
L
Persephone
9,596
505
122
6
0
330,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role