Player Matchup

Raijin
Raijin
Coldblackouts
Raijin
Level 129
God Stats
7W - 1L
1,789 SR
Queue Stats
48W - 43L
1,548 Elo+
Party 2
Surtr
Surtr
Cyoute
Surtr
Level 107
God Stats
4W - 0L
1,638 SR
Queue Stats
14W - 7L
1,733 Elo+
Party 2
Bastet
Bastet
SenporiumIII
Bastet
Level 18
God Stats
52W - 45L
1,562 SR
Queue Stats
88W - 87L
1,421 Elo+
Party 2
Team Averages
Level 85
1,663 SR
1,567 Elo+

VS

Team Averages
Level 117
1,573 SR
1,514 Elo+
Janus
Janus
 
Janus
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
LaCaca505
Hercules
Level 108
God Stats
15W - 23L
1,498 SR
Queue Stats
270W - 270L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VashSeas
Ah Muzen Cab
Level 55
God Stats
16W - 11L
1,720 SR
Queue Stats
236W - 229L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 8
8,288
753
8,977
6,853
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Surtr
Cyoute
Surtr
11
7 / 1 / 1
8,945
813
11,274
11,357
6,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
11
2 / 1 / 6
7,949
723
6,699
7,005
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 1 / 4
8,657
787
8,441
4,873
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
LaCaca505
Hercules
10
2 / 2 / 3
7,859
714
4,792
14,577
12,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
VashSeas
Ah Muzen Cab
10
2 / 6 / 4
8,098
736
4,566
11,024
4,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
6
6
Deaths
9
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
4
4
W
0
4
8
1
W
Surtr
Cyoute
Surtr
7
1
1
7.5
L
Hercules
LaCaca505
Hercules
2
2
3
1.75
W
Bastet
2
1
6
5
L
Ah Muzen Cab
VashSeas
Ah Muzen Cab
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,950
Damage
17,799
25,215
Taken
30,474
10,892
Mitigated
18,594
4,181
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,441
97
0
1,544
4,873
1,813
0
1,569
3,304
38,584
0
W
8,977
825
52
836
6,853
2,023
246
1,545
5,033
45,113
0
W
Surtr
Cyoute
Surtr
11,274
5,611
0
2,401
11,357
6,705
116
3,988
6,793
806
27,566
L
Hercules
LaCaca505
Hercules
4,792
998
0
4,091
14,577
12,672
0
3,919
10,658
0
14,988
W
Bastet
6,699
2,283
0
892
7,005
2,164
36
2,606
4,048
0
22,380
L
Ah Muzen Cab
VashSeas
Ah Muzen Cab
4,566
1,619
0
616
11,024
4,109
0
4,366
6,658
0
29,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,182
Gold Earned
24,614
131
Minions Killed
141
0
Camps Cleared
0
603,309
Distance Traveled
609,728
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,657
787
65
6
0
209,283
0
W
Raijin
8,288
753
66
6
0
181,254
0
W
Surtr
8,945
813
35
3
0
195,369
3
L
Hercules
7,859
714
36
3
0
198,149
0
W
Bastet
7,949
723
30
3
0
226,686
0
L
Ah Muzen Cab
8,098
736
40
4
0
202,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role