Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Stein70
Hou Yi
Level 147
God Stats
0W - 3L
1,359 SR
Queue Stats
183W - 176L
1,534 Elo+
Party 1
Janus
Janus
WatchMyBat
Janus
Level 127
God Stats
0W - 1L
1,260 SR
Queue Stats
40W - 48L
1,484 Elo+
Solo
Ares
Ares
jonnysklz237
Ares
Level 148
God Stats
5W - 5L
1,648 SR
Queue Stats
132W - 126L
1,587 Elo+
Solo
Ne Zha
Ne Zha
peydaddy
Ne Zha
Level 125
God Stats
0W - 1L
1,685 SR
Queue Stats
53W - 50L
1,545 Elo+
Party 1
Team Averages
Level 141
1,491 SR
1,530 Elo+

VS

Team Averages
Level 131
1,530 SR
1,485 Elo+
Anubis
Anubis
 
Anubis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MoonlightBlossom
Skadi
Level 181
God Stats
24W - 12L
1,714 SR
Queue Stats
95W - 101L
1,502 Elo+
Solo
Bellona
Bellona
hahhahahahaha
Bellona
Level 15
God Stats
1W - 1L
1,338 SR
Queue Stats
10W - 7L
1,403 Elo+
Party 2
Set
Set
secor22
Set
Level 158
God Stats
8W - 9L
1,598 SR
Queue Stats
369W - 332L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 0
5,704
439
5,281
10,487
6,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
Stein70
Hou Yi
11
0 / 2 / 0
6,291
484
3,096
9,543
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
11
0 / 3 / 0
6,253
481
2,087
9,282
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 2 / 0
5,606
431
1,284
8,283
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
peydaddy
Ne Zha
12
0 / 2 / 0
6,396
492
3,450
11,546
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 0
7,907
608
5,613
5,362
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
 
Terra
10
1 / 0 / 6
6,893
530
3,723
7,217
4,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 3
7,398
569
7,343
3,766
1,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
13
1 / 0 / 2
8,132
626
5,950
9,225
8,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
14
6 / 0 / 1
8,515
655
8,181
8,203
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
11
11
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
W
Anubis
 
Anubis
3
0
0
3
W
Terra
 
Terra
1
0
6
4
W
0
0
3
1.5
L
Hou Yi
Stein70
Hou Yi
0
2
0
0
L
Janus
0
3
0
0
W
Bellona
1
0
2
2
L
0
2
0
0
L
Ne Zha
peydaddy
Ne Zha
0
2
0
0
W
Set
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,198
Damage
30,810
49,141
Taken
33,773
22,751
Mitigated
20,143
10,050
Healing
14,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,281
2,155
540
2,941
10,487
6,699
0
0
10,487
0
32,319
W
Anubis
 
Anubis
5,613
199
0
4,230
5,362
2,373
660
1,228
4,058
73,270
0
W
Terra
 
Terra
3,723
698
1,599
2,662
7,217
4,750
0
1,798
5,363
16,534
198
W
7,343
2,863
0
420
3,766
1,365
617
225
3,541
0
60,579
L
Hou Yi
Stein70
Hou Yi
3,096
1,642
0
1,930
9,543
3,580
0
3,013
6,530
0
48,301
L
Janus
2,087
164
0
750
9,282
2,967
0
3,878
5,404
56,206
0
W
Bellona
5,950
2,209
0
4,208
9,225
8,145
0
112
8,401
0
56,378
L
1,284
41
0
1,112
8,283
5,372
0
1,369
6,914
17,276
0
L
Ne Zha
peydaddy
Ne Zha
3,450
1,088
0
2,777
11,546
4,133
0
878
10,668
0
66,396
W
Set
8,181
2,400
0
1,578
8,203
3,510
0
381
7,718
0
63,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
38,845
363
Minions Killed
428
0
Camps Cleared
0
1,226,293
Distance Traveled
1,292,880
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,704
439
43
3
0
251,864
0
W
Anubis
7,907
608
124
10
0
241,269
5
W
Terra
6,893
530
25
2
0
282,295
0
W
Skadi
7,398
569
95
7
0
247,172
4
L
Hou Yi
6,291
484
101
8
0
222,616
2
L
Janus
6,253
481
95
7
0
236,486
4
W
Bellona
8,132
626
93
7
0
223,720
2
L
Ares
5,606
431
21
2
0
237,199
6
L
Ne Zha
6,396
492
103
8
0
278,128
0
W
Set
8,515
655
91
7
0
298,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role