Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ExT Drift
Sol
Level 106
God Stats
7W - 5L
1,518 SR
Queue Stats
543W - 523L
1,432 Elo+
Party 1
Bakasura
Bakasura
PrudishMars279
Bakasura
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 132L
1,448 Elo+
Party 1
Chaac
Chaac
Ragnarlordbock
Chaac
Level 139
God Stats
1W - 1L
1,484 SR
Queue Stats
91W - 95L
1,460 Elo+
Solo
Team Averages
Level 118
1,500 SR
1,468 Elo+

VS

Team Averages
Level 113
1,517 SR
1,452 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MonoNocturno97
Bellona
Level 80
God Stats
6W - 6L
1,548 SR
Queue Stats
231W - 255L
1,358 Elo+
Solo
Heimdallr
Heimdallr
NiFe Ganseki
Heimdallr
Level 159
God Stats
6W - 5L
1,548 SR
Queue Stats
419W - 408L
1,402 Elo+
Solo
Janus
Janus
T-Flex-K
Janus
Level 125
God Stats
26W - 45L
1,490 SR
Queue Stats
184W - 244L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
3 / 1 / 0
5,175
739
1,551
4,019
1,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
 
Surtr
5
0 / 3 / 2
3,712
530
3,253
6,116
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 1 / 2
4,745
678
3,633
2,876
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
6
0 / 3 / 2
4,257
608
1,219
5,781
3,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,279
611
1,183
5,034
2,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
7
1 / 1 / 7
4,680
669
2,655
7,471
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
 
Hel
1
0 / 0 / 0
2,921
417
0
208
31
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
4,820
689
3,389
5,545
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
NiFe Ganseki
Heimdallr
8
6 / 1 / 0
5,041
720
4,338
4,755
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
T-Flex-K
Janus
9
1 / 0 / 1
4,850
693
1,213
2,424
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
3
Kills
8
8
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
0
3
W
Surtr
 
Surtr
0
3
2
0.33
L
Xing Tian
 
Xing Tian
1
1
7
4.5
L
Hel
 
Hel
0
0
0
0
W
0
1
2
1
L
0
1
0
0
L
Heimdallr
NiFe Ganseki
Heimdallr
6
1
0
6
W
Bakasura
0
3
2
0.33
W
0
0
0
0
L
Janus
T-Flex-K
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,839
Damage
11,595
23,826
Taken
20,403
9,529
Mitigated
11,010
6,545
Healing
6,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,551
709
0
824
4,019
1,264
0
164
3,815
0
27,470
W
Surtr
 
Surtr
3,253
1,329
0
1,231
6,116
2,121
156
2,111
3,949
245
15,568
L
Xing Tian
 
Xing Tian
2,655
717
0
1,524
7,471
4,353
0
1,517
5,848
8,912
0
L
Hel
 
Hel
0
0
69
50
208
31
0
0
208
393
0
W
3,633
1,485
0
1,212
2,876
873
1,259
1,004
1,844
29,066
1,367
L
3,389
855
0
2,450
5,545
4,173
0
0
5,545
0
26,793
L
Heimdallr
NiFe Ganseki
Heimdallr
4,338
1,581
104
1,291
4,755
1,746
0
1,546
3,209
0
24,157
W
Bakasura
1,219
611
195
1,748
5,781
3,102
56
465
5,316
0
9,490
W
1,183
276
0
1,335
5,034
2,169
0
0
5,034
0
21,705
L
Janus
T-Flex-K
Janus
1,213
0
0
1,009
2,424
707
0
672
1,752
29,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,168
Gold Earned
22,312
179
Minions Killed
160
0
Camps Cleared
0
781,650
Distance Traveled
570,203
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,175
739
54
8
0
182,875
0
W
Surtr
3,712
530
24
3
0
126,587
0
L
Xing Tian
4,680
669
17
2
0
150,746
0
L
Hel
2,921
417
2
0
0
24,372
0
W
Sol
4,745
678
49
7
0
142,619
0
L
Bellona
4,820
689
55
8
0
143,378
1
L
Heimdallr
5,041
720
30
4
0
127,926
0
W
Bakasura
4,257
608
16
2
0
194,015
0
W
Chaac
4,279
611
36
5
0
135,554
3
L
Janus
4,850
693
56
8
0
123,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role