Player Matchup

Sol
Sol
Cloutzie
Sol
Level 40
God Stats
7W - 3L
1,563 SR
Queue Stats
151W - 149L
1,421 Elo+
Party 1
Charon
Charon
GalaxyBoy127133
Charon
Level 107
God Stats
3W - 2L
1,511 SR
Queue Stats
257W - 242L
1,493 Elo+
Solo
Amaterasu
Amaterasu
Nisivoccia
Amaterasu
Level 78
God Stats
2W - 0L
1,773 SR
Queue Stats
153W - 150L
1,502 Elo+
Party 1
Medusa
Medusa
OPeter JohnsonO
Medusa
Level 128
God Stats
5W - 4L
1,630 SR
Queue Stats
152W - 173L
1,450 Elo+
Solo
Arachne
Arachne
Valorince
Arachne
Level 99
God Stats
96W - 61L
1,633 SR
Queue Stats
173W - 180L
1,470 Elo+
Party 1
Team Averages
Level 90
1,622 SR
1,467 Elo+

VS

Team Averages
Level 138
1,482 SR
1,468 Elo+
Sylvanus
Sylvanus
Anthony-vlz-
Sylvanus
Level 126
God Stats
75W - 75L
1,511 SR
Queue Stats
497W - 509L
1,454 Elo+
Party 2
Fenrir
Fenrir
LukeIsThatKidd
Fenrir
Level 109
God Stats
0W - 1L
1,265 SR
Queue Stats
20W - 20L
1,447 Elo+
Solo
Ix Chel
Ix Chel
OhhSoEpic
Ix Chel
Level 135
God Stats
38W - 41L
1,571 SR
Queue Stats
556W - 532L
1,519 Elo+
Solo
Neith
Neith
derbyloke
Neith
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 125L
1,510 Elo+
Solo
Anubis
Anubis
linternaverde11
Anubis
Level 123
God Stats
154W - 123L
1,565 SR
Queue Stats
1,103W - 1,138L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 10
9,743
541
11,063
11,590
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 1 / 14
10,222
568
18,014
18,093
14,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Nisivoccia
Amaterasu
16
4 / 5 / 4
9,988
555
5,750
18,177
15,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 1 / 6
9,627
535
10,872
10,536
4,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Valorince
Arachne
20
16 / 2 / 9
12,546
697
22,786
18,751
7,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anthony-vlz-
Sylvanus
13
1 / 5 / 6
8,522
473
5,062
22,083
16,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

15
6 / 6 / 3
10,246
569
8,685
17,944
8,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
OhhSoEpic
Ix Chel
15
3 / 5 / 3
10,034
557
12,894
14,723
14,936
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
derbyloke
Neith
14
0 / 3 / 4
8,520
473
5,444
14,145
6,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 10 / 4
10,075
560
9,744
18,831
10,251
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
29
Kills
13
13
Deaths
29
43
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Anthony-vlz-
Sylvanus
1
5
6
0.8
W
3
4
10
2
W
4
1
14
11
L
6
6
3
1.25
W
Amaterasu
Nisivoccia
Amaterasu
4
5
4
1.2
W
2
1
6
5
L
Ix Chel
OhhSoEpic
Ix Chel
3
5
3
0.9
W
Arachne
Valorince
Arachne
16
2
9
10.25
L
Neith
derbyloke
Neith
0
3
4
0.67
L
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,485
Damage
41,829
77,147
Taken
87,726
45,155
Mitigated
56,696
23,516
Healing
27,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Anthony-vlz-
Sylvanus
5,062
1,031
1,397
6,852
22,083
16,619
34
9,171
12,912
23,337
5,495
W
11,063
1,802
101
3,196
11,590
3,445
1,009
4,708
6,790
71,529
0
W
18,014
1,631
172
5,805
18,093
14,061
230
5,791
12,239
53,187
0
L
8,685
1,916
0
4,653
17,944
8,815
734
5,802
12,142
0
52,965
W
Amaterasu
Nisivoccia
Amaterasu
5,750
2,185
0
4,086
18,177
15,150
958
8,002
9,867
0
56,747
W
10,872
3,504
0
3,669
10,536
4,807
1,843
340
10,196
0
94,813
L
Ix Chel
OhhSoEpic
Ix Chel
12,894
1,747
435
5,496
14,723
14,936
0
3,195
11,528
77,183
0
W
Arachne
Valorince
Arachne
22,786
14,134
391
6,096
18,751
7,692
1,160
8,305
10,245
0
122,124
L
Neith
derbyloke
Neith
5,444
2,333
0
4,126
14,145
6,075
0
3,969
10,176
0
61,494
L
9,744
254
0
4,566
18,831
10,251
1,631
6,940
11,891
75,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,126
Gold Earned
47,397
538
Minions Killed
466
0
Camps Cleared
0
1,741,021
Distance Traveled
1,511,755
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,522
473
62
3
0
313,880
2
W
Sol
9,743
541
97
5
0
312,186
0
W
Charon
10,222
568
64
4
0
377,023
1
L
Fenrir
10,246
569
72
4
0
374,358
2
W
Amaterasu
9,988
555
103
6
0
331,122
0
W
Medusa
9,627
535
136
8
0
339,253
0
L
Ix Chel
10,034
557
125
7
0
314,180
4
W
Arachne
12,546
697
138
8
0
381,437
0
L
Neith
8,520
473
102
6
0
233,956
2
L
Anubis
10,075
560
105
6
0
275,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role