Player Matchup

Fenrir
Fenrir
Beastshark59
Fenrir
Level 28
God Stats
1W - 4L
1,198 SR
Queue Stats
3W - 9L
1,112 Elo+
Party 2
Cthulhu
Cthulhu
LordKrasus7
Cthulhu
Level 14
God Stats
1W - 6L
1,129 SR
Queue Stats
1W - 7L
986 Elo+
Party 2
Kukulkan
Kukulkan
blahmanx
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,017 Elo+
Party 2
Izanami
Izanami
cmanultra
Izanami
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,136 Elo+
Party 2
Ymir
Ymir
waino987
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,137 Elo+
Party 2
Team Averages
Level 21
1,365 SR
1,078 Elo+

VS

Team Averages
Level 84
1,544 SR
1,396 Elo+
Nemesis
Nemesis
Diaveli
Nemesis
Level 43
God Stats
19W - 23L
1,472 SR
Queue Stats
49W - 56L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
Joker139Luis
Danzaburou
Level 80
God Stats
27W - 21L
1,575 SR
Queue Stats
253W - 248L
1,398 Elo+
Party 1
Tiamat
Tiamat
JustAFamilyGuy
Tiamat
Level 106
God Stats
1W - 1L
1,771 SR
Queue Stats
38W - 37L
1,442 Elo+
Party 1
Da Ji
Da Ji
Sangonomiya-13
Da Ji
Level 87
God Stats
15W - 8L
1,594 SR
Queue Stats
182W - 190L
1,394 Elo+
Party 1
Ares
Ares
ShadeDrakeKing
Ares
Level 102
God Stats
8W - 10L
1,308 SR
Queue Stats
150W - 156L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 5 / 0
6,392
492
4,245
14,190
5,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
LordKrasus7
Cthulhu
10
0 / 3 / 0
6,126
471
5,470
8,780
6,389
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
blahmanx
Kukulkan
8
0 / 6 / 1
5,520
425
3,377
6,192
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
cmanultra
Izanami
10
1 / 4 / 1
6,360
489
6,059
9,729
3,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
8
0 / 3 / 4
5,493
423
3,779
10,107
8,331
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diaveli
Nemesis
11
0 / 1 / 4
6,921
532
3,296
7,419
2,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Joker139Luis
Danzaburou
11
3 / 2 / 3
7,210
555
8,573
9,674
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 5
7,591
584
6,769
7,960
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
10 / 0 / 5
8,132
626
6,854
7,643
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 1 / 12
7,835
603
7,923
11,083
10,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
21
21
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
0
0.6
W
Nemesis
Diaveli
Nemesis
0
1
4
2
W
Danzaburou
Joker139Luis
Danzaburou
3
2
3
2.25
W
5
0
5
7.5
L
Cthulhu
LordKrasus7
Cthulhu
0
3
0
0
W
10
0
5
12.5
W
3
1
12
9
L
Kukulkan
blahmanx
Kukulkan
0
6
1
0.08
L
Izanami
cmanultra
Izanami
1
4
1
0.38
L
Ymir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,930
Damage
33,415
48,998
Taken
43,779
26,760
Mitigated
24,874
7,790
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,245
1,566
0
4,032
14,190
5,709
0
3,314
10,876
0
31,376
W
Nemesis
Diaveli
Nemesis
3,296
945
0
2,243
7,419
2,716
463
4,299
3,120
0
38,730
W
Danzaburou
Joker139Luis
Danzaburou
8,573
4,059
0
3,929
9,674
3,995
918
2,249
7,425
0
43,310
W
6,769
1,170
0
3,917
7,960
4,632
486
1,847
6,113
42,674
0
L
Cthulhu
LordKrasus7
Cthulhu
5,470
371
0
998
8,780
6,389
0
2,538
6,242
31,101
0
W
6,854
1,551
0
1,970
7,643
3,463
0
1,986
5,657
0
49,567
W
7,923
1,259
0
1,446
11,083
10,068
0
2,881
8,202
24,205
0
L
Kukulkan
blahmanx
Kukulkan
3,377
904
0
20
6,192
2,346
0
3,578
2,614
22,388
0
L
Izanami
cmanultra
Izanami
6,059
4,382
129
2,156
9,729
3,985
0
2,277
7,452
0
49,240
L
Ymir
3,779
1,033
0
455
10,107
8,331
0
2,985
7,122
18,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
37,689
258
Minions Killed
278
0
Camps Cleared
0
1,207,997
Distance Traveled
1,330,389
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,392
492
57
4
0
278,789
1
W
Nemesis
6,921
532
56
4
0
278,229
0
W
Danzaburou
7,210
555
53
4
0
214,526
2
W
Tiamat
7,591
584
74
6
0
279,789
0
L
Cthulhu
6,126
471
47
4
0
263,273
0
W
Da Ji
8,132
626
71
5
0
292,080
0
W
Ares
7,835
603
24
2
0
265,765
0
L
Kukulkan
5,520
425
52
4
0
205,281
0
L
Izanami
6,360
489
79
6
0
231,558
0
L
Ymir
5,493
423
23
2
0
229,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role