Player Matchup

Janus
Janus
IamRuffyx
Janus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,300 Elo+
Party 1
Xbalanque
Xbalanque
connorironman11
Xbalanque
Level 129
God Stats
7W - 4L
1,704 SR
Queue Stats
131W - 122L
1,503 Elo+
Solo
King Arthur
King Arthur
lamlnvictus
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,300 Elo+
Party 1
Team Averages
Level 79
1,568 SR
1,368 Elo+

VS

Team Averages
Level 99
1,437 SR
1,429 Elo+
Surtr
Surtr
MMBmax_henry
Surtr
Level 142
God Stats
8W - 2L
1,583 SR
Queue Stats
88W - 50L
1,515 Elo+
Solo
Ra
Ra
NoXXy-_62
Ra
Level 126
God Stats
2W - 4L
1,238 SR
Queue Stats
133W - 135L
1,388 Elo+
Party 2
Arachne
Arachne
senior_wearer93
Arachne
Level 30
God Stats
6W - 5L
1,488 SR
Queue Stats
132W - 130L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IamRuffyx
Janus
12
0 / 10 / 0
9,626
642
6,192
14,495
5,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
connorironman11
Xbalanque
13
2 / 2 / 0
10,623
708
14,124
10,135
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
lamlnvictus
King Arthur
11
0 / 5 / 1
9,262
617
3,787
15,130
11,704
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 13
12,161
811
12,762
16,989
17,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
7 / 0 / 7
12,925
862
14,239
5,864
2,423
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
8 / 0 / 2
12,288
819
5,334
11,203
5,567
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
17
17
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
IamRuffyx
Janus
0
10
0
0
W
2
2
13
4.25
W
7
0
7
10.5
L
Xbalanque
connorironman11
Xbalanque
2
2
0
1
L
King Arthur
lamlnvictus
King Arthur
0
5
1
0.1
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,103
Damage
32,335
39,760
Taken
34,056
21,586
Mitigated
25,501
4,435
Healing
9,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
IamRuffyx
Janus
6,192
127
0
366
14,495
5,626
0
5,408
8,892
47,258
0
W
12,762
2,418
0
4,133
16,989
17,511
1,198
3,177
13,812
1,778
36,036
W
14,239
371
1,090
1,461
5,864
2,423
940
1,788
4,076
77,019
0
L
Xbalanque
connorironman11
Xbalanque
14,124
5,023
157
3,312
10,135
4,256
0
2,234
7,901
0
64,271
L
King Arthur
lamlnvictus
King Arthur
3,787
650
0
600
15,130
11,704
0
7,852
7,042
0
19,056
W
5,334
4,063
0
2,513
11,203
5,567
892
1,697
9,506
0
37,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,511
Gold Earned
37,374
219
Minions Killed
184
0
Camps Cleared
0
731,208
Distance Traveled
854,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,626
642
74
5
0
204,545
0
W
Surtr
12,161
811
45
3
0
293,658
0
W
Ra
12,925
862
107
7
0
275,787
0
L
Xbalanque
10,623
708
127
8
0
265,525
0
L
King Arthur
9,262
617
18
1
0
261,138
0
W
Arachne
12,288
819
32
2
0
284,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role