Player Matchup

Kuzenbo
Kuzenbo
DarkWebby96
Kuzenbo
Level 122
God Stats
10W - 11L
1,532 SR
Queue Stats
660W - 576L
1,565 Elo+
Solo
He Bo
He Bo
FarohGangYT
He Bo
Level 99
God Stats
8W - 1L
1,910 SR
Queue Stats
251W - 248L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
JSpezz
Sun Wukong
Level 95
God Stats
5W - 2L
1,617 SR
Queue Stats
343W - 322L
1,447 Elo+
Solo
Hera
Hera
SideshowR0
Hera
Level 92
God Stats
15W - 10L
1,500 SR
Queue Stats
174W - 164L
1,495 Elo+
Solo
Neith
Neith
warrdon
Neith
Level 133
God Stats
307W - 332L
1,538 SR
Queue Stats
307W - 332L
1,495 Elo+
Solo
Team Averages
Level 108
1,619 SR
1,502 Elo+

VS

Team Averages
Level 137
1,570 SR
1,465 Elo+
Raijin
Raijin
D8niteDev
Raijin
Level 139
God Stats
8W - 7L
1,611 SR
Queue Stats
207W - 216L
1,414 Elo+
Solo
Charybdis
Charybdis
MiruMats
Charybdis
Level 140
God Stats
2W - 2L
1,645 SR
Queue Stats
229W - 216L
1,504 Elo+
Solo
Tsukuyomi
Tsukuyomi
Originalimen
Tsukuyomi
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
413W - 400L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Sekizo-NightxGuy
Nu Wa
Level 162
God Stats
37W - 29L
1,573 SR
Queue Stats
304W - 287L
1,450 Elo+
Solo
King Arthur
King Arthur
ikimuraflow
King Arthur
Level 115
God Stats
67W - 62L
1,521 SR
Queue Stats
259W - 253L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkWebby96
Kuzenbo
14
2 / 2 / 8
10,196
510
9,229
19,093
26,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
5 / 6 / 3
11,071
554
11,264
20,938
9,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
JSpezz
Sun Wukong
14
1 / 4 / 3
8,797
440
8,762
21,567
17,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 2 / 5
10,227
511
13,207
14,787
8,095
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
warrdon
Neith
15
2 / 1 / 0
9,811
491
5,930
7,097
3,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
D8niteDev
Raijin
13
0 / 3 / 3
8,314
416
6,115
11,099
4,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
MiruMats
Charybdis
17
0 / 1 / 1
10,484
524
6,087
10,678
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Originalimen
Tsukuyomi
17
10 / 3 / 2
10,882
544
13,964
18,996
8,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 9
9,145
457
9,681
11,482
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ikimuraflow
King Arthur
16
4 / 3 / 3
11,007
550
19,019
22,606
24,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
12
Kills
15
15
Deaths
12
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
D8niteDev
Raijin
0
3
3
0.5
W
Kuzenbo
DarkWebby96
Kuzenbo
2
2
8
3
W
5
6
3
1.08
W
Sun Wukong
JSpezz
Sun Wukong
1
4
3
0.63
L
Charybdis
MiruMats
Charybdis
0
1
1
0.5
L
Tsukuyomi
Originalimen
Tsukuyomi
10
3
2
3.67
L
1
2
9
2.75
W
2
2
5
2.25
L
King Arthur
ikimuraflow
King Arthur
4
3
3
1.83
W
Neith
warrdon
Neith
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,392
Damage
54,866
83,482
Taken
74,861
64,612
Mitigated
46,984
22,398
Healing
26,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
D8niteDev
Raijin
6,115
591
241
3,572
11,099
4,632
0
7,649
3,450
55,713
0
W
Kuzenbo
DarkWebby96
Kuzenbo
9,229
3,205
0
2,174
19,093
26,630
182
6,424
12,654
25,871
0
W
11,264
907
0
6,718
20,938
9,233
0
2,441
18,497
115,384
0
W
Sun Wukong
JSpezz
Sun Wukong
8,762
2,363
0
2,847
21,567
17,598
268
3,189
18,378
0
48,811
L
Charybdis
MiruMats
Charybdis
6,087
1,665
0
4,217
10,678
4,966
3,291
2,701
7,977
0
94,169
L
Tsukuyomi
Originalimen
Tsukuyomi
13,964
3,821
0
9,393
18,996
8,457
0
10,010
8,986
0
87,796
L
9,681
2,502
413
4,384
11,482
4,397
216
4,152
7,330
63,786
0
W
13,207
3,546
0
7,670
14,787
8,095
1,041
4,375
10,410
87,067
0
L
King Arthur
ikimuraflow
King Arthur
19,019
1,096
0
4,352
22,606
24,532
0
9,188
13,418
5,217
76,572
W
Neith
warrdon
Neith
5,930
1,517
0
2,989
7,097
3,056
923
1,701
5,392
0
81,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
49,832
519
Minions Killed
578
0
Camps Cleared
0
1,788,863
Distance Traveled
1,811,589
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,314
416
86
4
0
300,714
11
W
Kuzenbo
10,196
510
26
1
0
416,428
6
W
He Bo
11,071
554
154
8
0
367,719
4
W
Sun Wukong
8,797
440
74
4
0
341,511
0
L
Charybdis
10,484
524
179
9
0
374,988
2
L
Tsukuyomi
10,882
544
116
6
0
435,394
0
L
Nu Wa
9,145
457
83
4
0
343,545
1
W
Hera
10,227
511
111
6
0
374,094
2
L
King Arthur
11,007
550
114
6
0
356,948
0
W
Neith
9,811
491
154
8
0
289,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role