Player Matchup

Danzaburou
Danzaburou
JHoder23
Danzaburou
Level 66
God Stats
13W - 16L
1,443 SR
Queue Stats
144W - 155L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
Lethal Ninja134
Jormungandr
Level 147
God Stats
21W - 31L
1,555 SR
Queue Stats
418W - 392L
1,502 Elo+
Party 2
Zeus
Zeus
Nevinatorr
Zeus
Level 28
God Stats
2W - 5L
1,453 SR
Queue Stats
42W - 69L
1,437 Elo+
Party 2
Loki
Loki
SpikiestVirus74
Loki
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 154L
1,523 Elo+
Party 2
Geb
Geb
TheBaconWithin
Geb
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,447 Elo+
Solo
Team Averages
Level 94
1,490 SR
1,470 Elo+

VS

Team Averages
Level 74
1,581 SR
1,504 Elo+
Ra
Ra
BoostNuker
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 89L
1,544 Elo+
Party 1
Raijin
Raijin
Kibōoo
Raijin
Level 43
God Stats
2W - 0L
1,818 SR
Queue Stats
10W - 14L
1,512 Elo+
Party 1
Hachiman
Hachiman
SiegeyBodeezey
Hachiman
Level 11
God Stats
1W - 3L
1,553 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 1
Loki
Loki
Zenkami
Loki
Level 134
God Stats
3W - 2L
1,356 SR
Queue Stats
143W - 131L
1,511 Elo+
Party 3
Cu Chulainn
Cu Chulainn
khronicplague
Cu Chulainn
Level 93
God Stats
5W - 1L
1,677 SR
Queue Stats
119W - 130L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JHoder23
Danzaburou
11
1 / 3 / 2
6,972
465
4,268
9,325
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jormungandr
Lethal Ninja134
Jormungandr
14
3 / 1 / 0
9,121
608
12,087
12,548
9,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 3
8,458
564
7,295
7,332
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 1
8,186
546
3,966
9,893
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 5 / 1
6,243
416
4,391
17,566
10,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
8,682
579
4,006
10,294
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Kibōoo
Raijin
13
7 / 2 / 3
8,398
560
13,961
12,049
6,679
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
11
2 / 3 / 7
7,085
472
6,747
9,779
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Zenkami
Loki
14
4 / 1 / 2
8,394
560
7,355
10,351
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
khronicplague
Cu Chulainn
12
0 / 3 / 1
6,955
464
4,328
13,650
10,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
11
Kills
16
16
Deaths
12
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Danzaburou
JHoder23
Danzaburou
1
3
2
0.67
W
Raijin
Kibōoo
Raijin
7
2
3
4.25
L
Jormungandr
Lethal Ninja134
Jormungandr
3
1
0
3
L
3
4
3
1.13
W
Hachiman
2
3
7
1.83
L
3
3
1
1.17
L
1
5
1
0.3
W
Loki
Zenkami
Loki
4
1
2
5
W
Cu Chulainn
khronicplague
Cu Chulainn
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,007
Damage
36,397
56,664
Taken
56,123
31,317
Mitigated
28,644
11,387
Healing
15,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,006
712
192
3,625
10,294
4,497
111
4,885
5,333
66,380
0
L
Danzaburou
JHoder23
Danzaburou
4,268
2,391
0
2,647
9,325
4,160
0
4,295
5,030
0
43,397
W
Raijin
Kibōoo
Raijin
13,961
1,466
0
4,799
12,049
6,679
476
3,432
8,617
67,762
0
L
Jormungandr
Lethal Ninja134
Jormungandr
12,087
2,783
0
2,430
12,548
9,687
0
1,291
11,257
73,668
402
L
7,295
991
0
1,213
7,332
2,692
63
1,443
5,889
58,301
0
W
Hachiman
6,747
4,753
0
1,502
9,779
3,375
404
2,046
7,733
0
24,731
L
3,966
793
0
548
9,893
4,311
0
3,620
6,273
0
70,897
L
4,391
518
0
4,549
17,566
10,467
0
7,318
10,248
14,350
0
W
Loki
Zenkami
Loki
7,355
2,104
0
3,629
10,351
4,025
0
4,785
5,469
0
56,114
W
Cu Chulainn
khronicplague
Cu Chulainn
4,328
850
0
1,606
13,650
10,068
0
7,615
5,600
0
49,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,980
Gold Earned
39,514
420
Minions Killed
436
0
Camps Cleared
0
1,410,075
Distance Traveled
1,496,726
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,682
579
113
8
0
306,439
5
L
Danzaburou
6,972
465
75
5
0
255,775
0
W
Raijin
8,398
560
109
7
0
273,049
0
L
Jormungandr
9,121
608
121
8
0
254,793
0
L
Zeus
8,458
564
118
8
0
257,251
2
W
Hachiman
7,085
472
40
3
0
301,420
0
L
Loki
8,186
546
98
7
0
337,429
0
L
Geb
6,243
416
8
1
0
304,827
4
W
Loki
8,394
560
81
5
0
336,894
0
W
Cu Chulainn
6,955
464
93
6
0
278,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role