Player Matchup

Sun Wukong
Sun Wukong
PepinWasTaken
Sun Wukong
Level 63
God Stats
6W - 4L
1,508 SR
Queue Stats
257W - 259L
1,550 Elo+
Party 3
Apollo
Apollo
Pineapolis
Apollo
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,313 Elo+
Party 1
Shiva
Shiva
RegretZen
Shiva
Level 148
God Stats
7W - 3L
1,574 SR
Queue Stats
285W - 294L
1,556 Elo+
Party 3
He Bo
He Bo
mikeyyg
He Bo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,440 Elo+
Party 1
Ares
Ares
vDrapion
Ares
Level 137
God Stats
1W - 1L
1,403 SR
Queue Stats
9W - 15L
1,270 Elo+
Party 1
Team Averages
Level 119
1,497 SR
1,426 Elo+

VS

Team Averages
Level 141
1,708 SR
1,535 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Alkarinkwa
Xing Tian
Level 186
God Stats
8W - 1L
1,963 SR
Queue Stats
286W - 300L
1,586 Elo+
Solo
Nu Wa
Nu Wa
Ayzev
Nu Wa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,583 Elo+
Party 2
Jormungandr
Jormungandr
GB Shockwave
Jormungandr
Level 120
God Stats
2W - 3L
1,815 SR
Queue Stats
139W - 129L
1,472 Elo+
Party 2
Rama
Rama
SleptOn Mems
Rama
Level 147
God Stats
3W - 2L
1,761 SR
Queue Stats
158W - 162L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PepinWasTaken
Sun Wukong
15
2 / 0 / 13
8,468
847
9,543
10,847
7,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Apollo
Pineapolis
Apollo
16
7 / 1 / 12
9,492
949
10,510
9,344
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
RegretZen
Shiva
15
2 / 0 / 18
9,173
917
6,909
10,048
9,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
mikeyyg
He Bo
15
8 / 2 / 12
9,276
928
14,311
8,213
3,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
14
3 / 1 / 11
9,029
903
10,948
12,045
10,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 5 / 2
6,457
646
4,000
11,322
11,454
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Alkarinkwa
Xing Tian
13
1 / 4 / 2
7,648
765
5,830
16,403
11,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Ayzev
Nu Wa
12
0 / 4 / 2
6,817
682
9,482
7,386
3,249
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
GB Shockwave
Jormungandr
12
1 / 5 / 1
7,216
722
9,750
11,164
14,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 1
7,588
759
8,210
8,882
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
12
22
Kills
4
4
Deaths
22
66
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
2
0.2
L
Xing Tian
Alkarinkwa
Xing Tian
1
4
2
0.5
L
Nu Wa
Ayzev
Nu Wa
0
4
2
0.25
L
Jormungandr
GB Shockwave
Jormungandr
1
5
1
0.3
W
Sun Wukong
PepinWasTaken
Sun Wukong
2
0
13
8.5
W
Apollo
Pineapolis
Apollo
7
1
12
13
W
Shiva
RegretZen
Shiva
2
0
18
11
L
2
4
1
0.63
W
He Bo
mikeyyg
He Bo
8
2
12
7
W
Ares
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,221
Damage
37,272
50,497
Taken
55,157
33,977
Mitigated
44,727
25,821
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,000
675
773
1,812
11,322
11,454
0
5,851
5,471
0
8,864
L
Xing Tian
Alkarinkwa
Xing Tian
5,830
129
1,381
4,182
16,403
11,865
0
7,253
9,150
10,537
205
L
Nu Wa
Ayzev
Nu Wa
9,482
2,752
0
1,104
7,386
3,249
0
3,806
3,580
19,192
0
L
Jormungandr
GB Shockwave
Jormungandr
9,750
2,039
0
412
11,164
14,016
0
5,585
5,579
17,859
0
W
Sun Wukong
PepinWasTaken
Sun Wukong
9,543
1,227
1,469
3,350
10,847
7,075
1,028
4,927
5,733
0
21,003
W
Apollo
Pineapolis
Apollo
10,510
4,662
446
3,365
9,344
4,054
1,718
4,086
5,176
0
26,075
W
Shiva
RegretZen
Shiva
6,909
1,033
4,801
4,075
10,048
9,386
425
4,871
4,841
0
16,899
L
8,210
5,808
397
1,072
8,882
4,143
0
2,764
6,118
0
18,845
W
He Bo
mikeyyg
He Bo
14,311
717
526
2,252
8,213
3,316
567
3,844
4,233
29,293
0
W
Ares
10,948
1,469
1,918
3,619
12,045
10,146
560
6,135
5,657
15,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,438
Gold Earned
35,726
125
Minions Killed
92
0
Camps Cleared
0
992,785
Distance Traveled
884,773
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,457
646
17
2
0
186,594
0
L
Xing Tian
7,648
765
12
1
0
188,231
1
L
Nu Wa
6,817
682
16
2
0
167,930
0
L
Jormungandr
7,216
722
22
2
0
178,361
0
W
Sun Wukong
8,468
847
27
3
0
229,357
0
W
Apollo
9,492
949
34
3
0
190,034
0
W
Shiva
9,173
917
20
2
0
210,893
0
L
Rama
7,588
759
25
3
0
163,657
0
W
He Bo
9,276
928
35
4
0
191,803
0
W
Ares
9,029
903
9
1
0
170,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role