Player Matchup

Guan Yu
Guan Yu
Fourr1Two
Guan Yu
Level 69
God Stats
2W - 0L
1,767 SR
Queue Stats
17W - 19L
1,318 Elo+
Party 1
Mulan
Mulan
MerLin the Yeti
Mulan
Level 68
God Stats
2W - 1L
1,332 SR
Queue Stats
68W - 57L
1,452 Elo+
Solo
Medusa
Medusa
Rupert is King
Medusa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,308 Elo+
Party 1
Bacchus
Bacchus
Zazre
Bacchus
Level 121
God Stats
2W - 4L
1,258 SR
Queue Stats
369W - 383L
1,409 Elo+
Solo
Sol
Sol
x70DUSTIN23x
Sol
Level 123
God Stats
4W - 8L
1,329 SR
Queue Stats
288W - 295L
1,509 Elo+
Solo
Team Averages
Level 98
1,437 SR
1,399 Elo+

VS

Team Averages
Level 101
1,338 SR
1,425 Elo+
Raijin
Raijin
Joso2881
Raijin
Level 123
God Stats
0W - 3L
1,233 SR
Queue Stats
421W - 426L
1,445 Elo+
Solo
Tiamat
Tiamat
OffDatDank
Tiamat
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 79L
1,399 Elo+
Solo
Ullr
Ullr
Rodblockk-Steppa
Ullr
Level 63
God Stats
1W - 4L
1,591 SR
Queue Stats
185W - 223L
1,438 Elo+
Solo
Terra
Terra
Strikefreedom28
Terra
Level 100
God Stats
0W - 3L
1,207 SR
Queue Stats
145W - 168L
1,377 Elo+
Solo
Athena
Athena
padronbal360
Athena
Level 154
God Stats
3W - 5L
1,157 SR
Queue Stats
221W - 219L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Fourr1Two
Guan Yu
17
5 / 1 / 16
11,372
875
7,549
17,664
15,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
8 / 1 / 13
10,678
821
10,919
16,145
13,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
8 / 2 / 15
10,515
809
15,793
11,607
6,278
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Zazre
Bacchus
17
3 / 0 / 21
9,755
750
8,439
14,874
16,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
4 / 3 / 20
10,028
771
22,316
11,373
5,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Joso2881
Raijin
16
4 / 5 / 2
8,959
689
14,105
12,932
6,637
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
OffDatDank
Tiamat
17
0 / 3 / 2
8,057
620
13,363
11,178
12,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 0
7,193
553
7,240
12,528
5,846
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 5 / 4
8,720
671
5,946
18,919
16,859
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
13
2 / 9 / 4
8,196
630
8,067
16,561
8,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
19
28
Kills
7
7
Deaths
28
85
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Fourr1Two
Guan Yu
5
1
16
13
L
Raijin
Joso2881
Raijin
4
5
2
1
W
8
1
13
14.5
L
Tiamat
OffDatDank
Tiamat
0
3
2
0.33
L
0
6
0
0
W
8
2
15
7.75
L
1
5
4
0.6
W
Bacchus
Zazre
Bacchus
3
0
21
13.5
L
Athena
2
9
4
0.44
W
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,016
Damage
48,721
71,663
Taken
72,118
57,423
Mitigated
50,247
43,696
Healing
19,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Fourr1Two
Guan Yu
7,549
774
14,413
9,139
17,664
15,625
544
11,484
6,180
0
14,028
L
Raijin
Joso2881
Raijin
14,105
1,771
707
2,897
12,932
6,637
616
6,188
6,744
26,083
0
W
10,919
1,057
2,582
4,145
16,145
13,522
1,500
8,588
7,557
0
24,011
L
Tiamat
OffDatDank
Tiamat
13,363
1,388
740
2,191
11,178
12,006
0
5,566
5,612
29,802
0
L
7,240
3,803
1,113
1,903
12,528
5,846
1,078
7,463
5,065
0
15,049
W
15,793
6,055
1,061
1,534
11,607
6,278
3,140
6,262
5,345
0
39,803
L
5,946
294
5,636
3,189
18,919
16,859
189
6,080
12,839
12,474
0
W
Bacchus
Zazre
Bacchus
8,439
770
1,158
4,219
14,874
16,353
320
9,068
5,806
11,695
0
L
Athena
8,067
1,941
443
334
16,561
8,899
0
5,458
11,103
11,107
0
W
22,316
4,554
2,415
3,030
11,373
5,645
3,776
6,079
5,294
39,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,348
Gold Earned
41,125
159
Minions Killed
95
0
Camps Cleared
0
1,289,503
Distance Traveled
1,016,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,372
875
16
1
0
280,525
0
L
Raijin
8,959
689
24
2
0
155,881
0
W
Mulan
10,678
821
27
2
0
263,105
0
L
Tiamat
8,057
620
37
3
0
229,289
0
L
Ullr
7,193
553
20
2
0
204,062
0
W
Medusa
10,515
809
63
5
0
238,489
0
L
Terra
8,720
671
10
1
0
222,438
0
W
Bacchus
9,755
750
12
1
0
295,142
0
L
Athena
8,196
630
4
0
0
204,660
0
W
Sol
10,028
771
41
3
0
212,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role