Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AcquiredCone143
Charybdis
Level 109
God Stats
0W - 1L
1,452 SR
Queue Stats
7W - 15L
1,383 Elo+
Party 1
Achilles
Achilles
Amethyst1612
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,584 Elo+
Solo
Rama
Rama
Buttplugg694725
Rama
Level 47
God Stats
0W - 1L
1,645 SR
Queue Stats
2W - 10L
1,269 Elo+
Party 1
Fenrir
Fenrir
Numbr1ArenaMain
Fenrir
Level 143
God Stats
2W - 1L
1,886 SR
Queue Stats
187W - 127L
1,646 Elo+
Solo
Team Averages
Level 94
1,597 SR
1,477 Elo+

VS

Team Averages
Level 146
1,471 SR
1,543 Elo+
Charon
Charon
DarrenSayz
Charon
Level 154
God Stats
2W - 1L
1,493 SR
Queue Stats
300W - 318L
1,544 Elo+
Solo
Merlin
Merlin
The_JoE_11
Merlin
Level 125
God Stats
3W - 1L
1,298 SR
Queue Stats
267W - 243L
1,518 Elo+
Solo
Nu Wa
Nu Wa
TigerSoulzz
Nu Wa
Level 127
God Stats
2W - 3L
1,428 SR
Queue Stats
104W - 112L
1,543 Elo+
Party 2
Set
Set
Vaiders
Set
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,538 Elo+
Solo
Jing Wei
Jing Wei
xXMootezXx
Jing Wei
Level 159
God Stats
3W - 2L
1,635 SR
Queue Stats
111W - 107L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 5 / 10
7,735
774
8,269
12,611
14,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
AcquiredCone143
Charybdis
14
0 / 4 / 8
7,672
767
7,256
11,447
4,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
Amethyst1612
Achilles
15
2 / 4 / 11
7,786
779
10,114
14,886
15,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 5 / 7
7,658
766
5,080
12,653
5,320
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
14 / 3 / 4
10,275
1,028
10,450
19,240
13,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DarrenSayz
Charon
16
6 / 2 / 13
10,101
1,010
13,038
11,716
14,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
The_JoE_11
Merlin
14
1 / 4 / 10
8,083
808
10,224
7,259
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 6 / 14
8,432
843
13,335
9,343
3,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
15
4 / 4 / 10
8,578
858
12,184
10,837
6,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
xXMootezXx
Jing Wei
16
6 / 5 / 7
9,380
938
13,774
11,228
4,472
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
74
20
Kills
20
21
Deaths
21
40
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
5
10
1.6
L
Charybdis
AcquiredCone143
Charybdis
0
4
8
1
L
Achilles
Amethyst1612
Achilles
2
4
11
1.88
L
1
5
7
0.9
W
Charon
DarrenSayz
Charon
6
2
13
6.25
L
14
3
4
5.33
W
Merlin
The_JoE_11
Merlin
1
4
10
1.5
W
3
6
14
1.67
W
Set
4
4
10
2.25
W
Jing Wei
xXMootezXx
Jing Wei
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,169
Damage
62,555
70,837
Taken
50,383
53,196
Mitigated
31,104
22,301
Healing
9,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,269
63
1,325
2,382
12,611
14,483
0
5,160
7,451
17,668
0
L
Charybdis
AcquiredCone143
Charybdis
7,256
1,397
1,735
3,185
11,447
4,893
284
5,945
5,502
0
25,221
L
Achilles
Amethyst1612
Achilles
10,114
705
987
2,130
14,886
15,161
0
8,426
6,460
0
17,781
L
5,080
4,050
1,029
2,624
12,653
5,320
162
6,485
6,168
0
16,465
W
Charon
DarrenSayz
Charon
13,038
782
231
2,216
11,716
14,594
259
2,346
9,222
20,048
1,281
L
10,450
1,442
1,820
5,084
19,240
13,339
0
9,300
9,940
0
17,690
W
Merlin
The_JoE_11
Merlin
10,224
320
656
343
7,259
2,764
208
957
6,160
20,620
0
W
13,335
4,431
445
605
9,343
3,156
605
1,360
7,897
21,958
0
W
Set
12,184
3,292
369
1,415
10,837
6,118
0
914
9,535
0
22,442
W
Jing Wei
xXMootezXx
Jing Wei
13,774
12,018
1,145
2,019
11,228
4,472
607
2,692
8,363
0
18,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,126
Gold Earned
44,574
120
Minions Killed
95
0
Camps Cleared
0
961,734
Distance Traveled
971,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,735
774
30
3
0
171,719
0
L
Charybdis
7,672
767
40
4
0
184,213
0
L
Achilles
7,786
779
11
1
0
200,343
0
L
Rama
7,658
766
24
2
0
190,773
0
W
Charon
10,101
1,010
16
2
0
199,330
0
L
Fenrir
10,275
1,028
15
2
0
214,686
0
W
Merlin
8,083
808
27
3
0
168,901
0
W
Nu Wa
8,432
843
14
1
0
192,042
0
W
Set
8,578
858
25
3
0
216,164
0
W
Jing Wei
9,380
938
13
1
0
194,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role