Player Matchup

Yemoja
Yemoja
Damoclys
Yemoja
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 99L
1,465 Elo+
Party 2
Scylla
Scylla
DarthRogue115
Scylla
Level 166
God Stats
3W - 1L
1,718 SR
Queue Stats
54W - 65L
1,462 Elo+
Solo
Bakasura
Bakasura
POPECHUBBZ
Bakasura
Level 89
God Stats
2W - 3L
1,672 SR
Queue Stats
112W - 111L
1,485 Elo+
Party 2
Nike
Nike
ethanpalwood-123
Nike
Level 146
God Stats
16W - 15L
1,531 SR
Queue Stats
561W - 612L
1,464 Elo+
Party 1
Cerberus
Cerberus
o_Scythe_UK_o
Cerberus
Level 157
God Stats
3W - 4L
1,468 SR
Queue Stats
303W - 297L
1,536 Elo+
Party 1
Team Averages
Level 125
1,578 SR
1,482 Elo+

VS

Team Averages
Level 76
1,531 SR
1,429 Elo+
Hel
Hel
Ddraig_Aflan
Hel
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,169 Elo+
Solo
Ravana
Ravana
Deadtorights197
Ravana
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
498W - 477L
1,480 Elo+
Solo
Vulcan
Vulcan
Its Phantuum
Vulcan
Level 42
God Stats
1W - 2L
1,726 SR
Queue Stats
18W - 28L
1,447 Elo+
Solo
Rama
Rama
KidBoiBoi
Rama
Level 138
God Stats
4W - 8L
1,371 SR
Queue Stats
317W - 321L
1,526 Elo+
Party 3
Geb
Geb
Mundodono
Geb
Level 111
God Stats
3W - 3L
1,557 SR
Queue Stats
128W - 129L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Damoclys
Yemoja
16
2 / 1 / 18
9,764
814
6,808
13,601
10,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
6 / 3 / 13
9,397
783
10,719
10,501
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
POPECHUBBZ
Bakasura
13
7 / 5 / 8
8,598
717
7,388
12,179
6,588
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 1 / 16
10,870
906
11,810
15,167
11,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
o_Scythe_UK_o
Cerberus
17
2 / 1 / 22
9,412
784
14,222
22,249
15,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 6
7,685
640
4,735
11,862
4,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 5 / 5
9,507
792
9,625
10,366
7,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
15
1 / 6 / 4
8,775
731
16,634
9,729
4,686
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
5 / 2 / 4
9,441
787
16,669
7,897
3,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 6 / 7
8,676
723
10,754
15,902
14,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
36
26
Kills
10
11
Deaths
26
77
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Damoclys
Yemoja
2
1
18
11
W
6
3
13
4.17
L
0
7
6
0.43
L
3
5
5
1.1
L
Vulcan
1
6
4
0.5
L
Rama
5
2
4
3.5
L
1
6
7
0.75
W
Bakasura
POPECHUBBZ
Bakasura
7
5
8
2.2
W
9
1
16
17
W
Cerberus
o_Scythe_UK_o
Cerberus
2
1
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,947
Damage
58,417
73,697
Taken
55,756
47,819
Mitigated
35,423
40,103
Healing
13,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Damoclys
Yemoja
6,808
1,790
10,173
3,319
13,601
10,486
487
6,756
6,845
18,595
0
W
10,719
294
1,538
2,269
10,501
4,226
0
5,901
4,600
34,399
0
L
4,735
0
5,464
2,700
11,862
4,877
0
7,516
4,025
9,452
0
L
9,625
805
308
1,686
10,366
7,164
35
4,795
4,841
0
13,686
L
Vulcan
16,634
9,708
0
659
9,729
4,686
407
5,734
3,600
32,812
0
L
Rama
16,669
10,514
0
1,160
7,897
3,912
1,244
5,545
2,352
0
33,444
L
10,754
283
239
899
15,902
14,784
224
8,182
6,992
19,904
0
W
Bakasura
POPECHUBBZ
Bakasura
7,388
4,578
296
1,509
12,179
6,588
1,098
4,464
7,715
0
7,243
W
11,810
903
3,460
3,405
15,167
11,458
135
5,625
9,542
23
30,635
W
Cerberus
o_Scythe_UK_o
Cerberus
14,222
513
2,227
11,907
22,249
15,061
57
9,377
12,872
24,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,041
Gold Earned
44,084
165
Minions Killed
106
0
Camps Cleared
0
1,152,149
Distance Traveled
1,063,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,764
814
19
2
0
197,428
0
W
Scylla
9,397
783
75
6
0
221,564
0
L
Hel
7,685
640
12
1
0
199,713
0
L
Ravana
9,507
792
9
1
0
224,909
0
L
Vulcan
8,775
731
44
4
0
210,377
0
L
Rama
9,441
787
31
3
0
200,022
0
L
Geb
8,676
723
10
1
0
228,190
0
W
Bakasura
8,598
717
7
1
0
240,683
0
W
Nike
10,870
906
34
3
0
265,553
0
W
Cerberus
9,412
784
30
3
0
226,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role