Player Matchup

Sobek
Sobek
 
Sobek
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
AUS JEFE
Bastet
Level 105
God Stats
11W - 12L
1,428 SR
Queue Stats
380W - 398L
1,399 Elo+
Party 3
Khepri
Khepri
CELTICR3AP3R69
Khepri
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,507 Elo+
Solo
Sol
Sol
PsychoticKlutch
Sol
Level 137
God Stats
1W - 1L
1,178 SR
Queue Stats
190W - 224L
1,389 Elo+
Party 3
Hel
Hel
TooRawRah_
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,214 Elo+
Party 2
Team Averages
Level 88
1,421 SR
1,402 Elo+

VS

Team Averages
Level 117
1,560 SR
1,479 Elo+
Pele
Pele
 
Pele
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
GUN NUT 187
Ganesha
Level 119
God Stats
10W - 0L
1,802 SR
Queue Stats
238W - 234L
1,517 Elo+
Party 1
Yemoja
Yemoja
ID_VERCINGETORIX
Yemoja
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 211L
1,452 Elo+
Solo
Bakasura
Bakasura
mcghee82
Bakasura
Level 158
God Stats
2W - 1L
1,498 SR
Queue Stats
618W - 628L
1,544 Elo+
Party 1
Maui
Maui
totable877
Maui
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 3 / 6
5,343
1,069
4,822
6,797
6,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
AUS JEFE
Bastet
11
2 / 1 / 6
5,690
1,138
6,997
5,625
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 1 / 5
5,390
1,078
2,550
8,730
3,727
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 2 / 3
6,521
1,304
10,181
6,006
2,155
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 2 / 0
4,454
891
368
2,031
598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 2 / 4
6,352
1,270
5,767
6,881
2,811
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
GUN NUT 187
Ganesha
10
0 / 2 / 9
5,733
1,147
4,958
10,701
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 9
6,215
1,243
6,607
4,068
2,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bakasura
mcghee82
Bakasura
10
2 / 3 / 5
5,723
1,145
5,203
7,611
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 1 / 4
6,154
1,231
3,117
6,073
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
40
8
Kills
9
9
Deaths
8
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
6
1.33
W
Pele
 
Pele
4
2
4
3
L
Bastet
AUS JEFE
Bastet
2
1
6
5
L
1
1
5
3.5
W
Ganesha
GUN NUT 187
Ganesha
0
2
9
2.25
W
0
0
9
4.5
L
4
2
3
2.75
L
0
2
0
0
W
Bakasura
mcghee82
Bakasura
2
3
5
1.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,918
Damage
25,652
29,189
Taken
35,334
14,593
Mitigated
23,197
11,839
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,822
262
189
824
6,797
6,067
0
3,411
2,850
7,977
0
W
Pele
 
Pele
5,767
1,340
644
2,375
6,881
2,811
0
3,773
3,108
0
10,823
L
Bastet
AUS JEFE
Bastet
6,997
1,687
1,262
2,086
5,625
2,046
0
2,444
3,115
0
8,555
L
2,550
301
829
3,268
8,730
3,727
0
4,862
3,561
5,484
0
W
Ganesha
GUN NUT 187
Ganesha
4,958
564
306
3,608
10,701
6,510
21
5,383
5,318
9,115
0
W
6,607
1,675
3,791
1,150
4,068
2,479
168
1,220
2,848
13,463
0
L
10,181
3,521
603
2,118
6,006
2,155
0
2,926
2,960
22,373
0
L
368
252
492
168
2,031
598
0
1,039
890
469
0
W
Bakasura
mcghee82
Bakasura
5,203
3,470
252
1,384
7,611
5,759
0
3,942
3,669
0
6,073
W
3,117
645
468
1,304
6,073
5,638
0
3,603
2,470
5,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,398
Gold Earned
30,177
43
Minions Killed
51
0
Camps Cleared
0
485,029
Distance Traveled
556,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,343
1,069
4
1
0
111,537
0
W
Pele
6,352
1,270
12
2
0
127,316
0
L
Bastet
5,690
1,138
2
0
0
128,792
0
L
Khepri
5,390
1,078
3
1
0
100,731
0
W
Ganesha
5,733
1,147
0
0
0
109,701
0
W
Yemoja
6,215
1,243
19
4
0
96,068
0
L
Sol
6,521
1,304
33
7
0
94,909
0
L
Hel
4,454
891
1
0
0
49,060
0
W
Bakasura
5,723
1,145
14
3
0
103,562
0
W
Maui
6,154
1,231
6
1
0
119,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role