Player Matchup

Fenrir
Fenrir
BiAProblem
Fenrir
Level 157
God Stats
9W - 8L
1,501 SR
Queue Stats
256W - 266L
1,487 Elo+
Party 1
Tyr
Tyr
LILQUA
Tyr
Level 134
God Stats
10W - 17L
1,294 SR
Queue Stats
113W - 110L
1,431 Elo+
Party 1
He Bo
He Bo
vElevation
He Bo
Level 119
God Stats
2W - 3L
1,676 SR
Queue Stats
66W - 78L
1,423 Elo+
Party 1
Team Averages
Level 137
1,490 SR
1,447 Elo+

VS

Team Averages
Level 100
1,445 SR
1,532 Elo+
Medusa
Medusa
bybore7
Medusa
Level 124
God Stats
10W - 8L
1,581 SR
Queue Stats
298W - 305L
1,474 Elo+
Party 2
Ne Zha
Ne Zha
iSamoH
Ne Zha
Level 69
God Stats
23W - 25L
1,256 SR
Queue Stats
341W - 335L
1,470 Elo+
Party 2
Aphrodite
Aphrodite
josema1010
Aphrodite
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BiAProblem
Fenrir
12
2 / 4 / 1
9,163
705
5,041
12,384
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Tyr
LILQUA
Tyr
11
1 / 6 / 2
8,898
684
6,310
13,028
15,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
12
0 / 2 / 3
9,063
697
6,623
8,419
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
bybore7
Medusa
14
8 / 0 / 4
11,557
889
15,272
9,279
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
iSamoH
Ne Zha
13
4 / 1 / 8
10,760
828
7,572
10,197
8,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
josema1010
Aphrodite
13
0 / 2 / 11
10,258
789
4,118
6,030
2,872
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
12
12
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BiAProblem
Fenrir
2
4
1
0.63
L
Tyr
LILQUA
Tyr
1
6
2
0.33
W
Medusa
bybore7
Medusa
8
0
4
10
W
Ne Zha
iSamoH
Ne Zha
4
1
8
8
W
Aphrodite
josema1010
Aphrodite
0
2
11
2.75
L
He Bo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,974
Damage
26,962
33,831
Taken
25,506
23,394
Mitigated
15,211
5,100
Healing
11,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BiAProblem
Fenrir
5,041
983
0
2,221
12,384
5,028
0
2,035
10,015
0
30,610
L
Tyr
LILQUA
Tyr
6,310
314
185
1,952
13,028
15,727
0
1,922
10,706
2,160
14,704
W
Medusa
bybore7
Medusa
15,272
7,872
0
2,950
9,279
3,909
2,411
3,732
5,547
0
69,510
W
Ne Zha
iSamoH
Ne Zha
7,572
1,565
0
2,160
10,197
8,430
175
2,980
7,217
0
17,738
W
Aphrodite
josema1010
Aphrodite
4,118
430
3,104
3,214
6,030
2,872
547
1,615
4,415
35,782
0
L
He Bo
6,623
125
0
742
8,419
2,639
0
729
7,378
46,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
32,575
126
Minions Killed
155
0
Camps Cleared
0
687,118
Distance Traveled
746,733
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,163
705
50
4
0
227,167
0
L
Tyr
8,898
684
21
2
0
223,787
0
W
Medusa
11,557
889
69
5
0
241,910
0
W
Ne Zha
10,760
828
21
2
0
266,611
6
W
Aphrodite
10,258
789
65
5
0
238,212
0
L
He Bo
9,063
697
55
4
0
236,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role