Player Matchup

Merlin
Merlin
 
Merlin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Babylon La
Fenrir
Level 101
God Stats
15W - 8L
1,642 SR
Queue Stats
93W - 84L
1,511 Elo+
Party 2
Horus
Horus
GreatGuyMarco
Horus
Level 120
God Stats
1W - 1L
1,313 SR
Queue Stats
146W - 136L
1,545 Elo+
Party 2
Rama
Rama
Pharoahvi
Rama
Level 68
God Stats
9W - 1L
1,852 SR
Queue Stats
159W - 136L
1,553 Elo+
Party 4
Athena
Athena
theeShone
Athena
Level 126
God Stats
4W - 1L
1,486 SR
Queue Stats
114W - 113L
1,475 Elo+
Party 4
Team Averages
Level 106
1,559 SR
1,517 Elo+

VS

Team Averages
Level 114
1,449 SR
1,488 Elo+
Terra
Terra
BeenBombin
Terra
Level 159
God Stats
0W - 1L
1,291 SR
Queue Stats
117W - 91L
1,536 Elo+
Party 3
Mercury
Mercury
Bloodsport1335
Mercury
Level 97
God Stats
0W - 5L
1,250 SR
Queue Stats
190W - 244L
1,467 Elo+
Party 1
Bacchus
Bacchus
HaLo 3 FtFw
Bacchus
Level 120
God Stats
8W - 11L
1,517 SR
Queue Stats
62W - 70L
1,463 Elo+
Solo
Skadi
Skadi
Sh4dowSn4k3
Skadi
Level 115
God Stats
25W - 19L
1,627 SR
Queue Stats
353W - 380L
1,498 Elo+
Party 1
Loki
Loki
Soalk
Loki
Level 80
God Stats
0W - 1L
1,563 SR
Queue Stats
56W - 45L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 0
6,670
556
3,706
6,072
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Babylon La
Fenrir
12
3 / 2 / 3
7,170
598
4,731
12,213
5,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 0 / 1
8,350
696
4,468
6,659
5,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
12
5 / 1 / 1
7,679
640
9,513
7,175
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
theeShone
Athena
10
3 / 2 / 4
6,619
552
3,445
7,900
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
4 / 1 / 2
7,509
626
7,536
8,720
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 2 / 2
6,417
535
4,467
8,734
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
HaLo 3 FtFw
Bacchus
9
2 / 4 / 2
6,083
507
4,381
12,240
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 5 / 1
5,787
482
5,030
10,101
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Soalk
Loki
11
0 / 3 / 1
6,787
566
2,919
7,394
2,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
15
Kills
8
8
Deaths
15
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
3
0
0
W
Fenrir
Babylon La
Fenrir
3
2
3
2.25
L
Terra
4
1
2
5
L
2
2
2
1.5
W
4
0
1
4.5
L
Bacchus
HaLo 3 FtFw
Bacchus
2
4
2
0.75
W
Rama
5
1
1
5.5
L
0
5
1
0.1
L
Loki
Soalk
Loki
0
3
1
0.17
W
Athena
theeShone
Athena
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,863
Damage
24,333
40,019
Taken
47,189
22,743
Mitigated
23,995
10,667
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,706
299
0
1,130
6,072
2,305
0
3,026
3,046
58,536
0
W
Fenrir
Babylon La
Fenrir
4,731
1,101
0
2,152
12,213
5,389
0
3,599
8,614
0
61,107
L
Terra
7,536
616
167
1,950
8,720
4,605
0
2,853
5,867
59,160
0
L
4,467
2,862
0
1,320
8,734
2,864
0
1,413
7,274
0
35,557
W
4,468
1,958
120
2,985
6,659
5,696
0
652
6,007
0
58,107
L
Bacchus
HaLo 3 FtFw
Bacchus
4,381
673
361
2,768
12,240
10,377
0
2,490
9,711
18,949
0
W
Rama
9,513
7,908
0
2,396
7,175
3,151
0
1,498
5,677
0
59,922
L
5,030
2,639
0
2,551
10,101
3,219
0
1,301
8,800
0
37,270
L
Loki
Soalk
Loki
2,919
499
0
750
7,394
2,930
0
0
6,961
0
43,090
W
Athena
theeShone
Athena
3,445
1,010
0
1,884
7,900
6,202
0
3,142
4,758
9,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,488
Gold Earned
32,583
412
Minions Killed
328
0
Camps Cleared
0
1,309,848
Distance Traveled
1,291,534
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,670
556
106
9
0
243,337
1
W
Fenrir
7,170
598
92
8
0
294,601
0
L
Terra
7,509
626
100
8
0
288,179
0
L
Mercury
6,417
535
64
5
0
289,533
0
W
Horus
8,350
696
109
9
0
268,646
0
L
Bacchus
6,083
507
21
2
0
225,270
3
W
Rama
7,679
640
98
8
0
228,451
0
L
Skadi
5,787
482
51
4
0
214,464
0
L
Loki
6,787
566
92
8
0
274,088
0
W
Athena
6,619
552
7
1
0
274,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role