Player Matchup

Mercury
Mercury
DREAMTEEEM
Mercury
Level 67
God Stats
54W - 55L
1,513 SR
Queue Stats
536W - 520L
1,505 Elo+
Solo
Artio
Artio
GamelionYT
Artio
Level 39
God Stats
2W - 2L
1,809 SR
Queue Stats
95W - 91L
1,450 Elo+
Solo
Hel
Hel
Jaysmoke422
Hel
Level 88
God Stats
11W - 5L
1,416 SR
Queue Stats
92W - 94L
1,402 Elo+
Solo
Baron Samedi
Baron Samedi
SirZURICH
Baron Samedi
Level 137
God Stats
7W - 4L
1,500 SR
Queue Stats
971W - 1,032L
1,463 Elo+
Solo
Izanami
Izanami
o_OCALI
Izanami
Level 49
God Stats
1W - 0L
1,677 SR
Queue Stats
8W - 12L
1,478 Elo+
Solo
Team Averages
Level 76
1,583 SR
1,460 Elo+

VS

Team Averages
Level 112
1,560 SR
1,488 Elo+
Osiris
Osiris
SnowyDreams1
Osiris
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,565 Elo+
Solo
Scylla
Scylla
THEHaagi
Scylla
Level 72
God Stats
2W - 3L
1,522 SR
Queue Stats
112W - 134L
1,392 Elo+
Solo
Maman Brigitte
Maman Brigitte
antmcleod95
Maman Brigitte
Level 128
God Stats
1W - 2L
1,766 SR
Queue Stats
83W - 82L
1,497 Elo+
Solo
Nox
Nox
o Drizzly o
Nox
Level 152
God Stats
27W - 38L
1,446 SR
Queue Stats
491W - 513L
1,475 Elo+
Solo
Neith
Neith
xImSosAd
Neith
Level 82
God Stats
10W - 8L
1,568 SR
Queue Stats
132W - 128L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DREAMTEEEM
Mercury
17
7 / 1 / 5
12,069
1,207
10,695
10,508
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
16
1 / 2 / 9
10,683
1,068
10,817
17,581
16,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 3 / 5
10,858
1,086
7,412
12,320
4,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
SirZURICH
Baron Samedi
16
0 / 0 / 9
9,796
980
14,430
2,394
1,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
o_OCALI
Izanami
16
0 / 1 / 9
9,658
966
6,154
7,753
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

286

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
1 / 5 / 6
9,739
974
7,838
22,371
30,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
THEHaagi
Scylla
15
0 / 0 / 5
9,964
996
8,637
7,523
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Maman Brigitte
antmcleod95
Maman Brigitte
15
3 / 6 / 4
10,511
1,051
11,846
15,857
7,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 1 / 4
10,465
1,047
17,983
9,620
4,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
xImSosAd
Neith
14
0 / 0 / 0
8,432
843
0
0
0

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
12
Kills
7
7
Deaths
12
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
DREAMTEEEM
Mercury
7
1
5
9.5
W
Artio
1
2
9
2.75
W
4
3
5
2.17
W
Baron Samedi
SirZURICH
Baron Samedi
0
0
9
4.5
L
Osiris
1
5
6
0.8
L
Scylla
THEHaagi
Scylla
0
0
5
2.5
L
Maman Brigitte
antmcleod95
Maman Brigitte
3
6
4
0.83
L
3
1
4
5
W
Izanami
o_OCALI
Izanami
0
1
9
4.5
L
Neith
xImSosAd
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,508
Damage
46,304
50,556
Taken
55,371
29,904
Mitigated
44,577
17,364
Healing
2,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DREAMTEEEM
Mercury
10,695
6,043
0
474
10,508
4,660
0
7,280
3,228
0
33,020
W
Artio
10,817
1,970
1,240
4,876
17,581
16,957
0
12,675
4,906
22,462
498
W
7,412
94
2,396
3,640
12,320
4,340
0
11,072
1,248
36,091
0
W
Baron Samedi
SirZURICH
Baron Samedi
14,430
487
2,956
1,004
2,394
1,138
0
1,650
744
28,761
0
L
Osiris
7,838
3,459
0
2,509
22,371
30,041
0
12,824
9,429
0
17,431
L
Scylla
THEHaagi
Scylla
8,637
537
0
0
7,523
3,070
0
4,825
2,695
45,438
0
L
Maman Brigitte
antmcleod95
Maman Brigitte
11,846
616
0
250
15,857
7,115
0
8,347
7,425
23,003
0
L
17,983
1,105
0
17
9,620
4,351
0
5,863
3,661
34,989
0
W
Izanami
o_OCALI
Izanami
6,154
4,320
0
778
7,753
2,809
0
5,789
1,964
0
18,260
L
Neith
xImSosAd
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,064
Gold Earned
49,111
216
Minions Killed
172
10
Camps Cleared
4
1,019,244
Distance Traveled
741,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,069
1,207
42
4
8
242,804
0
W
Artio
10,683
1,068
28
3
0
199,867
0
W
Hel
10,858
1,086
64
6
1
193,850
0
W
Baron Samedi
9,796
980
43
4
0
194,611
0
L
Osiris
9,739
974
14
1
0
179,597
0
L
Scylla
9,964
996
98
10
3
193,984
0
L
Maman Brigitte
10,511
1,051
23
2
1
190,761
0
L
Nox
10,465
1,047
37
4
0
177,111
0
W
Izanami
9,658
966
39
4
1
188,112
0
L
Neith
8,432
843
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role