Player Matchup

Serqet
Serqet
Fenrisulfr_DL
Serqet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 105L
1,513 Elo+
Solo
Cthulhu
Cthulhu
FoXTdR
Cthulhu
Level 68
God Stats
5W - 7L
1,479 SR
Queue Stats
301W - 285L
1,500 Elo+
Solo
Rama
Rama
JustaSixer
Rama
Level 86
God Stats
3W - 4L
1,579 SR
Queue Stats
192W - 205L
1,459 Elo+
Party 1
Tiamat
Tiamat
cars0n8u
Tiamat
Level 117
God Stats
0W - 2L
1,292 SR
Queue Stats
451W - 441L
1,570 Elo+
Party 1
Janus
Janus
datgasboi69
Janus
Level 96
God Stats
5W - 3L
1,634 SR
Queue Stats
121W - 130L
1,516 Elo+
Party 1
Team Averages
Level 83
1,497 SR
1,512 Elo+

VS

Team Averages
Level 107
1,469 SR
1,490 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Bramelo
Nox
Level 86
God Stats
1W - 2L
1,169 SR
Queue Stats
33W - 34L
1,476 Elo+
Solo
Vamana
Vamana
HellKate
Vamana
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
426W - 457L
1,520 Elo+
Solo
Janus
Janus
MysticFlapjack
Janus
Level 122
God Stats
10W - 6L
1,575 SR
Queue Stats
504W - 480L
1,441 Elo+
Solo
Hercules
Hercules
mando24
Hercules
Level 89
God Stats
2W - 0L
1,601 SR
Queue Stats
168W - 149L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 5
8,373
761
6,397
15,203
19,446
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
FoXTdR
Cthulhu
14
2 / 2 / 4
8,063
733
7,541
12,361
11,070
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 7 / 3
7,784
708
6,723
13,004
5,262
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
cars0n8u
Tiamat
16
2 / 4 / 5
8,654
787
10,172
11,752
9,226
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 1
8,536
776
14,201
8,060
3,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
17
7 / 3 / 11
10,280
935
19,202
11,554
5,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
12
2 / 5 / 10
7,946
722
5,364
7,512
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
HellKate
Vamana
16
5 / 1 / 11
9,074
825
10,633
12,700
12,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 3 / 13
9,216
838
11,758
7,864
3,283
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
mando24
Hercules
15
4 / 1 / 16
8,957
814
8,164
13,870
14,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
12
Kills
23
23
Deaths
13
18
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
3
11
4.17
W
Nox
2
5
10
1.4
L
4
7
5
0.93
L
Cthulhu
FoXTdR
Cthulhu
2
2
4
2
W
Vamana
HellKate
Vamana
5
1
11
10.5
L
1
7
3
0.36
W
5
3
13
3.83
L
Tiamat
cars0n8u
Tiamat
2
4
5
1.13
L
3
3
1
1.17
W
Hercules
mando24
Hercules
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,034
Damage
55,121
60,380
Taken
53,500
48,992
Mitigated
37,830
12,985
Healing
23,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
19,202
4,129
1,299
2,530
11,554
5,008
1,008
6,733
4,571
0
41,850
W
Nox
5,364
702
580
347
7,512
2,809
0
5,979
1,465
8,637
0
L
6,397
719
421
2,081
15,203
19,446
0
6,664
8,367
3,487
4,322
L
Cthulhu
FoXTdR
Cthulhu
7,541
241
1,386
4,105
12,361
11,070
0
2,523
9,529
12,940
0
W
Vamana
HellKate
Vamana
10,633
3,481
2,458
4,746
12,700
12,610
0
8,313
3,741
0
16,980
L
6,723
5,901
154
1,649
13,004
5,262
0
3,490
9,294
0
12,439
W
11,758
1,093
2,468
1,764
7,864
3,283
990
3,643
3,927
23,863
0
L
Tiamat
cars0n8u
Tiamat
10,172
285
317
1,462
11,752
9,226
0
2,809
8,709
21,350
0
L
14,201
228
517
893
8,060
3,988
0
1,636
6,245
33,124
0
W
Hercules
mando24
Hercules
8,164
1,844
345
6,960
13,870
14,120
324
8,093
5,483
0
14,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,410
Gold Earned
45,473
102
Minions Killed
129
0
Camps Cleared
0
1,020,041
Distance Traveled
1,088,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,280
935
47
4
0
207,544
0
W
Nox
7,946
722
13
1
0
174,195
0
L
Serqet
8,373
761
0
0
0
189,272
0
L
Cthulhu
8,063
733
15
1
0
238,949
0
W
Vamana
9,074
825
18
2
0
260,522
0
L
Rama
7,784
708
19
2
0
176,832
0
W
Janus
9,216
838
31
3
0
217,155
0
L
Tiamat
8,654
787
26
2
0
210,878
0
L
Janus
8,536
776
42
4
0
204,110
0
W
Hercules
8,957
814
20
2
0
228,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role