Player Matchup

Yemoja
Yemoja
AlexFanLiverpool
Yemoja
Level 138
God Stats
0W - 2L
1,271 SR
Queue Stats
139W - 152L
1,322 Elo+
Party 1
Izanami
Izanami
BlackHeart4011
Izanami
Level 36
God Stats
1W - 5L
1,401 SR
Queue Stats
88W - 100L
1,484 Elo+
Party 2
Hercules
Hercules
Crazydog15
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,103 Elo+
Solo
Cthulhu
Cthulhu
Masquerade7
Cthulhu
Level 195
God Stats
1W - 4L
1,500 SR
Queue Stats
539W - 555L
1,487 Elo+
Party 1
Agni
Agni
odina1981
Agni
Level 47
God Stats
1W - 5L
1,384 SR
Queue Stats
88W - 99L
1,486 Elo+
Party 2
Team Averages
Level 86
1,411 SR
1,376 Elo+

VS

Team Averages
Level 84
1,471 SR
1,411 Elo+
He Bo
He Bo
 
He Bo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
XansXans
Jormungandr
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
164W - 170L
1,397 Elo+
Solo
Agni
Agni
dchrisz96
Agni
Level 83
God Stats
2W - 1L
1,544 SR
Queue Stats
134W - 138L
1,484 Elo+
Solo
King Arthur
King Arthur
deniskuki228
King Arthur
Level 40
God Stats
1W - 0L
1,311 SR
Queue Stats
39W - 36L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,405
915
3,885
5,767
4,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 3 / 0
6,002
857
5,611
7,138
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Crazydog15
Hercules
10
0 / 3 / 3
5,713
816
1,407
7,288
6,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Masquerade7
Cthulhu
5
0 / 0 / 0
4,832
690
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
13
2 / 5 / 1
6,738
963
6,377
6,762
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 1 / 5
7,562
1,080
7,248
5,187
2,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hel
 
Hel
13
2 / 0 / 9
6,979
997
5,807
6,139
3,811
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jormungandr
XansXans
Jormungandr
12
1 / 1 / 10
6,530
933
5,385
6,286
6,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
12
3 / 2 / 3
6,958
994
3,890
5,811
2,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
deniskuki228
King Arthur
12
1 / 1 / 6
6,390
913
2,517
8,364
6,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
12
12
Deaths
5
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
5
7.5
W
Hel
 
Hel
2
0
9
6.5
L
2
1
2
3
L
1
3
0
0.33
L
Hercules
Crazydog15
Hercules
0
3
3
0.5
L
Cthulhu
Masquerade7
Cthulhu
0
0
0
0
W
Jormungandr
XansXans
Jormungandr
1
1
10
6
W
Agni
3
2
3
2.25
W
King Arthur
deniskuki228
King Arthur
1
1
6
4
L
Agni
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,280
Damage
24,847
26,955
Taken
31,787
16,825
Mitigated
21,759
6,118
Healing
18,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,248
541
500
378
5,187
2,577
234
1,653
3,534
16,662
0
W
Hel
 
Hel
5,807
241
8,712
4,390
6,139
3,811
522
2,091
4,048
14,008
0
L
3,885
245
2,086
1,223
5,767
4,570
0
4,598
986
8,002
0
L
5,611
2,618
0
874
7,138
2,875
0
5,741
1,190
0
15,211
L
Hercules
Crazydog15
Hercules
1,407
0
0
1,324
7,288
6,522
0
5,550
1,425
0
2,741
L
Cthulhu
Masquerade7
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
XansXans
Jormungandr
5,385
770
1,385
1,576
6,286
6,206
396
2,953
3,333
12,275
0
W
Agni
3,890
365
232
171
5,811
2,896
378
2,032
3,779
7,918
0
W
King Arthur
deniskuki228
King Arthur
2,517
176
402
771
8,364
6,269
208
1,533
6,831
0
6,574
L
Agni
6,377
355
319
292
6,762
2,858
0
5,527
1,024
13,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
34,419
42
Minions Killed
78
0
Camps Cleared
0
517,295
Distance Traveled
779,616
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,562
1,080
22
3
0
156,726
0
W
Hel
6,979
997
20
3
0
184,745
0
L
Yemoja
6,405
915
1
0
0
144,790
0
L
Izanami
6,002
857
22
3
0
131,013
0
L
Hercules
5,713
816
7
1
0
108,281
0
L
Cthulhu
4,832
690
0
0
0
0
0
W
Jormungandr
6,530
933
13
2
0
128,526
2
W
Agni
6,958
994
17
2
0
141,032
0
W
King Arthur
6,390
913
6
1
0
168,587
0
L
Agni
6,738
963
12
2
0
133,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role